Search found 216 matches
- Tue Jan 06, 2026 2:07 am
- Forum: Help wanted
- Topic: What is TexAI? How do I play with it?
- Replies: 12
- Views: 18673
Re: What is TexAI? How do I play with it?
My ideas for AI improvements: - Watching AI's that I have an embassy with I often see them running a very high tax rate and having a huge amount of gold. Which is good for me if I can sell them tech, but having lots of gold and not using it is a waste. Would be better to keep tax as low as possible ...
- Thu Jan 01, 2026 12:50 am
- Forum: Help wanted
- Topic: What is TexAI? How do I play with it?
- Replies: 12
- Views: 18673
Re: What is TexAI? How do I play with it?
I've never run an autogame - how do you do that? Or is there anything on the wiki that explains it?
This functionality would be quite useful if I ever get up the nerve to try and improve the ai code.
This functionality would be quite useful if I ever get up the nerve to try and improve the ai code.
- Thu Jan 01, 2026 12:44 am
- Forum: Single player
- Topic: Can barely change or transform terrain any longer
- Replies: 7
- Views: 12999
Re: Can barely change or transform terrain any longer
It used to be Explosives that allowed transforming terrain. To restore that behavior, don't delete that line - instead replace "Fusion Power" with "Explosives".
- Wed Dec 31, 2025 4:11 am
- Forum: Help wanted
- Topic: What is TexAI? How do I play with it?
- Replies: 12
- Views: 18673
Re: What is TexAI? How do I play with it?
Now I'd like to see 2 aitypes compete to see which is better. Is it possible to set up a game similar to my example server script, with no human player and run it and see the end game screen?
- Mon Dec 29, 2025 1:21 am
- Forum: Help wanted
- Topic: What is TexAI? How do I play with it?
- Replies: 12
- Views: 18673
Re: What is TexAI? How do I play with it?
Is it possible to set some players to one aitype and others to a different one? This script of server commands seems to do that -
The "set aitype tex" seems to reset the difficulty level back to the default "easy".hard
set aifill 5
set aitype tex
hard
set aifill 9
- Sat Dec 20, 2025 4:32 am
- Forum: Rulesets and modpacks
- Topic: new rulesets offerred
- Replies: 30
- Views: 159795
Re: new rulesets offerred
Thank you to leo.priori and his civ2civ3_connections ruleset - I tried his idea of implementing storms as a spontaneous nuisance extra instead of as a unit, and I like it. It allows having both real kraken units and storms. I also wanted to do something with the new volcano graphics and tried implem...
- Wed Dec 17, 2025 9:17 pm
- Forum: Announcements
- Topic: Stable release 3.1.6
- Replies: 4
- Views: 17191
Re: Stable release 3.1.6
Is this the last of the 3.1 line? 3.2.1 has been out for awhile.
- Tue Dec 02, 2025 11:50 pm
- Forum: Gameplay
- Topic: AI bug? or exploit?
- Replies: 0
- Views: 3486
AI bug? or exploit?
So I was doing play-testing of some custom ruleset features I'm working on, adding to the civ2civ3 ruleset. I noticed, what seemed weird to me, that the AI got the Great Wall wonder very quickly, in what I thought was suspiciously few turns between when I saw the message "Aztecs have started bu...
- Tue Nov 18, 2025 9:56 pm
- Forum: Tech support
- Topic: Is there a way to prevent AI from sending excessive trade requests in Freeciv 3.2?
- Replies: 1
- Views: 3124
Re: Is there a way to prevent AI from sending excessive trade requests in Freeciv 3.2?
I have never gotten a trade request from an AI player, didn't know it was possible. I always play on AI skill level "Hard" - maybe you're on an easier level and that makes the difference.
- Sun Nov 09, 2025 3:57 am
- Forum: Rulesets and modpacks
- Topic: Optimizing AI in Freeciv: Tips and Strategies to Improve Your Machine Performance
- Replies: 1
- Views: 8634
Re: Optimizing AI in Freeciv: Tips and Strategies to Improve Your Machine Performance
Do you have C coding skills? My understanding is that the reason the AI is sub-optimal is because its source code needs improving. I have been learning how to contribute patches and hope to eventually get to the point of tackling some of the AI code. My own opinion is that I wish more work would be ...