Search found 7 matches

by Aino
Fri Jan 18, 2019 1:32 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 159
Views: 245626

Re: [2.6] Augmented ruleset modpack

Disclaimer: (1) I realize full historical accuracy is not an option nor the goal of a Civ game, (2) it's your ruleset so it's up to you! That said: - when attacking a town with a ballista from a galley, the defending phalanx prevailed, and destroyed my ballista. It is normal freeciv combat behavior....
by Aino
Tue Jan 15, 2019 12:24 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 159
Views: 245626

Re: [2.6] Augmented ruleset modpack

Wahazar, thanks for offering this. Just started trying it out. At first sight I really like the extra possibilities and the coherence of the tech tree, and 'realistic' touches like the early tribal phase, no irrigation without fresh water (without advanced tech) etc. Very cool. Can't comment yet on ...
by Aino
Fri Jan 04, 2019 3:22 pm
Forum: Rulesets and modpacks
Topic: mixing ruleset features? (specifically: civ2civ3 with variable city radius)
Replies: 10
Views: 11367

Re: mixing ruleset features? (specifically: civ2civ3 with variable city radius)

Ignatus wrote:Have you downloaded the ruleset with or without this fix?
Wasn't aware of that. Just added the line by hand and it seems to work. Thanks!
by Aino
Thu Jan 03, 2019 5:29 pm
Forum: Rulesets and modpacks
Topic: mixing ruleset features? (specifically: civ2civ3 with variable city radius)
Replies: 10
Views: 11367

Re: mixing ruleset features? (specifically: civ2civ3 with variable city radius)

@Dino: thanks for providing the animal files - worked nicely. I've been playing on and off using your ruleset; up to the space race. Good fun! A few points (note I'm a Freeciv rookie so my insights are limited): * I've made no detailed comparison but your tech tree seems to make more thematic sense ...
by Aino
Wed Dec 26, 2018 2:05 pm
Forum: Rulesets and modpacks
Topic: mixing ruleset features? (specifically: civ2civ3 with variable city radius)
Replies: 10
Views: 11367

Re: mixing ruleset features? (specifically: civ2civ3 with variable city radius)

Pardon the holidelay... Ignatus, cazfi : thanks for the clarifications! Dino : browsing the readme, that looks awesome! Many things that make sense to me. Thanks for sharing this; I'll give it a full whirl asap. For now three preliminary notes: 1) Loading the ruleset resulted in a kraken-related err...
by Aino
Wed Dec 19, 2018 11:15 am
Forum: Rulesets and modpacks
Topic: mixing ruleset features? (specifically: civ2civ3 with variable city radius)
Replies: 10
Views: 11367

Re: mixing ruleset features? (specifically: civ2civ3 with variable city radius)

Thanks for pointing me in the right direction, Ignatus. There is no switch possible for this feature Looking at effects.ruleset -- is that because there a number of different rules involved (for the various city sizes), rather than a single rule/parameter? Yes, also like this feature from the Experi...
by Aino
Tue Dec 18, 2018 2:49 pm
Forum: Rulesets and modpacks
Topic: mixing ruleset features? (specifically: civ2civ3 with variable city radius)
Replies: 10
Views: 11367

mixing ruleset features? (specifically: civ2civ3 with variable city radius)

Hello, New Freeciv player here, trying the various rulesets in single-player mode. I like many of the civ2civ3 features. However, I really like the variable city radius from the 'experimental' ruleset. Though I'm not sure whether the AI actually handles it well? I did not find an option in the GUI t...