Search found 238 matches

by Dino the Dinosore
Thu Jul 09, 2026 3:13 am
Forum: Tech support
Topic: Possible forum bug
Replies: 5
Views: 21843

Re: Possible forum bug

I also noticed this problem, also affecting the bug tracking system (which I think is also on the same host). Seems to be better now. :D
by Dino the Dinosore
Thu Jul 09, 2026 3:05 am
Forum: Rulesets and modpacks
Topic: Is it possible to make a civ 4 ruleset?
Replies: 2
Views: 21619

Re: Is it possible to make a civ 4 ruleset?

Making an improvement is easy, just have to program the improvement to increase commerce depending on how many turns it has been in the game. The Counter types in game.ruleset can help with this. It's not well documented and there's no examples in the supplied rulesets. Also requires having somethi...
by Dino the Dinosore
Thu Jul 09, 2026 2:51 am
Forum: Rulesets and modpacks
Topic: [Tutorial] The Lava Redemption – Active Volcanic Systems Script
Replies: 4
Views: 821

Re: [Tutorial] The Lava Redemption – Active Volcanic Systems Script

Played some more with this and could not get the hex volcanoes_tileset to work. It never shows up in the options dialog, not sure why. More minor differences: - I have the road_time=6 for volcanoes same as for mountains. - I only allow roads to be built on volcanoes, no rails or maglevs. - I have th...
by Dino the Dinosore
Tue Jul 07, 2026 4:24 am
Forum: Rulesets and modpacks
Topic: [Tutorial] The Lava Redemption – Active Volcanic Systems Script
Replies: 4
Views: 821

Re: [Tutorial] The Lava Redemption – Active Volcanic Systems Script

This is awesome, thanks. I also did an implementation of volcanoes and eruptions in my dino3 ruleset https://forum.freeciv.org/f/viewtopic.php?t=91837&start=30 Mine is much simpler - I do a similar thing in the script.lua to place the volcanoes after the map_generated signal, but I don't have na...
by Dino the Dinosore
Thu Jun 18, 2026 3:27 am
Forum: Tech support
Topic: freeciv-gtk4 on MacOS 26
Replies: 1
Views: 1051

Re: freeciv-gtk4 on MacOS 26

I'm on a much older Mac (11.7) and building with MacPorts because homebrew doesn't support Macs that old. I have found gtk4 client very buggy - when it first comes up the menubar doesn't work, have to change to another app and change back to get it to work. It also prints out tons of warnings. I sus...
by Dino the Dinosore
Thu Jun 18, 2026 3:10 am
Forum: Rulesets and modpacks
Topic: Using improvements to make other improvements obsolete
Replies: 10
Views: 24804

Re: Using improvements to make other improvements obsolete

I haven't been able to figure out how to actually open a ticket. I don't think the freeciv bug tracker likes my browser.
You need to have an account and be logged in. Then you should see a "New issue" clickable link in the upper right.
by Dino the Dinosore
Thu Jun 18, 2026 3:01 am
Forum: Rulesets and modpacks
Topic: Using improvements to make other improvements obsolete
Replies: 10
Views: 24804

Re: Using improvements to make other improvements obsolete

Dino the Dinosore wrote: ↑Thu Jun 11, 2026 4:36 pm Since you can't build Barracks II without having Gunpowder, isn't that redundant? Even when you cannot build Barracks II by yourself, you may conquer a city with one. I hadn't considered the possibility of capturing a city with a newer Barracks tha...
by Dino the Dinosore
Thu Jun 11, 2026 8:36 pm
Forum: Rulesets and modpacks
Topic: Using improvements to make other improvements obsolete
Replies: 10
Views: 24804

Re: Using improvements to make other improvements obsolete

Also, annoyingly, the tech-tree skein generator for the Research tab apparently doesn't distinguish between positive and negative tech requirements, so City Walls appear on the tech tree under both Masonry and Construction, with no indication that the latter makes it so you can't build them. and li...
by Dino the Dinosore
Thu Jun 11, 2026 8:20 pm
Forum: Freeciv-web
Topic: A few thoughts on Dragoon/Caravel
Replies: 2
Views: 21628

Re: A few thoughts on Dragoon/Caravel

Agree capturing is cool - I have that in one of my custom rulesets. Also like the Founder unit. I have that in both of my custom rulesets, and think it would be a good idea to incorporate that in the official supplied civ2civ3 ruleset, and/or the sandbox ruleset. "your first city has to be in a...
by Dino the Dinosore
Sat May 30, 2026 2:32 am
Forum: General discussion
Topic: Demographics report, population ranking question
Replies: 1
Views: 3908

Demographics report, population ranking question

I have 1 city size 6, and the Japanese (who have shared vision with me) have 4 cities sized 3,2,1,1 (total 7). When I do the demographics report it shows me as #1 in population, which seems wrong. Digging into the code, it's because of this code in common/city.c /************************************...