Search found 227 matches
- Tue May 26, 2026 3:00 am
- Forum: General discussion
- Topic: Is FreeCIV worth playing if I already have all the official CIV games?
- Replies: 3
- Views: 98953
Re: Is FreeCIV worth playing if I already have all the official CIV games?
Communities are good. Back in the glory days of Civ2 there was a great thriving community on the old Apolyton forum - that's where I first got into doing the 1-city challenge. In addition to the Longturn community that Corbeau mentioned there is a (maybe smaller) community here on this forum. I love...
- Sun May 17, 2026 9:43 pm
- Forum: Rulesets and modpacks
- Topic: More (probably) silly questions
- Replies: 18
- Views: 21923
Re: More (probably) silly questions
I investigated some more about changing the ui name for actions, and yes there are bugs, but I don't think they can be fixed. The help in supplied actions.ruleset files says - What each action should be called when showing them to the player. Using the "pillage" -> "raze" example...
- Thu May 14, 2026 3:59 am
- Forum: Rulesets and modpacks
- Topic: More (probably) silly questions
- Replies: 18
- Views: 21923
Re: More (probably) silly questions
Oops, that code example is for version 3.3, the version for 3.2 is
I think the fact that it only partially works could be a bug.
Code: Select all
ui_name_pillage = "Raze%s"- Thu May 14, 2026 3:17 am
- Forum: Rulesets and modpacks
- Topic: More (probably) silly questions
- Replies: 18
- Views: 21923
Re: More (probably) silly questions
I thought adding this in actions.ruleset would do it, but it doesn't replace every occurrence of the term "Pillage".- Is there any way to replace the term "pillage" with "raze"?
Code: Select all
[action_pillage]
action="Pillage"
ui_name=_("Raze%s")
- Fri May 01, 2026 2:43 am
- Forum: Gameplay
- Topic: Is Spawning Intentional or Map-Driven?
- Replies: 2
- Views: 17455
- Fri May 01, 2026 2:42 am
- Forum: Gameplay
- Topic: How does land barbarians work?
- Replies: 3
- Views: 24436
Re: How does land barbarians work?
The code that controls barbarian spawning is in the routine try_summon_barbarians() in file server/barbarian.c - it does both land and sea barbarians. The code comments say - The barbarians are summoned at a randomly chosen place if: 1. It's not closer than MIN_UNREST_DIST and not further than MAX_U...
- Fri May 01, 2026 2:15 am
- Forum: Gameplay
- Topic: Game strategies: peaceful vs. aggressive and getting (un)lucky with your neighbours
- Replies: 7
- Views: 118396
Re: Game strategies: peaceful vs. aggressive and getting (un)lucky with your neighbours
I like having that initial ambiguity of not knowing whether to go peaceful or aggressive - it makes the early game more interesting. One way to improve the initial scouting and info gathering is to have more Explorers as start units - the default ruleset gives one but you'd better not lose it to a b...
- Fri May 01, 2026 2:05 am
- Forum: Contribution
- Topic: What Features Should Be Prioritized in Freeciv Next Release?
- Replies: 1
- Views: 7148
Re: What Features Should Be Prioritized in Freeciv Next Release?
Since I play single-player I would like to see improvements in the AI.
- Thu Feb 05, 2026 12:50 am
- Forum: Single player
- Topic: Useless bombers?
- Replies: 16
- Views: 168039
Re: Useless bombers?
Which ruleset are you using? In the default civ2civ3 ruleset, there's lines in actions.ruleset - attack_blocked_by = "Collect Ransom", "Capture Units", "Bombard", "Explode Nuclear", "Nuke City", "Nuke Units" which prevent a unit from attack...
- Sat Jan 31, 2026 12:35 am
- Forum: Rulesets and modpacks
- Topic: brewery
- Replies: 3
- Views: 66963
Re: brewery
Thanks, that was it. Had a hard time finding it because the granularity ruleset is in ../data/ but doesn't get installed by meson. Which is correct because granularity isn't meant for prime time. Which means adding the .png image to granularity isn't worthwhile, that would mean adding "b.brewer...