Search found 24 matches
- Fri Dec 01, 2023 9:55 pm
- Forum: Single player
- Topic: At what point can opening a trade route be considered hostile ?
- Replies: 7
- Views: 17139
At what point can opening a trade route be considered hostile ?
I tend to open trade routes ASAP, because gold but also in the dim hope that trade nuture friendship. It would seem, however, that new trade routes worsen the neighbour's attitude. Has anybody else noticed that ? What would be the "just right" moment to open trade routes with a neighbour w...
- Mon Oct 23, 2023 11:36 am
- Forum: Single player
- Topic: Click on a tile to act against it. Press 'd' again to act against own tile.
- Replies: 3
- Views: 6011
Click on a tile to act against it. Press 'd' again to act against own tile.
This line appeared recently in the messages tab, I guess with version 3. What does it mean ?
(Also, where is everybody ? Has the party moved somewhere else ?)
(Also, where is everybody ? Has the party moved somewhere else ?)
- Sun Oct 15, 2023 10:31 am
- Forum: Tech support
- Topic: I would very much like to have hex maps as default
- Replies: 5
- Views: 6726
Re: I would very much like to have hex maps as default
What constitutes an "authoritative setting" isn't all that clear to me. For example, initial units are determined by the ruleset, overriding the preferences. Then apparently stored in the player's preferences, which take precedence when another ruleset is choosen. For what it's worth, I ha...
- Sat Oct 14, 2023 2:25 pm
- Forum: Single player
- Topic: Why is it that a worker's upkeep sometimes costs 2 golds ?
- Replies: 4
- Views: 6059
Re: Why is it that a worker's upkeep sometimes costs 2 golds ?
I still don't know any better, but here is an illustration. Both workers are on the same tile and 2 "walking turns" away from their home city. I don't know how old they are. Year is 1000 CE, turn is 151.
- Mon Oct 09, 2023 2:13 pm
- Forum: Single player
- Topic: Why is it that a worker's upkeep sometimes costs 2 golds ?
- Replies: 4
- Views: 6059
Why is it that a worker's upkeep sometimes costs 2 golds ?
civ2civ3 ruleset, federation.
It would seem that it starts with the second worker in a city, but surely there is a more precise rule ?
It would seem that it starts with the second worker in a city, but surely there is a more precise rule ?
- Mon Oct 02, 2023 3:49 pm
- Forum: Tech support
- Topic: I would very much like to have hex maps as default
- Replies: 5
- Views: 6726
Re: I would very much like to have hex maps as default
It works. It's a small thing but it makes me happy :) ~/.freeciv/freeciv-client-rc-3.0 was recreated anew only after I tweaked some settings again. For reference, below is the difference < default_tileset_name="hexemplio" --- > default_tileset_name="amplio2" I don't think I see t...
- Sun Oct 01, 2023 2:58 pm
- Forum: Wishlist
- Topic: Technology: Fertilizer
- Replies: 1
- Views: 5532
Re: Technology: Fertilizer
Indeed, the importance of fertilizers is routinely forgotten. And pesticides. And farming machinery. In the context of Freeciv though, I, for one, am content with thinking of those as embedded in the advent of industrialisation. Nevertheless, historical data show an increase of 1,000 % in crop yield...
- Sat Sep 30, 2023 2:20 pm
- Forum: Single player
- Topic: "Civ2Civ3 currently has no manual" : still true ?
- Replies: 2
- Views: 6022
"Civ2Civ3 currently has no manual" : still true ?
A few months into Civ2Civ3 becoming the default ruleset, and after years of playing "Classic", I am finally taking baby steps at domesticating this new normal . I read here that "Civ2Civ3 currently has no manual". Is that still the case, or could it bit that it's just freeciv.fan...
- Thu Jun 29, 2023 9:47 pm
- Forum: Rulesets and modpacks
- Topic: Civ2Civ3 Feedback/Discussion?
- Replies: 3
- Views: 8089
Re: Civ2Civ3 Feedback/Discussion?
I do appreciate that the technology tree now follows a logic that is more historically credible. It may thus seem even stranger that we can have crusaders without chivalry, isn't it ?
- Thu Jun 29, 2023 9:33 pm
- Forum: Rulesets and modpacks
- Topic: A trireme can now be upgraded to … whatever it can be upgraded to ?
- Replies: 3
- Views: 6437
A trireme can now be upgraded to … whatever it can be upgraded to ?
Having played with the classic ruleset for years, I am laboriously adapting to civ2civ3. I even read README.civ2civ3 ;-) Trying to learn what a new-style trireme can upgrade to, I check the in-game help and read that it can be upgraded to Transport or, when possible, to the unit type it upgrades to ...