Search found 43 matches

by Dino the Dinosore
Fri Dec 28, 2018 12:17 am
Forum: Rulesets and modpacks
Topic: mixing ruleset features? (specifically: civ2civ3 with variable city radius)
Replies: 10
Views: 987

Re: mixing ruleset features? (specifically: civ2civ3 with variable city radius)

Animal sprites are a problem for custom rulesets, the files that control them are not in the same directory as the custom ruleset stuff. Which is why I forgot to include them earlier. (I'm using amplio2, hope you are also.) You need a new "amplio2.tilespec" in the directory ".../share...
by Dino the Dinosore
Sat Dec 22, 2018 3:24 am
Forum: Rulesets and modpacks
Topic: Question: Fort changes tile ownership
Replies: 3
Views: 395

Re: Question: Fort changes tile ownership

Could be that the code is treating the value as unsigned, which makes it effectively 255. I heard that something similar was responsible for Ghandi becoming so murderous. Maybe try 0?
by Dino the Dinosore
Fri Dec 21, 2018 3:50 am
Forum: Rulesets and modpacks
Topic: wild animals disappear
Replies: 5
Views: 459

Re: wild animals disappear

Not sure I fully understand how ranges work, but I believe you. Tested

Code: Select all

"Nation", "Animal Kingdom", "Player", FALSE
and it appears to work OK. Thanks.
by Dino the Dinosore
Fri Dec 21, 2018 2:24 am
Forum: Rulesets and modpacks
Topic: wild animals disappear
Replies: 5
Views: 459

Re: wild animals disappear

It doesn't like range "Local". Have now verified what works is

Code: Select all

 "Nation", "Animal Kingdom", "World", FALSE
by Dino the Dinosore
Fri Dec 21, 2018 1:23 am
Forum: Wishlist
Topic: Lua scripts - unit's veteran level
Replies: 2
Views: 315

Lua scripts - unit's veteran level

You can assign a unit's veteran_level when creating a unit with edit.create_unit(), but there's no way to find out a unit's veteran_level or changing it. There should be a "unit.veteran_level" & "edit.unit_veteran_level()".
by Dino the Dinosore
Fri Dec 21, 2018 1:15 am
Forum: Rulesets and modpacks
Topic: wild animals disappear
Replies: 5
Views: 459

Re: wild animals disappear

Thanx - I missed that Retire_Pct effect.
by Dino the Dinosore
Thu Dec 20, 2018 5:14 am
Forum: Rulesets and modpacks
Topic: wild animals disappear
Replies: 5
Views: 459

wild animals disappear

I'm playing with the new wild animal feature and found they all disappear pretty quickly after the game starts. Not what I want, and I expect most folks would agree they should stick around until they're killed, since, unlike human pirates and barbarians, animals can survive and reproduce in their n...
by Dino the Dinosore
Thu Dec 20, 2018 4:24 am
Forum: Rulesets and modpacks
Topic: mixing ruleset features? (specifically: civ2civ3 with variable city radius)
Replies: 10
Views: 987

Re: mixing ruleset features? (specifically: civ2civ3 with variable city radius)

I have been working on a custom ruleset based mostly on the experimental ruleset with some things from the civ2civ3 ruleset, including the variable city radius and new unit class "Big Land". Also has wild animals, plague, disasters, culture victory and my own tweaks. It's still a work in p...
by Dino the Dinosore
Tue Oct 16, 2018 2:21 am
Forum: Wishlist
Topic: save the help window size
Replies: 1
Views: 262

save the help window size

When you re-size the city display screen, the GUI remembers the new size and re-uses it when you re-open it. I'd like the help browser window to do the same.
by Dino the Dinosore
Tue Oct 16, 2018 2:19 am
Forum: Wishlist
Topic: show culture points
Replies: 1
Views: 277

show culture points

Playing with rulesets that implement culture points and culture victory enabled, I don't see any way to find out any nation's number of cultural points. Except the demographics screen will tell you who is #1 in culture and their number of cultural points. I think the Nations -> Intelligence -> Repor...