Search found 323 matches

by Wahazar
Tue Apr 07, 2020 3:21 pm
Forum: Longturn
Topic: Augmented2 longturn game
Replies: 0
Views: 24

Augmented2 longturn game

Longturn game based on augmented2.6 modpack will be launched on Friday (10 IV 2020),
final confirmation page: http://longturn.net/game/AU1confirmation/
by Wahazar
Fri Apr 03, 2020 6:33 pm
Forum: Multiplayer / Online gaming
Topic: First Augmented2 Longturn game
Replies: 2
Views: 568

Re: First Augmented2 Longturn game

Test shortturn pregame is running: http://forum.longturn.net/viewtopic.php?id=1316
and longturn game will be launched soon
by Wahazar
Mon Mar 30, 2020 6:51 pm
Forum: Wishlist
Topic: Inflection aware messages
Replies: 2
Views: 79

Re: Inflection aware messages

I wonder how other OSS projects handle i18n? Freeciv could piggyback on those efforts. Is there some kind of library we could use? I like system implemented in OpenTTD: http://bundles.openttdcoop.org/eints/nightlies/LATEST/docs/usage.html Everybody can work on given translation, which is automatica...
by Wahazar
Tue Mar 24, 2020 4:05 pm
Forum: Multiplayer / Online gaming
Topic: First Augmented2 Longturn game
Replies: 2
Views: 568

Re: First Augmented2 Longturn game

Good news: longturn.net staff migrated servers and players database to version 2.6, thus this game will be held there.
by Wahazar
Mon Mar 16, 2020 9:56 pm
Forum: Gameplay
Topic: Culture? Acts?
Replies: 8
Views: 6136

Re: Culture? Acts?

Well, I checked it, seems that multicultural is a single event bonus.
by Wahazar
Mon Mar 16, 2020 9:56 pm
Forum: Wishlist
Topic: Sniper attack
Replies: 6
Views: 245

Re: Sniper attack

I think it is unfair feature, why to protect stack of your transports, if anybody can cherry-pick them? Eventually move points after such actions should be depleted (like for bombarding), to mimic reality: if submarine decided to attack convoy protected by destroyers, they will notice where it is by...
by Wahazar
Fri Mar 13, 2020 8:12 pm
Forum: Gameplay
Topic: Culture? Acts?
Replies: 8
Views: 6136

Re: Culture? Acts?

How these Achievements works? Are they unique, once triggered or multiple triggered?
For example Land_Ahoy - you can gain it only once?
Multicultural - for each conquered city, or only first one? For each turn or only once?
by Wahazar
Sun Mar 01, 2020 3:50 pm
Forum: General discussion
Topic: Heavy exploit/bug/nonsense at turn change
Replies: 5
Views: 1050

Re: Heavy exploit/bug/nonsense at turn change

I agree with Corbeau, if I want to have workers arranged automatically for max food, I would use Prefer Food Governor,
if I'm setting workers manually , I expect that they stay on their positions (except one which was added/removed) if city change its size.
by Wahazar
Sun Feb 23, 2020 1:36 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 150
Views: 26443

Re: [2.6] Augmented ruleset modpack

Augmented2 modpack project is now in stable finished phase, last released version was 2.6.lt17. Latest important changes was making Sea and Coaster class unreachable - thanks to that, not all land units can be load/unload outside city, and not all units can attack ships even if they can attack non-n...
by Wahazar
Tue Feb 18, 2020 7:54 pm
Forum: Multiplayer / Online gaming
Topic: First Augmented2 Longturn game
Replies: 2
Views: 568

First Augmented2 Longturn game

Approximately in March i will launch on my 2.6. server longturn-style game based on the Augmented2 ruleset.
Player requirement is here: http://longturn.net/game/AU1/
More details: http://forum.longturn.net/viewtopic.php?id=1296