Search found 24 matches

by Gavroche
Thu Oct 14, 2021 10:20 pm
Forum: Single player
Topic: How comes my initial units now die off quickly ?
Replies: 2
Views: 5278

How comes my initial units now die off quickly ?

I've been experimenting with the augmented2 modpack , then came back to vanilla Freeciv, but this time with the hexagonal tiles. Now my initial units die after some turns. There was a message stating that they run out of hitpoints because they're not attached to any city, but I'm unable to set a hom...
by Gavroche
Thu Sep 30, 2021 5:04 pm
Forum: Rulesets and modpacks
Topic: Where, in the ruleset files, is defined whether a trade route can be established here ?
Replies: 1
Views: 2098

Where, in the ruleset files, is defined whether a trade route can be established here ?

For example, in the "classic" game.ruleset, I see [actionenabler_traderoute] action = "Establish Trade Route" actor_reqs = { "type", "name", "range", "present" "UnitFlag", "TradeRoute", "Local", TRUE } which, a...
by Gavroche
Thu Sep 23, 2021 3:05 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 159
Views: 280426

Sacred Cairn : *how many* unhappy citizens would become content ?

The in-game help reads : Shamanistic rituals around Sacred Cairn encourage local society to live in harsh conditions. Any Tundra tile will give additional food, and one unhappy citizens would become content. (also https://freeciv.fandom.com/wiki/Augmented_modpack:_buildings ) Is it as many as there ...
by Gavroche
Wed Sep 22, 2021 5:32 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 159
Views: 280426

New « Augmented » player checking in

Hi crowd,

My first game with this modpak has been going on for a few centuries. (Current year is 1946 CE). So far I'm liking it.