Search found 219 matches
- Mon Feb 08, 2021 1:31 pm
- Forum: Rulesets and modpacks
- Topic: new rulesets offerred
- Replies: 17
- Views: 1463
Re: new rulesets offerred
An argument could be made that a Canal should give a trade bonus like a River does, but I did not do that because then you could add a Canal to tiles worked by a city just to get that trade bonus, which seems wrong. In Civ I, you only get the trade bonus once for road and/or river. You could add ca...
- Mon Dec 21, 2020 6:51 pm
- Forum: Rulesets and modpacks
- Topic: Making Barbarians nations appear only a specific tech discovery
- Replies: 7
- Views: 1160
Re: Making Barbarians nations appear only a specific tech discovery
Another issue with barbarians is lack of sea unit flag, which guarantee spawning such unit if certain tech level i achieved by any player. Such flag exists for land units, but not sea ones. What flag are you referring to? What appears to be missing is a distinction between "BarabarianBoat"...
- Mon Dec 21, 2020 6:42 pm
- Forum: Rulesets and modpacks
- Topic: Making Barbarians nations appear only a specific tech discovery
- Replies: 7
- Views: 1160
Re: Making Barbarians nations appear only a specific tech discovery
Only one nation can be land barbarians or sea barbarians at time. Their appearing mechanism is hardcoded but it's possible to set barbarian rate to "only from huts" and produce them by scripting engine. The barb nations actually persist for some substantial period of time after the "...
- Mon Nov 30, 2020 2:30 pm
- Forum: Tech support
- Topic: Cruise missiles and Bombers
- Replies: 5
- Views: 1134
Re: Cruise missiles and Bombers
Also note : Other thing that should take note is that US Air force attack countries such as Iraq, Afghanistan that at the other side of the world far from the US. These attacks are done from local bases. The B52 has 'only' a range of 7,210 km which is barely 1/3rd the way to the "other side of ...
- Mon Nov 30, 2020 1:02 pm
- Forum: Wishlist
- Topic: Empire penalty
- Replies: 4
- Views: 680
Re: Empire penalty
Please get rid of empire penalty, it does not make sense at all. There are big countries in the world such as USA, Brazil, Russia and others and protests usually happen for reasons unrelated to the size of the country. This is a FEATURE of the civ * genre (all fc rulesets that I know of AND Civ I)....
- Mon Nov 23, 2020 12:52 pm
- Forum: Wishlist
- Topic: Create land tiles over sea
- Replies: 4
- Views: 961
Re: Create land tiles over sea
SP players too (well at least this one).Ignatus wrote: Yes, starting positions are often not that fair, lots of myltiplayer gamers will tell you it.
Cetainly could be. Players using the civ1 ruleset may get some relief in a few weeks time.Maybe they could be calculated better by tge map generator.
- Mon Nov 23, 2020 12:39 pm
- Forum: Wishlist
- Topic: Ministry of Propaganda or Ministry of Education
- Replies: 6
- Views: 1864
Re: Ministry of Propaganda or Ministry of Education
This goes right back to Civ I albeit in a slightly simpler form (no police stations). Thank you Hans for explaining this. I was always mystified by this association but it is not the only parochial feature of the game. The US was actually quite late to this party.
- Mon Nov 23, 2020 12:22 pm
- Forum: Single player
- Topic: Initial money
- Replies: 2
- Views: 817
Re: Initial money
Try playing with ZERO. That's how much Civ I would give you (except Chieftain where you get the princely sum of 50).jpsm wrote:The maximum initial amount of money at freeciv is 50000, is it possible to configure it to make 100000 the initial ampunt of money?
- Mon Nov 23, 2020 12:11 pm
- Forum: Single player
- Topic: Nuke/nuclear
- Replies: 16
- Views: 2355
Re: Nuke/nuclear
The 2 civil war ais are in cease fire. I don't understand why the algorithm allows these ais to have a so early cease fire because fratricide wars in real life usually last much longer than other types of war but despite of this the partition of this ai country was an achievement. Civ I was better ...
- Mon Nov 23, 2020 12:02 pm
- Forum: Single player
- Topic: Nuke/nuclear
- Replies: 16
- Views: 2355
Re: Nuke/nuclear
This is also a game option (Military tab on server options). Unfortunately it is half baked: Civ I for example makes a distinction depending on why the capital was lost,Ignatus wrote:When you conquer a capital, the palace moves automatically for free to a random remaining city.