Search found 91 matches

by Dino the Dinosore
Sun Oct 24, 2021 12:55 am
Forum: Rulesets and modpacks
Topic: Building requirement(s): is it possible to have a OR b?
Replies: 10
Views: 448

Re: Building requirement(s): is it possible to have a OR b?

Dino the Dinosore wrote: I have a similar problem in terrain.ruleset with adding a canal extra. I would like it to be enabled with either an oceanic OR river tile adjacent, but that does not seem possible currently. I've tried some workarounds that are not entirely satisfactory. Have you tried that...
by Dino the Dinosore
Thu Oct 21, 2021 11:03 pm
Forum: Rulesets and modpacks
Topic: Building requirement(s): is it possible to have a OR b?
Replies: 10
Views: 448

Re: Building requirement(s): is it possible to have a OR b?

I haven't checked, but putting two vectors in the same field probably wouldn't work, right? Something like

reqs =
{ 1st set
}
{2nd set
}


I tried that and it didn't work. Having _nreq_ and (not A and not B <=> not (A or B)) might be worth trying.
by Dino the Dinosore
Thu Oct 21, 2021 10:57 pm
Forum: Rulesets and modpacks
Topic: Building requirement(s): is it possible to have a OR b?
Replies: 10
Views: 448

Re: Building requirement(s): is it possible to have a OR b?

I have a similar problem in terrain.ruleset with adding a canal extra. I would like it to be enabled with either an oceanic OR river tile adjacent, but that does not seem possible currently. I've tried some workarounds that are not entirely satisfactory.
by Dino the Dinosore
Tue Sep 28, 2021 10:35 pm
Forum: Freeciv-web
Topic: Freeciv-web not releasing the source code?
Replies: 31
Views: 2114

Re: Freeciv-web not releasing the source code?

Maybe this explains the not yet answered question I had in this thread -

"MP2-Caravel officially released on freecivweb.org"
http://forum.freeciv.org/f/viewtopic.php?f=11&t=91969

about their github repo not being up to date.
by Dino the Dinosore
Mon Sep 13, 2021 2:51 am
Forum: Wishlist
Topic: A few ideas relating to units
Replies: 10
Views: 4555

Re: A few ideas relating to units

I remember having this problem and trying the "Unload all" command and it didn't work on the ally's units. But maybe I wasn't in a city at the time. It seems to me to be weird (and maybe even an AI bug) that an AI ally would ever load their units on your ship. I can't imagine loading any o...
by Dino the Dinosore
Sun Aug 22, 2021 8:47 pm
Forum: Rulesets and modpacks
Topic: MP2-Caravel officially released on freecivweb.org
Replies: 1
Views: 1290

Re: MP2-Caravel officially released on freecivweb.org

This is great, as someone who is into rulesets I like a lot of the ideas. Thanks to all involved. Question - I would like to see the actual ruleset files (units.ruleset, script.lua, etc.). The https://www.freecivweb.org site has a link "Developers" https://github.com/Lexxie9952/fcw.org-ser...
by Dino the Dinosore
Thu Aug 05, 2021 10:36 pm
Forum: Art and tilesets
Topic: Art required for freeciv proper (3.0)
Replies: 7
Views: 11365

Re: Art required for freeciv proper (3.0)

Playing with the 3.0.0-beta2 - there's a new action enabler "Heal Unit", and the sandbox ruleset has a new unit "Mechanic" which can use that action to heal other units. But it doesn't have a graphic for its graphic tag "u.mechanic" (graphic_alt = "u.engineers"...
by Dino the Dinosore
Mon Jul 19, 2021 12:39 am
Forum: General discussion
Topic: New Freeciv Website: Tactics&Triumph
Replies: 2
Views: 1068

Re: New Freeciv Website: Tactics&Triumph

I 've made a couple of rulesets which you are welcome to use. See this thread - http://forum.freeciv.org/f/viewtopic.php?f=11&t=91837

You can download them from here - http://forum.freeciv.org/f/viewtopic.php?f=11&t=91837&start=10#p103877
by Dino the Dinosore
Mon Jul 19, 2021 12:25 am
Forum: Announcements
Topic: Stable release 2.6.5
Replies: 2
Views: 1150

Re: Stable release 2.6.5

Mac installs now available, see the wiki page Install-MacOSX https://freeciv.fandom.com/wiki/Install-MacOSX for a dropbox link. freeciv 2.6.5 available for MacOS 10.14 "Mojave", 10.15 "Catalina" and 11.x "Big Sur".
by Dino the Dinosore
Fri Jun 18, 2021 3:54 am
Forum: Rulesets and modpacks
Topic: new rulesets offerred
Replies: 20
Views: 9008

Re: new rulesets offerred

I have .modpack files for both - these are version 2.6. Working on updating to version 3.0. The dino ruleset is based mostly on the experimental ruleset with some things from the civ2civ3 ruleset, including the variable city radius and new unit class "Big Land". Also has wild animals, plag...