Search found 24 matches

by Gavroche
Fri Dec 01, 2023 9:55 pm
Forum: Single player
Topic: At what point can opening a trade route be considered hostile ?
Replies: 7
Views: 9410

At what point can opening a trade route be considered hostile ?

I tend to open trade routes ASAP, because gold but also in the dim hope that trade nuture friendship. It would seem, however, that new trade routes worsen the neighbour's attitude. Has anybody else noticed that ? What would be the "just right" moment to open trade routes with a neighbour w...
by Gavroche
Mon Oct 23, 2023 11:36 am
Forum: Single player
Topic: Click on a tile to act against it. Press 'd' again to act against own tile.
Replies: 2
Views: 3412

Click on a tile to act against it. Press 'd' again to act against own tile.

This line appeared recently in the messages tab, I guess with version 3. What does it mean ?

(Also, where is everybody ? Has the party moved somewhere else ?)
by Gavroche
Sun Oct 15, 2023 10:31 am
Forum: Tech support
Topic: I would very much like to have hex maps as default
Replies: 5
Views: 3853

Re: I would very much like to have hex maps as default

What constitutes an "authoritative setting" isn't all that clear to me. For example, initial units are determined by the ruleset, overriding the preferences. Then apparently stored in the player's preferences, which take precedence when another ruleset is choosen. For what it's worth, I ha...
by Gavroche
Sat Oct 14, 2023 2:25 pm
Forum: Single player
Topic: Why is it that a worker's upkeep sometimes costs 2 golds ?
Replies: 4
Views: 3235

Re: Why is it that a worker's upkeep sometimes costs 2 golds ?

I still don't know any better, but here is an illustration. Both workers are on the same tile and 2 "walking turns" away from their home city. I don't know how old they are. Year is 1000 CE, turn is 151.

Image
by Gavroche
Mon Oct 09, 2023 2:13 pm
Forum: Single player
Topic: Why is it that a worker's upkeep sometimes costs 2 golds ?
Replies: 4
Views: 3235

Why is it that a worker's upkeep sometimes costs 2 golds ?

civ2civ3 ruleset, federation.

It would seem that it starts with the second worker in a city, but surely there is a more precise rule ?
by Gavroche
Mon Oct 02, 2023 3:49 pm
Forum: Tech support
Topic: I would very much like to have hex maps as default
Replies: 5
Views: 3853

Re: I would very much like to have hex maps as default

It works. It's a small thing but it makes me happy :) ~/.freeciv/freeciv-client-rc-3.0 was recreated anew only after I tweaked some settings again. For reference, below is the difference < default_tileset_name="hexemplio" --- > default_tileset_name="amplio2" I don't think I see t...
by Gavroche
Sun Oct 01, 2023 2:58 pm
Forum: Wishlist
Topic: Technology: Fertilizer
Replies: 1
Views: 2983

Re: Technology: Fertilizer

Indeed, the importance of fertilizers is routinely forgotten. And pesticides. And farming machinery. In the context of Freeciv though, I, for one, am content with thinking of those as embedded in the advent of industrialisation. Nevertheless, historical data show an increase of 1,000 % in crop yield...
by Gavroche
Sat Sep 30, 2023 2:20 pm
Forum: Single player
Topic: "Civ2Civ3 currently has no manual" : still true ?
Replies: 2
Views: 3108

"Civ2Civ3 currently has no manual" : still true ?

A few months into Civ2Civ3 becoming the default ruleset, and after years of playing "Classic", I am finally taking baby steps at domesticating this new normal . I read here that "Civ2Civ3 currently has no manual". Is that still the case, or could it bit that it's just freeciv.fan...
by Gavroche
Thu Jun 29, 2023 9:47 pm
Forum: Rulesets and modpacks
Topic: Civ2Civ3 Feedback/Discussion?
Replies: 3
Views: 4859

Re: Civ2Civ3 Feedback/Discussion?

I do appreciate that the technology tree now follows a logic that is more historically credible. It may thus seem even stranger that we can have crusaders without chivalry, isn't it ?
by Gavroche
Thu Jun 29, 2023 9:33 pm
Forum: Rulesets and modpacks
Topic: A trireme can now be upgraded to … whatever it can be upgraded to ?
Replies: 3
Views: 3705

A trireme can now be upgraded to … whatever it can be upgraded to ?

Having played with the classic ruleset for years, I am laboriously adapting to civ2civ3. I even read README.civ2civ3 ;-) Trying to learn what a new-style trireme can upgrade to, I check the in-game help and read that it can be upgraded to Transport or, when possible, to the unit type it upgrades to ...