Search found 99 matches

by meynaf
Wed Sep 08, 2021 5:43 pm
Forum: Gameplay
Topic: maps with different projection ?
Replies: 0
Views: 62

maps with different projection ?

I suppose ordinary Earth maps in Freeciv use Mercator projection ? Are other ones available anywhere ? (Obviously not just images but maps containing terrain type so a civ game can use them.) I'm especially interested in Winkel-tripel projection , which looked like a good compromise to me, at least ...
by meynaf
Sat May 29, 2021 6:56 am
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 104
Views: 65194

Re: Correct the rulesets civ1 and civ2

cazfi wrote:Another TODO from civ1 ruleset, about Transport Embark action enabler:

; TODO: was transferring from a transport to a transport on an adjacent tile
; legal?

Yes. Just tried ship-to-ship transfer, with success.
by meynaf
Mon May 17, 2021 10:43 am
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 104
Views: 65194

Re: Correct the rulesets civ1 and civ2

Also, another comment in trade settings part of the ruleset: ; TODO: What`s correct "cancelling" behavior for civ1? If you have established ; traderoute with enemy city nearby and conquer it -> what happens to traderoute ; between your cities with less than trademindist distance? Just tes...
by meynaf
Fri Apr 09, 2021 6:44 am
Forum: Wishlist
Topic: sometimes a turn is skipped
Replies: 9
Views: 3367

Re: sometimes a turn is skipped

It would be good if you could report it to the issue tracker: https://osdn.net/projects/freeciv/ticket I could, but i don't have an account there and don't necessarily want to create one. I had one at hostedredmine.com but it already felt weird. Besides, I'm afraid it will not be very useful withou...
by meynaf
Thu Apr 08, 2021 8:22 pm
Forum: Wishlist
Topic: sometimes a turn is skipped
Replies: 9
Views: 3367

Re: sometimes a turn is skipped

Ah, so you have "End turn when done moving" setting enabled? That might be a factor, and explain why most people are not seeing the problem. Yes i have this setting enabled. In addition, the problem does not always happen, which doesn't help. I do not know what the exact conditions are. O...
by meynaf
Thu Apr 08, 2021 11:33 am
Forum: Wishlist
Topic: sometimes a turn is skipped
Replies: 9
Views: 3367

Re: sometimes a turn is skipped

Has this been solved yet ? I also had this kind of issue. Do you use the goto option (G key) ? It often happened to me that a turn gets skipped because of it, was with 2.5.9. Sometimes units doing their move will erroneously end the turn as if they were the last unit to move. Everything is done corr...
by meynaf
Mon Nov 04, 2019 1:43 pm
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 104
Views: 65194

Re: Correct the rulesets civ1 and civ2

IIRC the entering unit may die without a chance to fight if unleashing barbarians (something to do with tile:unleash_barbarians).
Can your custom hut entering script prevent this ?
by meynaf
Mon Oct 28, 2019 6:32 pm
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 104
Views: 65194

Re: Correct the rulesets civ1 and civ2

As you say memory can play tricks, but I am heartened somewhat by finding many (but obviously not all) of mine confirmed in other fora, and of course by your own sterling work. And these other fora do confirm a random behavior ? Maybe you could provide some links then. Mostly I used to play on a '3...
by meynaf
Mon Oct 28, 2019 1:42 pm
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 104
Views: 65194

Re: Correct the rulesets civ1 and civ2

I don't think this is version issue. There aren't many versions out there anyway ; i've only seen 855.04 and 855e.01. Civ I can be strange sometimes, but i believe it is deterministic - at least for terrain enhancements by settlers. That an exploit seems random does not imply it actually is, and any...
by meynaf
Mon Oct 21, 2019 5:57 pm
Forum: Help wanted
Topic: Correct the rulesets civ1 and civ2
Replies: 104
Views: 65194

Re: Correct the rulesets civ1 and civ2

This is beginning to look like a version issue. I have to admit to being unsure about railroad but it doesn't fit with my understanding of how Civ I did gardening. Are you sure it's not something about Civ II resurfacing from old memories ? Also I recall there was discussion in one of the fora abou...