Search found 227 matches

by Dino the Dinosore
Tue May 26, 2026 3:00 am
Forum: General discussion
Topic: Is FreeCIV worth playing if I already have all the official CIV games?
Replies: 3
Views: 98953

Re: Is FreeCIV worth playing if I already have all the official CIV games?

Communities are good. Back in the glory days of Civ2 there was a great thriving community on the old Apolyton forum - that's where I first got into doing the 1-city challenge. In addition to the Longturn community that Corbeau mentioned there is a (maybe smaller) community here on this forum. I love...
by Dino the Dinosore
Sun May 17, 2026 9:43 pm
Forum: Rulesets and modpacks
Topic: More (probably) silly questions
Replies: 18
Views: 21923

Re: More (probably) silly questions

I investigated some more about changing the ui name for actions, and yes there are bugs, but I don't think they can be fixed. The help in supplied actions.ruleset files says - What each action should be called when showing them to the player. Using the "pillage" -> "raze" example...
by Dino the Dinosore
Thu May 14, 2026 3:59 am
Forum: Rulesets and modpacks
Topic: More (probably) silly questions
Replies: 18
Views: 21923

Re: More (probably) silly questions

Oops, that code example is for version 3.3, the version for 3.2 is

Code: Select all

ui_name_pillage = "Raze%s"
I think the fact that it only partially works could be a bug.
by Dino the Dinosore
Thu May 14, 2026 3:17 am
Forum: Rulesets and modpacks
Topic: More (probably) silly questions
Replies: 18
Views: 21923

Re: More (probably) silly questions

- Is there any way to replace the term "pillage" with "raze"?
I thought adding this in actions.ruleset would do it, but it doesn't replace every occurrence of the term "Pillage".

Code: Select all

[action_pillage]
action="Pillage"
ui_name=_("Raze%s")
by Dino the Dinosore
Fri May 01, 2026 2:42 am
Forum: Gameplay
Topic: How does land barbarians work?
Replies: 3
Views: 24436

Re: How does land barbarians work?

The code that controls barbarian spawning is in the routine try_summon_barbarians() in file server/barbarian.c - it does both land and sea barbarians. The code comments say - The barbarians are summoned at a randomly chosen place if: 1. It's not closer than MIN_UNREST_DIST and not further than MAX_U...
by Dino the Dinosore
Fri May 01, 2026 2:15 am
Forum: Gameplay
Topic: Game strategies: peaceful vs. aggressive and getting (un)lucky with your neighbours
Replies: 7
Views: 118396

Re: Game strategies: peaceful vs. aggressive and getting (un)lucky with your neighbours

I like having that initial ambiguity of not knowing whether to go peaceful or aggressive - it makes the early game more interesting. One way to improve the initial scouting and info gathering is to have more Explorers as start units - the default ruleset gives one but you'd better not lose it to a b...
by Dino the Dinosore
Fri May 01, 2026 2:05 am
Forum: Contribution
Topic: What Features Should Be Prioritized in Freeciv Next Release?
Replies: 1
Views: 7148

Re: What Features Should Be Prioritized in Freeciv Next Release?

Since I play single-player I would like to see improvements in the AI.
by Dino the Dinosore
Thu Feb 05, 2026 12:50 am
Forum: Single player
Topic: Useless bombers?
Replies: 16
Views: 168039

Re: Useless bombers?

Which ruleset are you using? In the default civ2civ3 ruleset, there's lines in actions.ruleset - attack_blocked_by = "Collect Ransom", "Capture Units", "Bombard", "Explode Nuclear", "Nuke City", "Nuke Units" which prevent a unit from attack...
by Dino the Dinosore
Sat Jan 31, 2026 12:35 am
Forum: Rulesets and modpacks
Topic: brewery
Replies: 3
Views: 66963

Re: brewery

Thanks, that was it. Had a hard time finding it because the granularity ruleset is in ../data/ but doesn't get installed by meson. Which is correct because granularity isn't meant for prime time. Which means adding the .png image to granularity isn't worthwhile, that would mean adding "b.brewer...