Search found 15 matches

by danau
Sun Feb 11, 2024 8:49 pm
Forum: Wishlist
Topic: Generalized effects for the spy escape teleports
Replies: 0
Views: 145

Generalized effects for the spy escape teleports

I would like the "spy escape" effects to be customizable by the ruleset. Some benefits of the feature requested here are: Units like "marksman/snipers" can also use an escape-to-nearest-city-or-base effect after attacking The ruleset can decide if spies teleport to the capital, t...
by danau
Sun Feb 11, 2024 8:43 pm
Forum: Wishlist
Topic: Effects for Action-ranges, nr of targets and target-selection
Replies: 0
Views: 115

Effects for Action-ranges, nr of targets and target-selection

I feel that having effects to specify the ranges for bombardment and for paradropping would be valuable. It would for example allow: Paratroopers on mountains to have a paradrop range of 3. Paratroopers in cities or on airbases to have a paradrop range of 6. Paratroopers in cities or on airbases to ...
by danau
Sun Feb 11, 2024 8:23 pm
Forum: Wishlist
Topic: Add Action_Success_Actor/Target_Kill_Pct effects
Replies: 0
Views: 114

Add Action_Success_Actor/Target_Kill_Pct effects

Feature request to add the following actions (similar to the existing Action_Success_Actor_Move_Cost and Action_Success_Target_Move_Cost effects); Action_Success_Actor_Kill_Pct The chance (in percent) that a unit dies when it successfully performs an action. Evaluated and done after the action is su...
by danau
Sun Feb 11, 2024 8:05 pm
Forum: Wishlist
Topic: Allow immediate unit-conversion in ruleset
Replies: 3
Views: 1292

Re: Allow immediate unit-conversion in ruleset

Is there a specific reason you prefer certain unit conversions to be immediate, and have you considered the potential impact on game balance with this change? Yes, the example of conversion from "Transported Missile" to "Launched Missile" is an example where I feel it would be v...
by danau
Sat Dec 16, 2023 2:41 pm
Forum: Wishlist
Topic: Allow immediate extra addition/removal in ruleset
Replies: 1
Views: 858

Allow immediate extra addition/removal in ruleset

Similar to http://forum.freeciv.org/f/viewtopic.php?t=94696&sid=b0873b23688e82888cb251a77dd9a2fb, but for adding and removing of extras. For my own ruleset I'm specifically interested in "free pillaging" that allows units to destroy certain improvements and move on in the same turn (pi...
by danau
Sat Dec 16, 2023 2:36 pm
Forum: Wishlist
Topic: Allow immediate unit-conversion in ruleset
Replies: 3
Views: 1292

Allow immediate unit-conversion in ruleset

Converting units happens at end-turn, so converting units always takes at least 1 turn, even if the required movement points is zero or if the requesting unit has more movement points than required for the conversion. This behaviour is fine for many conversions, but I would like to have the option t...
by danau
Tue Oct 31, 2023 8:28 pm
Forum: Wishlist
Topic: Feature request: Teleport on out-of-fuel
Replies: 2
Views: 4455

Re: Feature request: Teleport on out-of-fuel

Ranged actions also sounds like a good way of reducing micromanagement. Looking forward to seeing that feature in the new versions.
by danau
Sun Oct 15, 2023 8:04 pm
Forum: Wishlist
Topic: Feature request: Unrefuelable units
Replies: 5
Views: 4065

Re: Feature request: Unrefuelable units

Thanks for opening the tickets; tracking the total lifetime of the unit (and putting a maximum on it) sounds like a proper solution. A (lua) script to track launches is also possible (for human players). It's actually quite easy for launched missiles that only exist 1 turn; just remove all units of ...
by danau
Sun Oct 15, 2023 2:55 pm
Forum: Wishlist
Topic: Feature request: Teleport on out-of-fuel
Replies: 2
Views: 4455

Feature request: Teleport on out-of-fuel

When an unit runs out of fuel, then it disappears/gets destroyed. I would like to set other out-of-fuel behaviours in a ruleset for some units, for example teleporting back to the last location where the unit was fuelled or teleporting to the nearest location with fuel available. The last location c...
by danau
Sun Oct 15, 2023 2:30 pm
Forum: Wishlist
Topic: Feature request: Unrefuelable units
Replies: 5
Views: 4065

Feature request: Unrefuelable units

I'm working on a ruleset where I would like to implement missiles as a combination of two different types of units: - "transported missile" - "launched missile" The transported type is the default unit, and it gets converted into the launched type when the missile gets launched. ...