Search found 206 matches
- Sun Sep 28, 2025 8:55 pm
- Forum: Rulesets and modpacks
- Topic: new rulesets offerred
- Replies: 29
- Views: 102208
Re: new rulesets offerred
I thought of using lua to add Krakens and immediately thought that couldn't possibly work, but after reading your comment it occurred to me - what if I add them as Pirates instead of Animals? So I tried that and it doesn't work because at turn 1 (when you would use lua to add the Krakens), the Pirat...
- Sun Sep 28, 2025 8:30 pm
- Forum: Tech support
- Topic: How to Fix Map Rendering Glitches in Freeciv 3.3 on High-Resolution Monitors?
- Replies: 2
- Views: 1490
Re: How to Fix Map Rendering Glitches in Freeciv 3.3 on High-Resolution Monitors?
I was seeing some similar issues in 3.1.5 using the qt client when the zoom level was changed. 3.2.0 has been looking OK.
- Mon Sep 08, 2025 7:12 pm
- Forum: Rulesets and modpacks
- Topic: new rulesets offerred
- Replies: 29
- Views: 102208
Re: new rulesets offerred
Turns out the Storms were not working, so I had to re-do things, and updated my dropbox with corrected versions. The problem is that a terrain can have only one animal and the storm unit is implemented as an animal. So I had to deep-six the Krakens. Hopefully some day there will be an enhancement th...
- Tue Aug 05, 2025 12:14 am
- Forum: Art and tilesets
- Topic: Rate my work
- Replies: 13
- Views: 45919
Re: Rate my work
Following up on the Medic & Mechanic - I showed those images to my wife and she said she could do better, so I said go for it. These are free and clear GPL license compliant. If you want to use them, use something like these lines in your units.spec file - 4, 4, "u.medic" ; Dee 4, 5, &...
- Tue Aug 05, 2025 12:01 am
- Forum: Rulesets and modpacks
- Topic: new rulesets offerred
- Replies: 29
- Views: 102208
Re: new rulesets offerred
New revised and improved versions for freeciv 3.2.0 - added the storm unit to both rulesets. Added new units Medic and Mechanic to dino2 ruleset - dino2Screenshot.png Attached the README.dino and README.dino2 files. Available from my dropbox - https://www.dropbox.com/scl/fo/6xyhh9qntzfa3n815nouo/AN5...
- Fri Jul 25, 2025 4:01 am
- Forum: Single player
- Topic: Spaceship launch
- Replies: 9
- Views: 37406
Re: Spaceship launch
Wow John, that's an awesome writeup. Could you add it to the wiki?
http://www.freeciv.org/wiki
http://www.freeciv.org/wiki
- Thu Jul 03, 2025 11:54 pm
- Forum: Wishlist
- Topic: Let's talk about excess point overflows.
- Replies: 9
- Views: 73799
Re: Let's talk about excess point overflows.
Could you post that patch here? I'd like to see if I can incorporate it into the Freeciv code.there is a patch for it in Freeciv21.
- Tue Jul 01, 2025 2:26 am
- Forum: Rulesets and modpacks
- Topic: New Trade Ruleset for more comprehensive trading system
- Replies: 9
- Views: 24166
Re: New Trade Ruleset for more comprehensive trading system
Spent some time trying to get this to work with regular freeciv but the differences are too great. Some comments after looking at the files - In units.ruleset, the help text for Caravan still talks about building a wonder but the unit doesn't have the "HelpWonder" flag. In game.ruleset, - ...
- Sun Jun 22, 2025 3:43 am
- Forum: Rulesets and modpacks
- Topic: New Trade Ruleset for more comprehensive trading system
- Replies: 9
- Views: 24166
Re: New Trade Ruleset for more comprehensive trading system
I missed the Freeciv21 bit, yes I'm using regular freeciv.
- Sun Jun 22, 2025 12:08 am
- Forum: Rulesets and modpacks
- Topic: New Trade Ruleset for more comprehensive trading system
- Replies: 9
- Views: 24166
Re: New Trade Ruleset for more comprehensive trading system
This looks cool and I will likely have more comments after I look at it deeper. I also implemented a fully fleshed out system of trade goods in my dino2 ruleset, and want to compare the implementation details. I was not able to actually try it in a game, got error messages - Could not find included ...