Search found 24 matches
- Thu Oct 14, 2021 10:20 pm
- Forum: Single player
- Topic: How comes my initial units now die off quickly ?
- Replies: 2
- Views: 5278
How comes my initial units now die off quickly ?
I've been experimenting with the augmented2 modpack , then came back to vanilla Freeciv, but this time with the hexagonal tiles. Now my initial units die after some turns. There was a message stating that they run out of hitpoints because they're not attached to any city, but I'm unable to set a hom...
- Thu Sep 30, 2021 5:04 pm
- Forum: Rulesets and modpacks
- Topic: Where, in the ruleset files, is defined whether a trade route can be established here ?
- Replies: 1
- Views: 2098
Where, in the ruleset files, is defined whether a trade route can be established here ?
For example, in the "classic" game.ruleset, I see [actionenabler_traderoute] action = "Establish Trade Route" actor_reqs = { "type", "name", "range", "present" "UnitFlag", "TradeRoute", "Local", TRUE } which, a...
- Thu Sep 23, 2021 3:05 pm
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 159
- Views: 280426
Sacred Cairn : *how many* unhappy citizens would become content ?
The in-game help reads : Shamanistic rituals around Sacred Cairn encourage local society to live in harsh conditions. Any Tundra tile will give additional food, and one unhappy citizens would become content. (also https://freeciv.fandom.com/wiki/Augmented_modpack:_buildings ) Is it as many as there ...
- Wed Sep 22, 2021 5:32 pm
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 159
- Views: 280426
New « Augmented » player checking in
Hi crowd,
My first game with this modpak has been going on for a few centuries. (Current year is 1946 CE). So far I'm liking it.
My first game with this modpak has been going on for a few centuries. (Current year is 1946 CE). So far I'm liking it.