Search found 219 matches

by nef
Mon Feb 08, 2021 1:31 pm
Forum: Rulesets and modpacks
Topic: new rulesets offerred
Replies: 17
Views: 1463

Re: new rulesets offerred

An argument could be made that a Canal should give a trade bonus like a River does, but I did not do that because then you could add a Canal to tiles worked by a city just to get that trade bonus, which seems wrong. In Civ I, you only get the trade bonus once for road and/or river. You could add ca...
by nef
Mon Dec 21, 2020 6:51 pm
Forum: Rulesets and modpacks
Topic: Making Barbarians nations appear only a specific tech discovery
Replies: 7
Views: 1160

Re: Making Barbarians nations appear only a specific tech discovery

Another issue with barbarians is lack of sea unit flag, which guarantee spawning such unit if certain tech level i achieved by any player. Such flag exists for land units, but not sea ones. What flag are you referring to? What appears to be missing is a distinction between "BarabarianBoat"...
by nef
Mon Dec 21, 2020 6:42 pm
Forum: Rulesets and modpacks
Topic: Making Barbarians nations appear only a specific tech discovery
Replies: 7
Views: 1160

Re: Making Barbarians nations appear only a specific tech discovery

Only one nation can be land barbarians or sea barbarians at time. Their appearing mechanism is hardcoded but it's possible to set barbarian rate to "only from huts" and produce them by scripting engine. The barb nations actually persist for some substantial period of time after the "...
by nef
Mon Nov 30, 2020 2:30 pm
Forum: Tech support
Topic: Cruise missiles and Bombers
Replies: 5
Views: 1134

Re: Cruise missiles and Bombers

Also note : Other thing that should take note is that US Air force attack countries such as Iraq, Afghanistan that at the other side of the world far from the US. These attacks are done from local bases. The B52 has 'only' a range of 7,210 km which is barely 1/3rd the way to the "other side of ...
by nef
Mon Nov 30, 2020 1:02 pm
Forum: Wishlist
Topic: Empire penalty
Replies: 4
Views: 680

Re: Empire penalty

Please get rid of empire penalty, it does not make sense at all. There are big countries in the world such as USA, Brazil, Russia and others and protests usually happen for reasons unrelated to the size of the country. This is a FEATURE of the civ * genre (all fc rulesets that I know of AND Civ I)....
by nef
Mon Nov 23, 2020 12:52 pm
Forum: Wishlist
Topic: Create land tiles over sea
Replies: 4
Views: 961

Re: Create land tiles over sea

Ignatus wrote: Yes, starting positions are often not that fair, lots of myltiplayer gamers will tell you it.
SP players too (well at least this one).
Maybe they could be calculated better by tge map generator.
Cetainly could be. Players using the civ1 ruleset may get some relief in a few weeks time.
by nef
Mon Nov 23, 2020 12:39 pm
Forum: Wishlist
Topic: Ministry of Propaganda or Ministry of Education
Replies: 6
Views: 1864

Re: Ministry of Propaganda or Ministry of Education

This goes right back to Civ I albeit in a slightly simpler form (no police stations). Thank you Hans for explaining this. I was always mystified by this association but it is not the only parochial feature of the game. The US was actually quite late to this party.
by nef
Mon Nov 23, 2020 12:22 pm
Forum: Single player
Topic: Initial money
Replies: 2
Views: 817

Re: Initial money

jpsm wrote:The maximum initial amount of money at freeciv is 50000, is it possible to configure it to make 100000 the initial ampunt of money?
Try playing with ZERO. That's how much Civ I would give you (except Chieftain where you get the princely sum of 50).
by nef
Mon Nov 23, 2020 12:11 pm
Forum: Single player
Topic: Nuke/nuclear
Replies: 16
Views: 2355

Re: Nuke/nuclear

The 2 civil war ais are in cease fire. I don't understand why the algorithm allows these ais to have a so early cease fire because fratricide wars in real life usually last much longer than other types of war but despite of this the partition of this ai country was an achievement. Civ I was better ...
by nef
Mon Nov 23, 2020 12:02 pm
Forum: Single player
Topic: Nuke/nuclear
Replies: 16
Views: 2355

Re: Nuke/nuclear

Ignatus wrote:When you conquer a capital, the palace moves automatically for free to a random remaining city.
This is also a game option (Military tab on server options). Unfortunately it is half baked: Civ I for example makes a distinction depending on why the capital was lost,