Search found 216 matches
- Mon Nov 30, 2020 2:30 pm
- Forum: Tech support
- Topic: Cruise missiles and Bombers
- Replies: 5
- Views: 91
Also note : Other thing that should take note is that US Air force attack countries such as Iraq, Afghanistan that at the other side of the world far from the US. These attacks are done from local bases. The B52 has 'only' a range of 7,210 km which is barely 1/3rd the way to the "other side of ...
Please get rid of empire penalty, it does not make sense at all. There are big countries in the world such as USA, Brazil, Russia and others and protests usually happen for reasons unrelated to the size of the country. This is a FEATURE of the civ * genre (all fc rulesets that I know of AND Civ I)....
SP players too (well at least this one).Ignatus wrote: Yes, starting positions are often not that fair, lots of myltiplayer gamers will tell you it.
Cetainly could be. Players using the civ1 ruleset may get some relief in a few weeks time.Maybe they could be calculated better by tge map generator.
- Mon Nov 23, 2020 12:39 pm
- Forum: Wishlist
- Topic: Ministry of Propaganda or Ministry of Education
- Replies: 6
- Views: 941
This goes right back to Civ I albeit in a slightly simpler form (no police stations). Thank you Hans for explaining this. I was always mystified by this association but it is not the only parochial feature of the game. The US was actually quite late to this party.
Try playing with ZERO. That's how much Civ I would give you (except Chieftain where you get the princely sum of 50).jpsm wrote:The maximum initial amount of money at freeciv is 50000, is it possible to configure it to make 100000 the initial ampunt of money?
The 2 civil war ais are in cease fire. I don't understand why the algorithm allows these ais to have a so early cease fire because fratricide wars in real life usually last much longer than other types of war but despite of this the partition of this ai country was an achievement. Civ I was better ...
This is also a game option (Military tab on server options). Unfortunately it is half baked: Civ I for example makes a distinction depending on why the capital was lost,Ignatus wrote:When you conquer a capital, the palace moves automatically for free to a random remaining city.
Sadly, sorting the list doesn't change the order used by the Next city/Prev city buttons in the city view. Can't e.g. sort the list for all cities in disorder/other interesting thing, open the first and then run through them all by just clicking Next. Not quite as good but you can select all those ...
I have seen it a number of times but I notice that it does not happen in the usual case. So I can't be more specific just now. If I see it again I will try to characterize it in more detail. In the meantime I will try some experiments.
I have only used GTK.
I have only used GTK.