Search found 54 matches

by Dino the Dinosore
Mon May 25, 2020 3:11 am
Forum: Rulesets and modpacks
Topic: Building naval units
Replies: 2
Views: 77

Re: Building naval units

Thanx, got it working now.
by Dino the Dinosore
Sat May 23, 2020 3:17 am
Forum: Rulesets and modpacks
Topic: Building naval units
Replies: 2
Views: 77

Building naval units

What controls whether a city can build naval units? Is there anything a ruleset can do to control that, or is it hard-coded? I'm experimenting with the unitclass:RiverShip from the Multiplayer II (MP2) ruleset, within a freeciv 2.6.2 context, and it's not letting me build any of them, even in a coas...
by Dino the Dinosore
Sat May 23, 2020 3:04 am
Forum: General discussion
Topic: Loading saved options
Replies: 3
Views: 102

Re: Loading saved options

You can edit the "games.ruleset" file contained in the folder with the name of the ruleset you're using. At the bottom of the file there's a section that looks like - set = { "name", "value", "lock" "size", 5, FALSE "aifill", 6, FALSE "...
by Dino the Dinosore
Sat Apr 25, 2020 3:07 am
Forum: Freeciv-web
Topic: New Longturn Game at FCW with Exciting New Features all brought together
Replies: 1
Views: 936

Re: New Longturn Game at FCW with Exciting New Features all brought together

Is it possible to get access to the MP2 ruleset files? ("default.lua", "effects.ruleset", etc.)
by Dino the Dinosore
Sat Apr 25, 2020 2:40 am
Forum: Contribution
Topic: Missing Icons
Replies: 10
Views: 6514

Re: Missing Icons

Is there a Genetic Lab graphic anywhere?
by Dino the Dinosore
Tue Apr 07, 2020 5:22 pm
Forum: Rulesets and modpacks
Topic: Going wild with animals
Replies: 11
Views: 534

Re: Going wild with animals

Thanx - I didn't know about AI being omniscient, or about animals not attacking cities. I like the idea of having them appear gradually. I have filed a bug report. I suspect that getting called from the unit_lost_callback() is the difference. Also updated the wiki Barbarians page. In version 3.0, th...
by Dino the Dinosore
Tue Apr 07, 2020 1:18 am
Forum: Rulesets and modpacks
Topic: Going wild with animals
Replies: 11
Views: 534

Re: Going wild with animals

Much as I enjoy the animals, I'm concerned that having them is a disadvantage for the AI players. My testing shows that, even given an extra phalanx to start with, the AI's lose a lot of units to land animals early, and even more to sea animals later in the game. Since the AI is not that great alrea...
by Dino the Dinosore
Mon Apr 06, 2020 2:41 am
Forum: Rulesets and modpacks
Topic: Going wild with animals
Replies: 11
Views: 534

Re: Going wild with animals

The wiki says Freeciv barbarians are represented by special AI players that have some special rules (e.g. they do not enter huts and can not build units without "BarbarianBuild" or "BarbarianBuildTech" role). If so, this must be hard-coded since units.ruleset has no relevant unit...
by Dino the Dinosore
Sun Apr 05, 2020 4:49 am
Forum: Rulesets and modpacks
Topic: Going wild with animals
Replies: 11
Views: 534

Going wild with animals

To use the new wild animals feature available in 2.6 you need a customized ruleset. Here's a write-up of what you have to do. Maybe I should add this to the Wiki - but where? 1 You need the animal graphics. I used the (amplio2) "animals.png" file, link - http://forum.freeciv.org/f/download...