Search found 20 matches

by Treefingers
Sun Jun 08, 2014 6:31 am
Forum: Wishlist
Topic: Civ4-like Ruleset as default
Replies: 4
Views: 6899

Civ4-like Ruleset as default

What it says in the title. Culture, religion, many viable victory types, minor wonders, great people, more terrain improvements, incredible balance... I've played a ton of every version of the Civs. 4 is the best overall by a significant margin, especially if only compared to 1-3. I don't think I ne...
by Treefingers
Sun Jun 08, 2014 4:20 am
Forum: Wishlist
Topic: Longer Tech Tree
Replies: 10
Views: 11141

Re: Longer Tech Tree

The late tech is a reflection of the time in which that part of the game was designed. When the early Civs were made, stealth was the pinnacle of aviation, cold fusion was still "just around the corner" and nanotech was pure sciencemagic. It seems the end of a civ sim tech tree should prob...
by Treefingers
Sun Jun 08, 2014 2:04 am
Forum: Wishlist
Topic: Additional Government Types
Replies: 12
Views: 13906

Re: Additional Government Types

Lol. Did a hippie kill your parents or something? You've got a pretty twisted view of environmentalism. :lol: There seem to be two actual political systems fighting it out in your ecotopia. 1) some kind of environmentalism and 2) some kind of Skinnerian (see: B. F. Skinner) fascism. The rest is part...
by Treefingers
Thu Dec 05, 2013 3:50 am
Forum: Art and tilesets
Topic: Hex tileset needs very large y offsets, problems ensue
Replies: 24
Views: 26321

Re: Hex tileset needs very large y offsets, problems ensue

No, sorry, I hadn't yet. I decided to install 2.4 to check things again on the most recent version. Then higher-priority things pulled me away for a while.

Filed the bug today, though:
http://gna.org/bugs/index.php?21329
by Treefingers
Thu Dec 05, 2013 3:47 am
Forum: Art and tilesets
Topic: Can't align national borders to grid
Replies: 3
Views: 6813

Re: Can't align national borders to grid

You're right, of course. I figured it was because it makes sense to center the main grid on top of the tile boundaries, but you probably want national borders placed on either side of a line (necessitating 2 images for each orientation). But more to the point, I suppose it is probable that the borde...
by Treefingers
Thu Dec 05, 2013 3:39 am
Forum: Art and tilesets
Topic: City sizes are in the ruleset now!?
Replies: 6
Views: 8414

Re: City sizes are in the ruleset now!?

There is an easy ruleset change that can fix this: additional increments. That's all I'd need to make me happy. If there was an effect change in the ruleset for every size increase, then the functionality is there in the rules but artists remain free to make images for every size change, or reuse t...
by Treefingers
Fri Nov 29, 2013 9:15 pm
Forum: Art and tilesets
Topic: Can't align national borders to grid
Replies: 3
Views: 6813

Can't align national borders to grid

(This post is for a 128px wide, "non-iso" hex tileset) I showed in another post that the location of the hotspot constrains the dimensions and location of my base tile images. But I've come across about the national border images that makes it impossible to line the grid image up with my t...
by Treefingers
Fri Nov 29, 2013 8:36 pm
Forum: Art and tilesets
Topic: How to set/determine a tile's clickable region?
Replies: 1
Views: 3975

Re: How to set/determine a tile's clickable region?

Made a very simple tileset to test this out. I tried a number of values of bounding boxes around my base hex to see if I could get the hotspot and visible hexes to align. My base hex fits in a bouding box of 128x84, with 42px vertical sides. The only way I could get the hotspot and hex to align is w...
by Treefingers
Fri Nov 29, 2013 8:07 pm
Forum: Art and tilesets
Topic: Isometric Hexagonal Amplio? Ressurecting it or make it anew?
Replies: 16
Views: 18921

Re: Isometric Hexagonal Amplio? Ressurecting it or make it a

I'll echo JTN in asking for a crash description. And I had no trouble building lake tags from coast/floor tags via find/replace. What I did need to make sure beforehand, though, was that the tilespec was set up accordingly. My non-iso hex set used hex2t as a starting point, and hex2t uses the coast ...
by Treefingers
Fri Nov 29, 2013 8:00 pm
Forum: Art and tilesets
Topic: City sizes are in the ruleset now!?
Replies: 6
Views: 8414

Re: City sizes are in the ruleset now!?

Well, I guess it doesn't change much apart from the end result. And I remember making a skin for civ2 back in the day, which iirc was similarly restricted. I can just see ambitious artists wanting more than 5 images for city size. Of course, I can see wanting to have culture-specific variants of the...