Search found 216 matches

by nef
Mon Nov 30, 2020 2:30 pm
Forum: Tech support
Topic: Cruise missiles and Bombers
Replies: 5
Views: 91

Re: Cruise missiles and Bombers

Also note : Other thing that should take note is that US Air force attack countries such as Iraq, Afghanistan that at the other side of the world far from the US. These attacks are done from local bases. The B52 has 'only' a range of 7,210 km which is barely 1/3rd the way to the "other side of ...
by nef
Mon Nov 30, 2020 1:02 pm
Forum: Wishlist
Topic: Empire penalty
Replies: 4
Views: 71

Re: Empire penalty

Please get rid of empire penalty, it does not make sense at all. There are big countries in the world such as USA, Brazil, Russia and others and protests usually happen for reasons unrelated to the size of the country. This is a FEATURE of the civ * genre (all fc rulesets that I know of AND Civ I)....
by nef
Mon Nov 23, 2020 12:52 pm
Forum: Wishlist
Topic: Create land tiles over sea
Replies: 4
Views: 105

Re: Create land tiles over sea

Ignatus wrote: Yes, starting positions are often not that fair, lots of myltiplayer gamers will tell you it.
SP players too (well at least this one).
Maybe they could be calculated better by tge map generator.
Cetainly could be. Players using the civ1 ruleset may get some relief in a few weeks time.
by nef
Mon Nov 23, 2020 12:39 pm
Forum: Wishlist
Topic: Ministry of Propaganda or Ministry of Education
Replies: 6
Views: 941

Re: Ministry of Propaganda or Ministry of Education

This goes right back to Civ I albeit in a slightly simpler form (no police stations). Thank you Hans for explaining this. I was always mystified by this association but it is not the only parochial feature of the game. The US was actually quite late to this party.
by nef
Mon Nov 23, 2020 12:22 pm
Forum: Single player
Topic: Initial money
Replies: 2
Views: 119

Re: Initial money

jpsm wrote:The maximum initial amount of money at freeciv is 50000, is it possible to configure it to make 100000 the initial ampunt of money?
Try playing with ZERO. That's how much Civ I would give you (except Chieftain where you get the princely sum of 50).
by nef
Mon Nov 23, 2020 12:11 pm
Forum: Single player
Topic: Nuke/nuclear
Replies: 16
Views: 416

Re: Nuke/nuclear

The 2 civil war ais are in cease fire. I don't understand why the algorithm allows these ais to have a so early cease fire because fratricide wars in real life usually last much longer than other types of war but despite of this the partition of this ai country was an achievement. Civ I was better ...
by nef
Mon Nov 23, 2020 12:02 pm
Forum: Single player
Topic: Nuke/nuclear
Replies: 16
Views: 416

Re: Nuke/nuclear

Ignatus wrote:When you conquer a capital, the palace moves automatically for free to a random remaining city.
This is also a game option (Military tab on server options). Unfortunately it is half baked: Civ I for example makes a distinction depending on why the capital was lost,
by nef
Mon Nov 16, 2020 12:06 pm
Forum: Wishlist
Topic: Alphabetic order
Replies: 5
Views: 687

Re: Alphabetic order

Sadly, sorting the list doesn't change the order used by the Next city/Prev city buttons in the city view. Can't e.g. sort the list for all cities in disorder/other interesting thing, open the first and then run through them all by just clicking Next. Not quite as good but you can select all those ...
by nef
Mon Nov 16, 2020 11:59 am
Forum: Wishlist
Topic: Ships
Replies: 6
Views: 872

Re: Ships

I have seen it a number of times but I notice that it does not happen in the usual case. So I can't be more specific just now. If I see it again I will try to characterize it in more detail. In the meantime I will try some experiments.

I have only used GTK.
by nef
Mon Nov 09, 2020 4:07 pm
Forum: Wishlist
Topic: Spies and ships
Replies: 9
Views: 430

Re: Spies and ships

Ignatus wrote: And spies are invisible from non-adjacent tiles if I recall it correct,
Depends on ruleset (unit flag "Partial_Invis").