Search found 171 matches

by Dino the Dinosore
Fri Dec 10, 2021 10:16 pm
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset - WORK IN PROGRESS
Replies: 50
Views: 355280

Re: "Simulation" ruleset - WORK IN PROGRESS

Thanks, this is good to know. I updated the wiki page about Requirements so this is now documented. Agree it would be nice to have something better, maybe it's worth filing an enhancement request? How about a new requirement "MaxCombatUnitsOnTile", which is same as "MaxUnitsOnTile&quo...
by Dino the Dinosore
Thu Dec 09, 2021 2:34 am
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset - WORK IN PROGRESS
Replies: 50
Views: 355280

Re: "Simulation" ruleset - WORK IN PROGRESS

Turning this thread back to the original topic of Simulation ruleset - I've been looking into the details of the stack defense penalty implementation in effects.ruleset, and have a question about the "MaxUnitsOnTile" req. I assume that air units with the "DoesntOccupyTile" unit c...
by Dino the Dinosore
Sun Dec 05, 2021 4:35 am
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset - WORK IN PROGRESS
Replies: 50
Views: 355280

Re: "Simulation" ruleset - WORK IN PROGRESS

That discussion was in this thread http://forum.freeciv.org/f/viewtopic.php?f=11&t=91837 I have just noticed one problem with the canals.zip attachment I posted earlier - the effect I added in effects.ruleset won't do what I intended. What I wanted was to give naval units in a canal a defense pe...
by Dino the Dinosore
Sun Dec 05, 2021 4:17 am
Forum: Gameplay
Topic: build settlers only if city size is big enough?
Replies: 9
Views: 12415

Re: build settlers only if city size is big enough?

The longturn ruleset changes the pop_cost to 2, which prevents cities with size <2 from making Settlers. This way, the number of tiles worked in the original city are reduced by 2, equal to the number of tiles worked in a newly founded city. This also discourages infinite city sprawl strategy. If a ...
by Dino the Dinosore
Sun Nov 21, 2021 12:40 am
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset - WORK IN PROGRESS
Replies: 50
Views: 355280

Re: "Simulation" ruleset - WORK IN PROGRESS

Here's stuff to implement canals, zipped up. In terrain.ruleset there's 2 extras - Waterways and Canals. Waterways are for early, require Engineering and can accommodate smaller sea vessels, Canals are for later, require Industrialization and can accommodate all sea vessels. My unit classes are diff...
by Dino the Dinosore
Wed Nov 17, 2021 4:16 am
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset - WORK IN PROGRESS
Replies: 50
Views: 355280

Re: "Simulation" ruleset - WORK IN PROGRESS

I'm just interested in seeing what ideas I'd like to recycle into the custom ruleset I'm working on. I particularly like the Tribal govt, the increased bombarders, the Communism Five Year Plan wonders, the reversed Sci/Tax/Lux rates, and new buildings City Hall & Port Terminal. I have figured ou...
by Dino the Dinosore
Wed Nov 17, 2021 12:58 am
Forum: Single player
Topic: AI is useless with islands
Replies: 6
Views: 10397

Re: AI is useless with islands

I think you mean 2.6.5 version. The string "...Now make it worth my letting you live, or be crushed." is in the source file .../ai/default/daidiplomacy.c and you could in theory edit it to something you like better and rebuild the app. The code fragment looks like this if (wants_ceasefire)...
by Dino the Dinosore
Sat Nov 06, 2021 3:47 am
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset - WORK IN PROGRESS
Replies: 50
Views: 355280

Re: "Simulation" ruleset - WORK IN PROGRESS

Another question - SIM26 & SIM30 have a bunch of new buildings in buildings.ruleset, where can I get the needed "buildings-large.spec"/"buildings.spec" files and the graphics files?
by Dino the Dinosore
Sat Nov 06, 2021 1:14 am
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset - WORK IN PROGRESS
Replies: 50
Views: 355280

Re: "Simulation" ruleset - WORK IN PROGRESS

Discovered that the github mentioned on the "Simulation Ruleset" wiki page also can lead you to SIM26 and SIM30 as well as SIM25. The SIM26 appears to be intended for running with Freeciv-2.6.x and SIM25 with Freeciv-2.5.x (and SIM30 with Freeciv-3.0.x). This explains the problem i reporte...
by Dino the Dinosore
Fri Oct 29, 2021 3:58 am
Forum: Multiplayer / Online gaming
Topic: Excited to Start
Replies: 9
Views: 13324

Re: Excited to Start

Its also Windows OS only.
Correction - also runs on Mac and *nix. There's installation instructions on the wiki.
https://freeciv.fandom.com/wiki/