Search found 348 matches

by Wahazar
Fri Sep 18, 2020 12:27 am
Forum: Wishlist
Topic: Unit controllable boundary growth
Replies: 6
Views: 283

Re: Unit controllable boundary growth

So you can't expand borders into enemy territory more, than it can occurs currently. This is a crucial statement - I didn't propose that military unit would change ownership of ANY tile - this can be done by making fortress (if enabled). I proposed, that military unit would change only these tiles,...
by Wahazar
Wed Sep 16, 2020 4:27 pm
Forum: Wishlist
Topic: Unit controllable boundary growth
Replies: 6
Views: 283

Re: Unit controllable boundary growth

...there is a problem: this completely nulllifies military unhappiness. All your unit needs to do in order to stop citizens being unhappy is sit on enemy territory one turn and then it becomes your territory and citizens are no longer unhappy. No, seems you overlook two sentences. Firstly: and tile...
by Wahazar
Wed Sep 16, 2020 1:08 pm
Forum: Wishlist
Topic: Unit controllable boundary growth
Replies: 6
Views: 283

Unit controllable boundary growth

Currently, national boundaries expand during TC when city size increase (size_effect>0). There are several issues related to this feature: 1. stealing tiles from another nation (when radius_sq_city_permanent<0) - it is OK in case of enemy nation, but annoying if allied city suffer from lack of resou...
by Wahazar
Wed Aug 26, 2020 11:07 am
Forum: Wishlist
Topic: Can't build unit, reason unknown
Replies: 0
Views: 556

Can't build unit, reason unknown

Small glitch: if there is unit with unique flag, which is on production list but such unit already exists, following message appears:
can't build Unit from the list; reason unknown! Postponing...
by Wahazar
Wed Aug 12, 2020 8:02 pm
Forum: Wishlist
Topic: Focus from last unit move
Replies: 3
Views: 392

Re: Focus from last unit move

Generally would be awesome to have client shortcut to switch into previous unit focus.
by Wahazar
Sat Aug 01, 2020 3:52 pm
Forum: Art and tilesets
Topic: gfx for scientist needed
Replies: 6
Views: 1029

Re: gfx for scientist needed

Nice! However not sure if this pyramid is necessary, maybe this scroll from messenger would be sufficient and more clear.
by Wahazar
Mon Jul 27, 2020 4:02 pm
Forum: Art and tilesets
Topic: gfx for scientist needed
Replies: 6
Views: 1029

gfx for scientist needed

While science trade is overpowered in case of multiplayer game, disabling it and using only diplomats/spies for tech exchange is annoying and exaggerated the other way. I need some artist help to create Scientist unit - which allow to 'steal' science, but only from allied/peace nation. Also his pred...
by Wahazar
Wed Jul 15, 2020 7:41 pm
Forum: Tech support
Topic: non-native attack failed
Replies: 6
Views: 712

Re: non-native attack failed

Another issue (maybe related) is that it is not possible to use goto to attack unit on non-native tile.
by Wahazar
Wed Jul 15, 2020 11:56 am
Forum: Tech support
Topic: non-native attack failed
Replies: 6
Views: 712

Re: non-native attack failed

Likely, the client tries to board the ememy instead of attacking it. This is strange, control.c code calls request_transport() only if the destination move tile has unlivable terrain. What client do you use? Both Qt and Gtk has this effect. Yes, attacking unit (turret) have no livelable terrain at ...
by Wahazar
Tue Jul 14, 2020 11:17 am
Forum: Tech support
Topic: non-native attack failed
Replies: 6
Views: 712

non-native attack failed

I have ruleset with unit class, which has "AttackNonNative", "AttFromNonNative" flags (freeciv 2.6). This unit can be transported, but sometimes attack from transport board doesn't work, there is following message in console instead: 1: in request_transport() [transportdlg.c::104...