Search found 20 matches

by Dox4242
Mon Apr 21, 2014 5:37 am
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 135
Views: 70664

Re: Changes in what a rule set can do

I'd recommend closing this thread to new posts, unless renaming it is possible. I think the title is too general. New ideas go in new threads. Let the board flourish! ;)
by Dox4242
Thu Feb 13, 2014 5:02 am
Forum: Wishlist
Topic: Tech requisites
Replies: 0
Views: 1133

Tech requisites

viewtopic.php?f=13&t=51&start=10

I just saw a suggestion rather deep in the above linked thread and wanted to ditto it (otherwise: bump! or +1, or whathaveyou)

To summarize: allow techs to require 3 or more prerequisites (more details in original post).
by Dox4242
Wed Jan 29, 2014 7:39 am
Forum: General discussion
Topic: New name for Freeciv
Replies: 49
Views: 21443

New name for Freeciv

Any suggestions?

Previous discussion viewable here: http://forum.freeciv.org/f/viewtopic.php?f=9&t=230

....

....

....I'm just drawing blanks... :( civ is too ingrained...what's an alternate concept?

Culture-, or society-something, maybe?
by Dox4242
Fri Dec 20, 2013 6:40 am
Forum: General discussion
Topic: SDL client comments
Replies: 2
Views: 2536

Re: SDL client comments

Also, I just thought: is the SDL interface related to the web-client? (I haven't tried that one yet)
by Dox4242
Tue Dec 17, 2013 9:40 am
Forum: General discussion
Topic: SDL client comments
Replies: 2
Views: 2536

SDL client comments

I like the SDL interface, streamlined and running smooth on Windows 7. I was poking around, but couldn't find a way to open scenarios...maybe because it's experimental? Also, edit mode seemed to be missing, for the same reason, I assume.
by Dox4242
Mon Nov 11, 2013 5:34 am
Forum: General discussion
Topic: Weird AI behavior while mapbuilding
Replies: 6
Views: 3809

Re: Weird AI behavior while mapbuilding

Thanks for confirming that, cazfi. I'll give it try. On the wishlist side of things, I'd like to be able to save output messages to a file, maybe 4 files for each of the types of messages (fatal, error, something I forgot, and verbose, correct?). Directing log messages to a file "-l filename.lo...
by Dox4242
Sun Nov 10, 2013 5:56 am
Forum: General discussion
Topic: Weird AI behavior while mapbuilding
Replies: 6
Views: 3809

Re: Weird AI behavior while mapbuilding

Thanks for the help! Putting the space in "newzealand" did the trick...and now I'm curious: You mentioned other error output. I'd like to run the server in verbose mode, but I'm running Freeciv under Windows. I'm not sure how to make it work. My top-of-head solution would be to run Freeciv...
by Dox4242
Thu Nov 07, 2013 6:50 am
Forum: General discussion
Topic: Weird AI behavior while mapbuilding
Replies: 6
Views: 3809

Re: Weird AI behavior while mapbuilding

Continued observation shows expansion...poor guys are just shield starved.
by Dox4242
Thu Nov 07, 2013 5:17 am
Forum: General discussion
Topic: Weird AI behavior while mapbuilding
Replies: 6
Views: 3809

Weird AI behavior while mapbuilding

I'll try to make this a short story.... I started with a random 512x256 world, replaced the terrain data with jpg2ascii data, and smoothed out the coastline abnormalities (every land tile is grassland). In this state, with mis-matched rivers and resources, the AIs played fine on the map, expanding a...
by Dox4242
Tue Oct 22, 2013 5:49 am
Forum: General discussion
Topic: FreeCiv windows or linux
Replies: 31
Views: 13492

Re: FreeCiv windows or linux

Does anybody know what skills are required to create a Freeciv-linux shell? Like a boot-USB that simply boots straight into Freeciv running in Linux? Sounds like turning computers into video game consoles with USB sticks as game cartridges....maybe there's already a distro for that....