Could you post that patch here? I'd like to see if I can incorporate it into the Freeciv code.there is a patch for it in Freeciv21.
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- Thu Jul 03, 2025 11:54 pm
- Forum: Wishlist
- Topic: Let's talk about excess point overflows.
- Replies: 6
- Views: 14617
Re: Let's talk about excess point overflows.
- Tue Jul 01, 2025 2:26 am
- Forum: Rulesets and modpacks
- Topic: New Trade Ruleset for more comprehensive trading system
- Replies: 8
- Views: 5311
Re: New Trade Ruleset for more comprehensive trading system
Spent some time trying to get this to work with regular freeciv but the differences are too great. Some comments after looking at the files - In units.ruleset, the help text for Caravan still talks about building a wonder but the unit doesn't have the "HelpWonder" flag. In game.ruleset, - ...
- Sun Jun 22, 2025 3:43 am
- Forum: Rulesets and modpacks
- Topic: New Trade Ruleset for more comprehensive trading system
- Replies: 8
- Views: 5311
Re: New Trade Ruleset for more comprehensive trading system
I missed the Freeciv21 bit, yes I'm using regular freeciv.
- Sun Jun 22, 2025 12:08 am
- Forum: Rulesets and modpacks
- Topic: New Trade Ruleset for more comprehensive trading system
- Replies: 8
- Views: 5311
Re: New Trade Ruleset for more comprehensive trading system
This looks cool and I will likely have more comments after I look at it deeper. I also implemented a fully fleshed out system of trade goods in my dino2 ruleset, and want to compare the implementation details. I was not able to actually try it in a game, got error messages - Could not find included ...
- Thu Jun 19, 2025 7:07 pm
- Forum: Rulesets and modpacks
- Topic: new rulesets offerred
- Replies: 24
- Views: 61909
Re: new rulesets offerred
Thanks for catching that, I've updated the dropbox. It worked on my computer because I have both installed (duh) and so it found something in "dino/units_oversize". Next I want to start working on updated versions for the forthcoming freeciv 3.2.0 release. Maybe incorporate the new "s...
- Wed Jun 18, 2025 4:29 am
- Forum: General discussion
- Topic: One City Challenge
- Replies: 6
- Views: 25346
Re: One City Challenge
I reported earlier that barbarians were not such a big problem for me, I think I was using the default settings but maybe I was wrong. Maybe the size of the world makes a difference too, larger worlds mean less chance to encounter them. Re. trading techs - it helps a lot to make an alliance with som...
- Wed Jun 18, 2025 3:59 am
- Forum: Single player
- Topic: Why won't the AI make nukes or aircraft?
- Replies: 9
- Views: 6856
Re: Why won't the AI make nukes or aircraft?
Can you say more about that "experiment with strong AI"? I have something more powerful than an old laptop and would like to try it out.
- Mon Jun 09, 2025 2:40 am
- Forum: Art and tilesets
- Topic: Rate my work
- Replies: 10
- Views: 17598
Re: Rate my work
Thanks, that's great. Without a .spec file I didn't realize that was supposed to be a chemist with a DNA double helix.
- Mon Jun 09, 2025 2:34 am
- Forum: Art and tilesets
- Topic: Update Building Art?
- Replies: 2
- Views: 5745
Re: Update Building Art?
Here's how I do it it my custom dino2 ruleset ( https://forum.freeciv.org/f/viewtopic.php?t=91837 ), using my added grocery store building graphic as example. My dino2.tilespec has a line in the "files =..." section - "dino2/buildings-large.spec", The file "dino2/buildings-l...
- Thu May 29, 2025 10:12 pm
- Forum: Art and tilesets
- Topic: Rate my work
- Replies: 10
- Views: 17598
Re: Rate my work
Correction - despite knowing that people often mix up the caduceus of Hermes with the Rod of Asclepius, I went ahead and mixed them up. The caduceus of Hermes has 2 snakes entwined around a staff, and a pair of wings. The Rod of Asclepius, properly used as a medical symbol, has one snake and no wing...