Search found 150 matches

by nef
Mon Jun 24, 2019 7:34 pm
Forum: Tech support
Topic: R.I.P Not responding.
Replies: 35
Views: 3309

Re: R.I.P Not responding.

Now that I stumbled upon this thread, My apologies. I had the impression that you read all new posts I've fixed a couple of the low-hanging fruits, Quite reasonable. Initially I had a short list, but amongst those there were some issues that were quite substantial so I am not actually expecting the...
by nef
Mon Jun 24, 2019 3:32 pm
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 53
Views: 13605

Re: Correct the rulesets civ1 and civ2

Finally, another change to help text that I should have supplied with a previous post: City Walls. In civ1 buildings.ruleset this part of the help text in [building_city_walls]: City Walls make it easier to defend a city. They triple the defense\ strength of units within the city against land, sea, ...
by nef
Mon Jun 24, 2019 3:27 pm
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 53
Views: 13605

Re: Correct the rulesets civ1 and civ2

D. replace the section [effect_power_plant] with: [effect_power_plant_bonus_1] type = "Output_Bonus" value = 50 reqs = { "type", "name", "range", "present" "OutputType", "shield", "local", TRUE "Building", &quo...
by nef
Mon Jun 24, 2019 3:26 pm
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 53
Views: 13605

Re: Correct the rulesets civ1 and civ2

C. replace the section [effect_hydro_plant] with: [effect_hydro_plant_bonus_1] type = "Output_Bonus" value = 50 reqs = { "type", "name", "range", "present" "OutputType", "shield", "local", TRUE "Building", &quo...
by nef
Mon Jun 24, 2019 3:25 pm
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 53
Views: 13605

Re: Correct the rulesets civ1 and civ2

B. replace the section [effect_nuclear_plant] with: [effect_nuclear_plant_bonus_1] type = "Output_Bonus" value = 50 reqs = { "type", "name", "range", "present" "OutputType", "shield", "local", TRUE "Building", ...
by nef
Mon Jun 24, 2019 3:23 pm
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 53
Views: 13605

Re: Correct the rulesets civ1 and civ2

A. replace the section [effect_hoover_dam] with: [effect_hoover_dam_bonus_1] type = "Output_Bonus" value = 50 reqs = { "type", "name", "range", "present" "OutputType", "shield", "local", TRUE "Building", "...
by nef
Mon Jun 24, 2019 3:21 pm
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 53
Views: 13605

Re: Correct the rulesets civ1 and civ2

In a previous post concerning factories power plants etc. I omitted some key changes to the civ1 effects.ruleset so I will provide the changes necessary for the following: a. deny any production bonus from Power Plant, Hydro Plant, or Nuclear Plant if the city does NOT have either a Factory or Mfg. ...
by nef
Mon Jun 17, 2019 8:32 pm
Forum: Tech support
Topic: R.I.P Not responding.
Replies: 35
Views: 3309

Re: R.I.P Not responding.

The original problem was first mentioned in the civ1/civ2 forum] Looking back at it I see that the main problem was that AGH and the client menu got all confused and to avoid this I proposed some additional Lua code. One could fix both AGH and the client (and perhaps they should be) but I could see ...
by nef
Mon Jun 17, 2019 6:18 pm
Forum: Tech support
Topic: R.I.P Not responding.
Replies: 35
Views: 3309

Re: R.I.P Not responding.

While it would definitely be easier to implement "Auto..." as an alias to "Always...", neither being subject to buildability limitations, that would quite defy the purposes of having them separate. Not sure I quite understand this (or perhaps I was not understood). I was not try...
by nef
Mon Jun 17, 2019 4:21 pm
Forum: Tech support
Topic: R.I.P Not responding.
Replies: 35
Views: 3309

Re: R.I.P Not responding.

Obviously something that is not buildable is not Auto built. Not obvious to me. Seems to me that if you don't want something to be autobuilt then the easiest thing to do is to not ask for it. The interference between features is gratuitous (i.e. UNNECESSARY) and just creates problems without adding...