Search found 198 matches

by Wahazar
Mon Mar 04, 2019 1:24 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 40
Views: 4647

Re: [2.6] Augmented ruleset modpack

Machu Picchu looks great, but any idea about its functionality/effect?
I need also Khajuraho wonder (would cancel Monotheism penalty on rapture growth), but no idea how to make graphics, which looks relevant but comply with game content rules...

BTW, Version 2.6.11 was released.
by Wahazar
Mon Mar 04, 2019 12:27 pm
Forum: Art and tilesets
Topic: Tile orientation
Replies: 14
Views: 1605

Re: Tile orientation

Weird thing, when I added Road Bridges, rivers no more add 1 trade point: seems that there is a bug with like trade_incr_const?
by Wahazar
Fri Feb 15, 2019 11:10 am
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 40
Views: 4647

Re: [2.6] Augmented ruleset modpack

Version 2.6.10 was released, small tweaks and Road Bridge added.

Anyone interested for testing this modpack?
I will run server today evening.
by Wahazar
Fri Feb 15, 2019 11:04 am
Forum: Art and tilesets
Topic: Tile orientation
Replies: 14
Views: 1605

Re: Tile orientation

cazfi wrote:road_time = 0
Thanks, it was a reason.
by Wahazar
Thu Feb 14, 2019 10:38 am
Forum: Art and tilesets
Topic: Tile orientation
Replies: 14
Views: 1605

Re: Tile orientation

I started to implement bridges over sea (such feature would be convenient in case if hex topology), I found following flag: "ConnectLand" = Roads on Oceanic tiles are drawn to connect to ; adjacent Land tiles even if they have no road. It seems ideal for bridges, unfortunately I get follow...
by Wahazar
Wed Feb 13, 2019 12:56 pm
Forum: Art and tilesets
Topic: Tile orientation
Replies: 14
Views: 1605

Re: Tile orientation

Slightly off-topic: is it possible to control image order? To draw given extra above another one?
by Wahazar
Mon Feb 11, 2019 2:02 pm
Forum: Wishlist
Topic: An idea for a good ruleset
Replies: 20
Views: 1238

Re: An idea for a good ruleset

Most important for good game is not a relation to reality, but playability. Chess is very little related to reality - or maybe not? https://i.imgflip.com/2n6wnp.jpg :) but is a very interesting game. Every units, tiles etc are just game entities which have own purpose. I don't see need to add boreal...
by Wahazar
Sun Feb 10, 2019 7:41 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 40
Views: 4647

Re: [2.6] Augmented ruleset modpack

Do you mean a small or big wonder? If you call it Great General Staff than I would consider it a big one like Sun Tsu's military academy, since it is the name of the Prussian General Staff. If only called general staff without great it could be any. I meant, is general_staff_1.png a picture of Bona...
by Wahazar
Thu Feb 07, 2019 5:48 pm
Forum: Wishlist
Topic: NoStackKilling unit flag
Replies: 6
Views: 557

Re: NoStackKilling unit flag

Maybe, but for planes mare obvious solution is just ecclude unreachable one from the defenders - the reachable ones live or die disregarding what is there in the sky. It is a standard behavior with unreachableprotects disabled, but people complain, that air units are useless in such case as defende...
by Wahazar
Thu Feb 07, 2019 4:19 pm
Forum: Wishlist
Topic: NoStackKilling unit flag
Replies: 6
Views: 557

NoStackKilling unit flag

I propose to add "NoStackKilling" unit flag, unit with such flag would prevent stack against whole stack killing, if defender fails. In other words, such unit would act like movable fortress (without defense bonuses, of course). Possible uses of such flag are, for example: fighters: instea...