Search found 103 matches

by ngunjaca
Thu Sep 14, 2017 11:40 am
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 117
Views: 53710

Re: new FreeCiv mod development - NExtended

Those are actual real 3d renders (done in MODO Indie) with slight postprocessing in GIMP. Basically, everything is 3d modeled. Here is a wireframe of the port: https://2.bp.blogspot.com/-WkgSMCxMlrk/Wbpo_cJyzpI/AAAAAAAABVw/M-Zu_Irhmsw3CDzg125Yet2Fv6Xos3IagCLcBGAs/s1600/port_Wireframe.png After you m...
by ngunjaca
Thu Sep 14, 2017 8:34 am
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 117
Views: 53710

Re: new FreeCiv mod development - NExtended

Here are some new building graphics for everyone to use: Port https://2.bp.blogspot.com/-kOxdp-Zdi4c/WbZ4H3NXGqI/AAAAAAAABVc/tyEAr-kR2pk0F_IAEgrP76wvo14vNps1QCLcBGAs/s1600/port.png Garden https://4.bp.blogspot.com/-7C94zpAwAzk/WXHzVRv7vkI/AAAAAAAABQ0/l0X_GEgzQDUIgQRZQvngIo7jeY-3X5RAACLcBGAs/s1600/ga...
by ngunjaca
Tue Feb 21, 2017 10:48 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 117
Views: 53710

Re: new FreeCiv mod development - NExtended

I know Griffonspade... but when i was brainstoriming and designing the graphic I just liked the interrior to be much nicer than the exterrior version. It doesnt fit into the ancient era and is an interrior, maybe I change it later
by ngunjaca
Sat Feb 18, 2017 12:21 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 117
Views: 53710

Re: new FreeCiv mod development - NExtended

Forge
Image

and a Workshop
Image
by ngunjaca
Fri Jan 27, 2017 10:22 am
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 117
Views: 53710

Re: new FreeCiv mod development - NExtended

Water wheel building (actually a saw mill)
Image
by ngunjaca
Thu Sep 22, 2016 2:12 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 117
Views: 53710

Re: new FreeCiv mod development - NExtended

Here is the final aqueduct:
Image
by ngunjaca
Thu Sep 22, 2016 10:24 am
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 117
Views: 53710

Re: new FreeCiv mod development - NExtended

Starting a new GFX for Aqueduct building
Still Work In Progress:
Image
Some textures are done, trees to be added and work on the lightning...
by ngunjaca
Wed Sep 21, 2016 7:42 am
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 117
Views: 53710

Re: new FreeCiv mod development - NExtended

Two new graphics: The merchant quarter: https://3.bp.blogspot.com/-74F6O3-PIkc/V9SM9fTVLiI/AAAAAAAAA8U/ZJbB4UWee70UcUwP1ro3-AQtzo7jd6mbgCLcB/s1600/merchantquarter.png and the library: https://4.bp.blogspot.com/-RnS1o2S1czU/V-I5vxW8OOI/AAAAAAAAA9c/idXqZDn-R9YijKheU-Q0fe74QBmmPkKDQCLcB/s1600/library.p...
by ngunjaca
Fri Feb 12, 2016 3:45 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 117
Views: 53710

Re: new FreeCiv mod development - NExtended

And marketplace:
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and watchtower
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by ngunjaca
Fri Jan 29, 2016 2:26 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 117
Views: 53710

Re: new FreeCiv mod development - NExtended

Here is the harbour
Image