Search found 13 matches

by nctrd
Fri Nov 23, 2018 11:38 pm
Forum: Rulesets and modpacks
Topic: Moving cities around
Replies: 1
Views: 3065

Moving cities around

I got inspired by Dracula's moving castle from Castlevania, and I wonder how would the game change if there was an option to teleport a city to a whole new location (with regular restrictions, e.g. not right next to another city and not into other nation's territory). I see that a technology, a spec...
by nctrd
Wed Apr 04, 2018 6:03 pm
Forum: Art and tilesets
Topic: Graphics bugs in Freeciv on Mac OS
Replies: 8
Views: 7728

Re: Graphics bugs in Freeciv on Mac OS

Another UPD:

Freeciv 2.5.10 (freeciv-gtk2) installed using fresh MacPorts as sudo port install freeciv-x11 runs smoothly in XQuartz, and the animations work.
The same, installed as sudo port install freeciv (freeciv-sdl) works, but the animations do not work.
by nctrd
Tue Mar 20, 2018 5:14 pm
Forum: Art and tilesets
Topic: Graphics bugs in Freeciv on Mac OS
Replies: 8
Views: 7728

Re: Graphics bugs in Freeciv on Mac OS

Dear JTN, Thanks for the idea. I've compiled the 2.6 beta with gtk 3.22, the client looks smooth and solid, feels better then gtk2. Animations work, whick is awesome! However, when I try loading a game saved by freeciv (probably) 2.5.10 (or maybe 2.5.8), the client crashes when I click "Run&quo...
by nctrd
Thu Feb 22, 2018 1:16 pm
Forum: Art and tilesets
Topic: Graphics bugs in Freeciv on Mac OS
Replies: 8
Views: 7728

Re: Graphics bugs in Freeciv on Mac OS

I've checked freeciv 2.5.8 with Qt client - it exhibits exactly the same behaviour, animations are missing.
Apparently, it is not a gtk bug.
by nctrd
Thu Feb 22, 2018 1:15 pm
Forum: Tech support
Topic: Qt GUI in MacOS Sierra
Replies: 8
Views: 6556

Re: Qt GUI in MacOS Sierra

I've managed to compile freeciv 2.5.8, with ./configure --enable-aimodules=yes --enable-client=qt --enable-shared --disable-nls --disable-sdl-mixer It works. However, the problem that initially brought me to the qt client is still present. http://forum.freeciv.org/f/viewtopic.php?f=12&t=89799&am...
by nctrd
Thu Feb 22, 2018 12:45 pm
Forum: Tech support
Topic: Qt GUI in MacOS Sierra
Replies: 8
Views: 6556

Re: Qt GUI in MacOS Sierra

Thank you. I've disabled SDL and got another error, apparently at the very final linking: CXXLD freeciv-qt clang: warning: argument unused during compilation: '-pthread' [-Wunused-command-line-argument] clang: warning: argument unused during compilation: '-pthread' [-Wunused-command-line-argument] U...
by nctrd
Wed Feb 21, 2018 10:33 pm
Forum: Tech support
Topic: Qt GUI in MacOS Sierra
Replies: 8
Views: 6556

Re: Qt GUI in MacOS Sierra

Dear cazfi, Thank you for inspiring me. The very first error in the log was, "error: Qt requires a C++11 compiler and yours does not seem to be that." I googled it, and got this: https://stackoverflow.com/questions/37897209/qt-requires-c11-support-make-error Solved by: export CXXFLAGS=-std...
by nctrd
Wed Feb 21, 2018 10:18 pm
Forum: Tech support
Topic: Qt GUI in MacOS Sierra
Replies: 8
Views: 6556

Re: Qt GUI in MacOS Sierra

Please consider the attachement.
I've grepped it for qt and QT, there are apparently many errors.
by nctrd
Tue Feb 20, 2018 11:01 pm
Forum: Tech support
Topic: Qt GUI in MacOS Sierra
Replies: 8
Views: 6556

Qt GUI in MacOS Sierra

Hi, I am trying to compile freeciv 2.5.10 from source, with Qt gui, like: ./configure --enable-aimodules=yes --enable-client=qt --enable-shared --disable-nls It stops with: > configure: error: selected client 'qt' cannot be built: Missing Qt5 development files I've got qt5 from homebrew, it is linke...
by nctrd
Fri Feb 09, 2018 12:41 pm
Forum: Art and tilesets
Topic: Graphics bugs in Freeciv on Mac OS
Replies: 8
Views: 7728

Re: Stable release 2.5.10

[moved from Announcement forum -- JTN] I'd like to report that this release still* exhibits animation issues on Mac OS Sierra, gtk 2.24.32, both homebrew and compiled-from-source versions. Namely, other then move over the map, the units wait for (unit movement animation time)*(number of steps) and ...