Search found 187 matches

by nef
Mon Mar 23, 2020 7:47 am
Forum: Wishlist
Topic: Sniper attack
Replies: 6
Views: 223

Re: Sniper attack

to mimic reality: if submarine decided to attack convoy protected by destroyers, they will notice where it is by looking at the torpedo trails, thus attacking transport without sinking its protectors should be the almost suicide mission In fact this is precisely what the wolf packs did: attack the ...
by nef
Sun Jan 19, 2020 12:05 pm
Forum: Rulesets and modpacks
Topic: How does the treasury actually work?
Replies: 7
Views: 811

Re: How does the treasury actually work?

I believe option 0 (as quoted by Corbeau from the ruleset documentation) is the way that Civ I (and probably II) does it. I don't like it but that's the way it was.
by nef
Mon Dec 23, 2019 10:53 am
Forum: Tech support
Topic: R.I.P Not responding.
Replies: 41
Views: 8715

Re: R.I.P Not responding.

Thank you. The worst part about this is that I did already know that the sections had to be [effect_*]. Sheer carelessness. On the bright side I will now be able to proceed with another civ1 ruleset fix. You may have also helped me with a documentation issue (concerning secfiles) but more on that la...
by nef
Mon Dec 23, 2019 8:19 am
Forum: Tech support
Topic: R.I.P Not responding.
Replies: 41
Views: 8715

Re: R.I.P Not responding.

This effect can not be checked in Lua since you have no way to suplly OutputType. Did you check in the game? On this one I made an inference. The barbs continued with research at the same old rate. But you are correct, I actually checked Not_tech_Source in Lua as well as gameplay. About Not_Tech_So...
by nef
Mon Dec 16, 2019 12:22 pm
Forum: Tech support
Topic: R.I.P Not responding.
Replies: 41
Views: 8715

Re: R.I.P Not responding.

43. Barb predicates. In the following list of rules all of them fail to change the value of the effect EXCEPT for the last (Empire_Size_*) which works 'as advertised'. [Not_Tech_Source_0] type = "Not_Tech_Source" value = 1 reqs = { "type", "name", "range", &qu...
by nef
Mon Dec 16, 2019 12:16 pm
Forum: Tech support
Topic: R.I.P Not responding.
Replies: 41
Views: 8715

Re: R.I.P Not responding.

42. Nukes and the GTK client. The client stands too close to the nuke when it goes off - its electronic brain gets fried. a. When in map view the client hides ALL city DB until you change to another tab. b. A random selection of orders are denied until you have changed tabs (after which there is a n...
by nef
Mon Dec 09, 2019 11:50 am
Forum: Wishlist
Topic: sometimes a turn is skipped
Replies: 4
Views: 636

Re: sometimes a turn is skipped

Is this the problem identified (and fixed) in this thread
by nef
Mon Nov 18, 2019 10:59 am
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 92
Views: 26123

Re: Correct the rulesets civ1 and civ2

Sveinung, where have you been? I have been waiting so long for those extra points you promised.
by nef
Mon Nov 04, 2019 3:45 pm
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 92
Views: 26123

Re: Correct the rulesets civ1 and civ2

the entering unit may die without a chance to fight if unleashing barbarians (something to do with tile:unleash_barbarians). Recently looked more closely at this. It appears to be decided by the server option specifying the curfew (i.e. barbs do not appear before ... - or something like that). So t...