Search found 76 matches

by nef
Mon Dec 10, 2018 1:29 pm
Forum: Wishlist
Topic: Keep Server Options When Changing Ruleset
Replies: 2
Views: 2429

Re: Keep Server Options When Changing Ruleset

Further developments. The slow startup time with civ2civ3 has let me look into this in more detail. The case appears to be that ruleset startup processing is quite distinct for initial ('default') and subsequent rulesets: a. for the initial startup the ruleset name is hardcoded (I presume in the cli...
by nef
Mon Dec 10, 2018 1:14 pm
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 14
Views: 9410

Re: Correct the rulesets civ1 and civ2

Road always on city center. Place (or replace) the following into script.lua in the civ1 ruleset: -- nef 2018/12/5 -- This lua script provides the feature in Civilization (Civ I) whereby -- a city when razed pillages all improvements on the city center tile. -- This defeats the exploit of getting a ...
by nef
Mon Dec 10, 2018 12:53 pm
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 14
Views: 9410

Re: Correct the rulesets civ1 and civ2

Oh, and AI could not use railroads as more than just roads (as well as GOTOed units). This is so sick that I doubt if it woth putting in. (But well, how long ago one have played Civ1 not just out of nostalgie?) It's not just about movement. Railroad in Civ I also affects ALL tile produce. Many feat...
by nef
Mon Dec 03, 2018 1:06 pm
Forum: Forum
Topic: Site clock running fast?
Replies: 1
Views: 36

Site clock running fast?

Or am I running slow? Been 7-8 minutes difference since I first noticed several weeks ago
by nef
Mon Dec 03, 2018 12:52 pm
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 14
Views: 9410

Re: Correct the rulesets civ1 and civ2

Railroad auto on center. In Civ I you could not even use a settler to build a railroad on a city center tile but that was probably a mistake since you could build one first (and then found the city on it). Delete the following line flags = "AutoOnCityCenter" in the rule "[extra_railro...
by nef
Mon Dec 03, 2018 12:42 pm
Forum: Tech support
Topic: R.I.P Not responding.
Replies: 16
Views: 887

Re: R.I.P Not responding.

addendum to 22: 22g. civ1 help text for river states: "Any land terrain type may have a River on it.\" Another example of what happens when you don't (or can't) use AGH. The ruleset is correct: grassland is the only terrain with the flag "CanHaveRiver" 31. There are times when in...
by nef
Mon Nov 26, 2018 4:02 pm
Forum: Tech support
Topic: R.I.P Not responding.
Replies: 16
Views: 887

Re: R.I.P Not responding.

edit typo 31c ->30c 29. Server help for difficulty levels. 29a. No reference to AI knowing what's in foreign cities (i.e. defenders and buildings) 29b. No reference to AI buy costs. 29c. List of attributes could be (i) simplified to remove redundancies, (ii) presented in a uniform order. E.g. "...
by nef
Mon Nov 26, 2018 2:41 pm
Forum: Wishlist
Topic: Keep Server Options When Changing Ruleset
Replies: 2
Views: 2429

Re: Keep Server Options When Changing Ruleset

See my comment #28
by nef
Mon Nov 26, 2018 2:38 pm
Forum: Tech support
Topic: R.I.P Not responding.
Replies: 16
Views: 887

Re: R.I.P Not responding.

Client/server issues. 27. Not changing the default value of "Handicapped" (in the start up window) results in the real default value of "Easy". 28. The *saved* server options are not honored if you change the ruleset to something other than the "default". The client los...
by nef
Mon Nov 26, 2018 2:32 pm
Forum: Tech support
Topic: R.I.P Not responding.
Replies: 16
Views: 887

Re: R.I.P Not responding.

24. The fist showing city riot (in a foreign city) is typically not shown until there is some GUI activity on the tile. This includes something simple like clicking on the tile or something a little more subtle like changing the visibility count (from some +ve value so visibility is already extant)....