Search found 79 matches

by vodot
Wed Aug 15, 2018 5:30 pm
Forum: Wishlist
Topic: River boats/ships
Replies: 26
Views: 1355

Re: River boats/ships

Wahazar wrote:Of course it should be Barges, river flat boats, not Barques. Thanks for correction.


I just assumed there was this cool ship called a "barque" that I knew nothing about. :)
by vodot
Tue Aug 14, 2018 1:16 pm
Forum: Rulesets and modpacks
Topic: 'Resplendent' Ruleset (expansion)
Replies: 5
Views: 528

Re: 'Resplendent' Ruleset (expansion)

Reducing scope again to keep only the traits themselves and a single unique unit per nation, and adding the condition that it has to replace a default unit in the tech tree, which shall remain untouched. I've also decided to use bard's excellent civ2civ3_earth as my baseline, while I work on tools t...
by vodot
Mon Aug 13, 2018 4:02 pm
Forum: Wishlist
Topic: Maelstroms, shipwrecks and Godzilla
Replies: 5
Views: 373

Re: Maelstroms, shipwrecks and Godzilla

XYZ wrote:Made two shipwrecks (one without water). Could work as a coastal hut...
These look awesome. I was envisioning something half-sunken (or, at any rate, more sunken), but for a "run-aground" version i think those are terrific!
by vodot
Thu Aug 02, 2018 10:54 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 43
Views: 3224

Re: RoundSquare tileset

All I see, Hans, is that you're working on a hex version. YUSSSSSS! Also, seriously, aspect ratios of hexagons? You're such a nerd! Keep it up!
by vodot
Thu Aug 02, 2018 1:07 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 43
Views: 3224

Re: RoundSquare tileset

City food/prod/trade output is indeed clamped to 9 for display, if greater. Tilesets are expected to provide all sprites 0-9. There's no provision for any more yield than that. Still not sure, if tile output is clamped to 9 for display only, or also for real output? Only the display is "capped...
by vodot
Wed Aug 01, 2018 5:37 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 43
Views: 3224

Re: RoundSquare tileset

How do people feel about the red-pips on the 1-food tiles? -Is it confusing? -Does it show "this tile costs 1 food surplus to work"? -Did you not really notice? -Would you prefer simple green-pips that just show the total food output rather than the surplus? It took me a lot of time to fi...
by vodot
Wed Aug 01, 2018 4:37 pm
Forum: Wishlist
Topic: Is there a Utility to convert Civ2 saves/scenarios to FreeCiv?
Replies: 7
Views: 753

Re: Is there a Utility to convert Civ2 saves/scenarios to FreeCiv?

madmax wrote:Having found that, you were just a search away from the map converter: https://github.com/evyscr/civ2mp2fc
A recent commit is titled "Updated to freeciv 2.5".


Dude!! Awesome. Time to experiment...
by vodot
Mon Jul 30, 2018 5:42 pm
Forum: Wishlist
Topic: Is there a Utility to convert Civ2 saves/scenarios to FreeCiv?
Replies: 7
Views: 753

Re: Is there a Utility to convert Civ2 saves/scenarios to FreeCiv?

You know what, Hans, I ran my mouth off about how impossible this would be and then I found this old thread on Apolyton. Guy converts a mongols scenario to freeciv, and it actually started up. No clue what version he was playing with, but modifying this to work with 2.6 has GOT to be way easier than...
by vodot
Mon Jul 30, 2018 1:40 pm
Forum: Art and tilesets
Topic: Amplio graphics
Replies: 27
Views: 2432

Re: Amplio graphics

These units look awesome, XYZ!
by vodot
Mon Jul 30, 2018 3:21 am
Forum: Rulesets and modpacks
Topic: Question: Different defence bonuses for units?
Replies: 5
Views: 283

Re: Question: Different defence bonuses for units?

I play ancients; alphabet is a long way off :lol: