Search found 201 matches

by Wahazar
Tue Jul 16, 2019 3:22 pm
Forum: Art and tilesets
Topic: Wind farm (wind turbines)
Replies: 2
Views: 1282

Re: Wind farm (wind turbines)

May I ask for version suitable for small tiles (trident, isohex etc)? (maybe just one wind turbine instead of grid)?
by Wahazar
Tue Jul 16, 2019 12:09 am
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 53
Views: 5496

Re: [2.6] Augmented ruleset modpack

I pushed version 11:
added Khajuraho wonder and additional techs icons.
by Wahazar
Thu Jul 11, 2019 11:58 am
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 53
Views: 5496

Re: [2.6] Augmented ruleset modpack

Some duplicates are intentional, because there was discrepancy between amplio and trident unit icons (for example cannon or hovitzers). But most of duplicate warnings it can be probably avoided - I need to take look into, but most important is to make final cleanup with images - put them into separa...
by Wahazar
Mon Mar 04, 2019 1:24 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 53
Views: 5496

Re: [2.6] Augmented ruleset modpack

Machu Picchu looks great, but any idea about its functionality/effect?
I need also Khajuraho wonder (would cancel Monotheism penalty on rapture growth), but no idea how to make graphics, which looks relevant but comply with game content rules...

BTW, Version 2.6.11 was released.
by Wahazar
Mon Mar 04, 2019 12:27 pm
Forum: Art and tilesets
Topic: Tile orientation
Replies: 14
Views: 1776

Re: Tile orientation

Weird thing, when I added Road Bridges, rivers no more add 1 trade point: seems that there is a bug with like trade_incr_const?
by Wahazar
Fri Feb 15, 2019 11:10 am
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 53
Views: 5496

Re: [2.6] Augmented ruleset modpack

Version 2.6.10 was released, small tweaks and Road Bridge added.

Anyone interested for testing this modpack?
I will run server today evening.
by Wahazar
Fri Feb 15, 2019 11:04 am
Forum: Art and tilesets
Topic: Tile orientation
Replies: 14
Views: 1776

Re: Tile orientation

cazfi wrote:road_time = 0
Thanks, it was a reason.
by Wahazar
Thu Feb 14, 2019 10:38 am
Forum: Art and tilesets
Topic: Tile orientation
Replies: 14
Views: 1776

Re: Tile orientation

I started to implement bridges over sea (such feature would be convenient in case if hex topology), I found following flag: "ConnectLand" = Roads on Oceanic tiles are drawn to connect to ; adjacent Land tiles even if they have no road. It seems ideal for bridges, unfortunately I get follow...
by Wahazar
Wed Feb 13, 2019 12:56 pm
Forum: Art and tilesets
Topic: Tile orientation
Replies: 14
Views: 1776

Re: Tile orientation

Slightly off-topic: is it possible to control image order? To draw given extra above another one?
by Wahazar
Mon Feb 11, 2019 2:02 pm
Forum: Wishlist
Topic: An idea for a good ruleset
Replies: 20
Views: 1456

Re: An idea for a good ruleset

Most important for good game is not a relation to reality, but playability. Chess is very little related to reality - or maybe not? https://i.imgflip.com/2n6wnp.jpg :) but is a very interesting game. Every units, tiles etc are just game entities which have own purpose. I don't see need to add boreal...