Search found 20 matches
- Sun Jun 08, 2014 6:31 am
- Forum: Wishlist
- Topic: Civ4-like Ruleset as default
- Replies: 4
- Views: 6979
Civ4-like Ruleset as default
What it says in the title. Culture, religion, many viable victory types, minor wonders, great people, more terrain improvements, incredible balance... I've played a ton of every version of the Civs. 4 is the best overall by a significant margin, especially if only compared to 1-3. I don't think I ne...
- Sun Jun 08, 2014 4:20 am
- Forum: Wishlist
- Topic: Longer Tech Tree
- Replies: 10
- Views: 11181
Re: Longer Tech Tree
The late tech is a reflection of the time in which that part of the game was designed. When the early Civs were made, stealth was the pinnacle of aviation, cold fusion was still "just around the corner" and nanotech was pure sciencemagic. It seems the end of a civ sim tech tree should prob...
- Sun Jun 08, 2014 2:04 am
- Forum: Wishlist
- Topic: Additional Government Types
- Replies: 12
- Views: 14075
Re: Additional Government Types
Lol. Did a hippie kill your parents or something? You've got a pretty twisted view of environmentalism. :lol: There seem to be two actual political systems fighting it out in your ecotopia. 1) some kind of environmentalism and 2) some kind of Skinnerian (see: B. F. Skinner) fascism. The rest is part...
- Thu Dec 05, 2013 3:50 am
- Forum: Art and tilesets
- Topic: Hex tileset needs very large y offsets, problems ensue
- Replies: 24
- Views: 26498
Re: Hex tileset needs very large y offsets, problems ensue
No, sorry, I hadn't yet. I decided to install 2.4 to check things again on the most recent version. Then higher-priority things pulled me away for a while.
Filed the bug today, though:
http://gna.org/bugs/index.php?21329
Filed the bug today, though:
http://gna.org/bugs/index.php?21329
- Thu Dec 05, 2013 3:47 am
- Forum: Art and tilesets
- Topic: Can't align national borders to grid
- Replies: 3
- Views: 6927
Re: Can't align national borders to grid
You're right, of course. I figured it was because it makes sense to center the main grid on top of the tile boundaries, but you probably want national borders placed on either side of a line (necessitating 2 images for each orientation). But more to the point, I suppose it is probable that the borde...
- Thu Dec 05, 2013 3:39 am
- Forum: Art and tilesets
- Topic: City sizes are in the ruleset now!?
- Replies: 6
- Views: 8528
Re: City sizes are in the ruleset now!?
There is an easy ruleset change that can fix this: additional increments. That's all I'd need to make me happy. If there was an effect change in the ruleset for every size increase, then the functionality is there in the rules but artists remain free to make images for every size change, or reuse t...
- Fri Nov 29, 2013 9:15 pm
- Forum: Art and tilesets
- Topic: Can't align national borders to grid
- Replies: 3
- Views: 6927
Can't align national borders to grid
(This post is for a 128px wide, "non-iso" hex tileset) I showed in another post that the location of the hotspot constrains the dimensions and location of my base tile images. But I've come across about the national border images that makes it impossible to line the grid image up with my t...
- Fri Nov 29, 2013 8:36 pm
- Forum: Art and tilesets
- Topic: How to set/determine a tile's clickable region?
- Replies: 1
- Views: 4046
Re: How to set/determine a tile's clickable region?
Made a very simple tileset to test this out. I tried a number of values of bounding boxes around my base hex to see if I could get the hotspot and visible hexes to align. My base hex fits in a bouding box of 128x84, with 42px vertical sides. The only way I could get the hotspot and hex to align is w...
- Fri Nov 29, 2013 8:07 pm
- Forum: Art and tilesets
- Topic: Isometric Hexagonal Amplio? Ressurecting it or make it anew?
- Replies: 16
- Views: 19238
Re: Isometric Hexagonal Amplio? Ressurecting it or make it a
I'll echo JTN in asking for a crash description. And I had no trouble building lake tags from coast/floor tags via find/replace. What I did need to make sure beforehand, though, was that the tilespec was set up accordingly. My non-iso hex set used hex2t as a starting point, and hex2t uses the coast ...
- Fri Nov 29, 2013 8:00 pm
- Forum: Art and tilesets
- Topic: City sizes are in the ruleset now!?
- Replies: 6
- Views: 8528
Re: City sizes are in the ruleset now!?
Well, I guess it doesn't change much apart from the end result. And I remember making a skin for civ2 back in the day, which iirc was similarly restricted. I can just see ambitious artists wanting more than 5 images for city size. Of course, I can see wanting to have culture-specific variants of the...