Search found 56 matches

by Dino the Dinosore
Sat Jul 04, 2020 2:01 am
Forum: Contribution
Topic: Missing Icons
Replies: 12
Views: 7222

Re: Missing Icons

I made a Genetic Lab graphic from an image on Wikimedia Commons (actually just 2 lab coats in a chem lab, but good enough).
by Dino the Dinosore
Sun Jun 14, 2020 4:25 am
Forum: Rulesets and modpacks
Topic: multiple requirement vectors
Replies: 2
Views: 311

multiple requirement vectors

In a post from 2015, http://forum.freeciv.org/f/viewtopic.php?f=13&t=551&p=3274&hilit=reqs+multiple#p3455 it says - it's possible to define multiple different requirement vectors for units and buildings, one of which must evaluate to true to be able to build the unit/building. Is this po...
by Dino the Dinosore
Mon May 25, 2020 3:11 am
Forum: Rulesets and modpacks
Topic: Building naval units
Replies: 2
Views: 303

Re: Building naval units

Thanx, got it working now.
by Dino the Dinosore
Sat May 23, 2020 3:17 am
Forum: Rulesets and modpacks
Topic: Building naval units
Replies: 2
Views: 303

Building naval units

What controls whether a city can build naval units? Is there anything a ruleset can do to control that, or is it hard-coded? I'm experimenting with the unitclass:RiverShip from the Multiplayer II (MP2) ruleset, within a freeciv 2.6.2 context, and it's not letting me build any of them, even in a coas...
by Dino the Dinosore
Sat May 23, 2020 3:04 am
Forum: General discussion
Topic: Loading saved options
Replies: 3
Views: 369

Re: Loading saved options

You can edit the "games.ruleset" file contained in the folder with the name of the ruleset you're using. At the bottom of the file there's a section that looks like - set = { "name", "value", "lock" "size", 5, FALSE "aifill", 6, FALSE "...
by Dino the Dinosore
Sat Apr 25, 2020 3:07 am
Forum: Freeciv-web
Topic: New Longturn Game at FCW with Exciting New Features all brought together
Replies: 1
Views: 1210

Re: New Longturn Game at FCW with Exciting New Features all brought together

Is it possible to get access to the MP2 ruleset files? ("default.lua", "effects.ruleset", etc.)
by Dino the Dinosore
Sat Apr 25, 2020 2:40 am
Forum: Contribution
Topic: Missing Icons
Replies: 12
Views: 7222

Re: Missing Icons

Is there a Genetic Lab graphic anywhere?
by Dino the Dinosore
Tue Apr 07, 2020 5:22 pm
Forum: Rulesets and modpacks
Topic: Going wild with animals
Replies: 11
Views: 1225

Re: Going wild with animals

Thanx - I didn't know about AI being omniscient, or about animals not attacking cities. I like the idea of having them appear gradually. I have filed a bug report. I suspect that getting called from the unit_lost_callback() is the difference. Also updated the wiki Barbarians page. In version 3.0, th...
by Dino the Dinosore
Tue Apr 07, 2020 1:18 am
Forum: Rulesets and modpacks
Topic: Going wild with animals
Replies: 11
Views: 1225

Re: Going wild with animals

Much as I enjoy the animals, I'm concerned that having them is a disadvantage for the AI players. My testing shows that, even given an extra phalanx to start with, the AI's lose a lot of units to land animals early, and even more to sea animals later in the game. Since the AI is not that great alrea...