Search found 35 matches

by Dino the Dinosore
Tue Oct 16, 2018 2:21 am
Forum: Wishlist
Topic: save the help window size
Replies: 1
Views: 109

save the help window size

When you re-size the city display screen, the GUI remembers the new size and re-uses it when you re-open it. I'd like the help browser window to do the same.
by Dino the Dinosore
Tue Oct 16, 2018 2:19 am
Forum: Wishlist
Topic: show culture points
Replies: 1
Views: 117

show culture points

Playing with rulesets that implement culture points and culture victory enabled, I don't see any way to find out any nation's number of cultural points. Except the demographics screen will tell you who is #1 in culture and their number of cultural points. I think the Nations -> Intelligence -> Repor...
by Dino the Dinosore
Tue Oct 16, 2018 1:31 am
Forum: Single player
Topic: Single city challenge
Replies: 8
Views: 1122

Re: Single city challenge

declare war only when it is too late Mostly true in my experience, but I have had a few games where I was getting seriously attacked before finishing building my space ship. production-boosting wonder Yes indeed, I always go for King Richard pretty early. I'm usually in Republic by then and really ...
by Dino the Dinosore
Tue Oct 16, 2018 1:20 am
Forum: Single player
Topic: AI has 100% tax and forgets science
Replies: 16
Views: 4749

Re: AI has 100% tax and forgets science

In general I prefer the classic to the civ2civ3 ruleset, but there's 2 things that I like about the civ2civ3 ruleset - the variable city radius and the Big Land units. I have made my own custom ruleset based on classic with those 2 things added (and some more of my own tweaks).
by Dino the Dinosore
Thu Jul 26, 2018 1:05 am
Forum: Announcements
Topic: Stable release 2.6.0
Replies: 2
Views: 490

Re: Stable release 2.6.0

by Dino the Dinosore
Thu Jul 26, 2018 12:24 am
Forum: Art and tilesets
Topic: Art wanted for showcasing game engine features (2.6+)
Replies: 60
Views: 19932

Re: Art wanted for showcasing game engine features (2.6+)

Other idea: could big animals like bears once killed give an extra food (for a round)?


Check out this other thread - wild animal killing bonus

http://forum.freeciv.org/f/viewtopic.php?f=11&t=90241
by Dino the Dinosore
Sun Jul 22, 2018 6:09 pm
Forum: Art and tilesets
Topic: Art wanted for showcasing game engine features (2.6+)
Replies: 60
Views: 19932

Re: Art wanted for showcasing game engine features (2.6+)

Thanx to bard for the warning - turns out my squid kraken image is not free to use. So don't distribute it.

I thought it would be fun to try using both bard's octopus and my squid, but each terrain can have only one animal.
by Dino the Dinosore
Sun Jul 22, 2018 6:00 pm
Forum: Rulesets and modpacks
Topic: wild animal killing bonus
Replies: 6
Views: 578

Re: wild animal killing bonus

Found out that attack will be an action in freeciv-3.0. So my script using "action_started_unit_unit" event won't work with 2.6 and will have to wait. Meanwhile, I've got an inferior pal B working. Iterate the tiles around the killed animal's tile, iterate the units on those tiles, and fin...
by Dino the Dinosore
Tue Jul 17, 2018 2:54 am
Forum: Art and tilesets
Topic: Art wanted for showcasing game engine features (2.6+)
Replies: 60
Views: 19932

Re: Art wanted for showcasing game engine features (2.6+)

bard beat me to it, but here's a kraken I made from a Wikimedia Commons image.

squid.png
squid.png (23.38 KiB) Viewed 575 times


I will let the 2 of them fight it out to see which I prefer.
by Dino the Dinosore
Fri Jul 13, 2018 5:38 pm
Forum: Rulesets and modpacks
Topic: wild animal killing bonus
Replies: 6
Views: 578

Re: wild animal killing bonus

I was using freeciv 2.6.0b2, I'll try the 2.6.0-final which is scheduled to come out soon. (this weekend?)