Search found 34 matches
- Wed Mar 04, 2020 12:58 pm
- Forum: Rulesets and modpacks
- Topic: Qs: Tech cost & Empire_Size_Base effect
- Replies: 4
- Views: 4871
Re: Qs: Tech cost & Empire_Size_Base effect
Maybe the factor is Tech_Cost_Factor effects or Tech Leakage. Technology cost from Freeciv 2.6 common/tech.c (with tech_cost_style = "Classic") and common/research.c: base_tech_cost * (1 + number of requirements) * (1 + number of requirements)^0.5 / 2 * Tech_Cost_Factor (effects.ruleset) *...
- Thu Oct 10, 2019 3:59 pm
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 159
- Views: 246945
Re: [2.6] Augmented ruleset modpack
I tried to implement bridges, but there is a bug. Surprisingly there was no trade income from rivers! No idea how it is related, but once I commented out these bridges, this bug vanished. If somebody want to check this issue, all images and commented code still exists. Do you define road type of &q...
- Fri Jul 12, 2019 3:32 pm
- Forum: Single player
- Topic: civ2 "key civ" science rule??
- Replies: 3
- Views: 4914
Re: civ2 "key civ" science rule??
Tech leakage is none in civ2 ruleset, so I think there is no technology cost modifier by other nations. (by the way, 1AD modifier is exist) https://github.com/freeciv/freeciv/blob/S2_6/data/civ2/game.ruleset#L450 However, in civ2civ3 and sandbox ruleset, tech leakage exists. https://github.com/freec...
- Sat Dec 22, 2018 11:18 am
- Forum: Rulesets and modpacks
- Topic: Question: Fort changes tile ownership
- Replies: 3
- Views: 4187
Re: Question: Fort changes tile ownership
Is there any other border generating something?Corbeau wrote:Allegedly, this should make fortress NOT claim tile ownership. However, it seems that it does claim it. Any idea what's going on?
I think other city is in near...
Have you tried middle clicking on the fortress and check who claimed the tile?
- Sat Dec 22, 2018 10:33 am
- Forum: Multiplayer / Online gaming
- Topic: How?
- Replies: 12
- Views: 24067
Re: How?
but if I downloaded 2.5.11, it will be the same as 2.5.10? I mean that they are compatible? i.e. on this page http://meta.freeciv.org they will be in one group? Just because the 2.6 and 2.5 are incompatible. According to FAQ , it is compatible between 2.5.10 and 2.5.11. Different minor versions sho...
- Sat Dec 22, 2018 10:07 am
- Forum: Multiplayer / Online gaming
- Topic: How?
- Replies: 12
- Views: 24067
Re: How?
and old 2.5.10 (GTK2+2 Client) have error at me. When i drag-stretch a window "connect to meta-server", the program crashes, pre-hanging and taking a lot of computer memory. in the game the same. When you try to stretch. It is fixed at Freeciv 2.5.11. http://freeciv.wikia.com/wiki/NEWS-2....
- Sat Dec 22, 2018 4:55 am
- Forum: General discussion
- Topic: Question about tech upkeep
- Replies: 2
- Views: 3835
Re: Question about tech upkeep
Base cost of technology: https://github.com/freeciv/freeciv/blob/S2_6/common/tech.c#L240 Line 232, 240 and 249 (depends on tech_cost_style in game.ruleset) If tech_cost_style is "Classic+" or "Experimental+" then base cost of technology relies on each technology's cost in techs.r...
- Wed Dec 19, 2018 1:23 pm
- Forum: Multiplayer / Online gaming
- Topic: How?
- Replies: 12
- Views: 24067
Re: How?
also, when i start the game, i have this error: You need newer dbghelp.dll in C:\Windows\System32 directory maybe, but I prefer Freeciv installed directory instead. (maybe an unnecessary worry) dbghelp.dll is contained from Debugging Tools for Windows, and Debugging Tools for Windows is contained f...
- Tue Dec 18, 2018 5:16 pm
- Forum: Rulesets and modpacks
- Topic: Ruleset mystery. Solvers welcome.
- Replies: 5
- Views: 5716
Re: Ruleset mystery. Solvers welcome.
[effect_upkeep_free_units_gold_base_despotism_funda] [effect_upkeep_free_units_gold_base_communism_monarchy] [effect_upkeep_free_units_shield_base_monarchy_communism_funda] [effect_upkeep_free_units_shield_base_anarchy_despotism] [effect_upkeep_free_units_food_base_despotism_funda] [effect_upkeep_fr...
- Wed Oct 03, 2018 12:03 pm
- Forum: Wishlist
- Topic: Unload on land use one mp
- Replies: 14
- Views: 10319
Re: Unload on land use one mp
What about ignoring this rule if unit have embark/disembark field matched with carrier class? If there are exception behavior, I think it maybe better to create new unit flag to control. //////// Still unclear for me, but whole concept of these movement fractions is unclear. Let set, we have Engine...