Search found 34 matches

by Akechi
Wed Mar 04, 2020 12:58 pm
Forum: Rulesets and modpacks
Topic: Qs: Tech cost & Empire_Size_Base effect
Replies: 4
Views: 1707

Re: Qs: Tech cost & Empire_Size_Base effect

Maybe the factor is Tech_Cost_Factor effects or Tech Leakage. Technology cost from Freeciv 2.6 common/tech.c (with tech_cost_style = "Classic") and common/research.c: base_tech_cost * (1 + number of requirements) * (1 + number of requirements)^0.5 / 2 * Tech_Cost_Factor (effects.ruleset) *...
by Akechi
Thu Oct 10, 2019 3:59 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 154
Views: 42713

Re: [2.6] Augmented ruleset modpack

I tried to implement bridges, but there is a bug. Surprisingly there was no trade income from rivers! No idea how it is related, but once I commented out these bridges, this bug vanished. If somebody want to check this issue, all images and commented code still exists. Do you define road type of &q...
by Akechi
Fri Jul 12, 2019 3:32 pm
Forum: Single player
Topic: civ2 "key civ" science rule??
Replies: 3
Views: 1652

Re: civ2 "key civ" science rule??

Tech leakage is none in civ2 ruleset, so I think there is no technology cost modifier by other nations. (by the way, 1AD modifier is exist) https://github.com/freeciv/freeciv/blob/S2_6/data/civ2/game.ruleset#L450 However, in civ2civ3 and sandbox ruleset, tech leakage exists. https://github.com/freec...
by Akechi
Sat Dec 22, 2018 11:18 am
Forum: Rulesets and modpacks
Topic: Question: Fort changes tile ownership
Replies: 3
Views: 1503

Re: Question: Fort changes tile ownership

Corbeau wrote:Allegedly, this should make fortress NOT claim tile ownership. However, it seems that it does claim it. Any idea what's going on?
Is there any other border generating something?
I think other city is in near...
Have you tried middle clicking on the fortress and check who claimed the tile?
by Akechi
Sat Dec 22, 2018 10:33 am
Forum: Multiplayer / Online gaming
Topic: How?
Replies: 12
Views: 5615

Re: How?

but if I downloaded 2.5.11, it will be the same as 2.5.10? I mean that they are compatible? i.e. on this page http://meta.freeciv.org they will be in one group? Just because the 2.6 and 2.5 are incompatible. According to FAQ , it is compatible between 2.5.10 and 2.5.11. Different minor versions sho...
by Akechi
Sat Dec 22, 2018 10:07 am
Forum: Multiplayer / Online gaming
Topic: How?
Replies: 12
Views: 5615

Re: How?

and old 2.5.10 (GTK2+2 Client) have error at me. When i drag-stretch a window "connect to meta-server", the program crashes, pre-hanging and taking a lot of computer memory. in the game the same. When you try to stretch. It is fixed at Freeciv 2.5.11. http://freeciv.wikia.com/wiki/NEWS-2....
by Akechi
Sat Dec 22, 2018 4:55 am
Forum: General discussion
Topic: Question about tech upkeep
Replies: 2
Views: 1567

Re: Question about tech upkeep

Base cost of technology: https://github.com/freeciv/freeciv/blob/S2_6/common/tech.c#L240 Line 232, 240 and 249 (depends on tech_cost_style in game.ruleset) If tech_cost_style is "Classic+" or "Experimental+" then base cost of technology relies on each technology's cost in techs.r...
by Akechi
Wed Dec 19, 2018 1:23 pm
Forum: Multiplayer / Online gaming
Topic: How?
Replies: 12
Views: 5615

Re: How?

also, when i start the game, i have this error: You need newer dbghelp.dll in C:\Windows\System32 directory maybe, but I prefer Freeciv installed directory instead. (maybe an unnecessary worry) dbghelp.dll is contained from Debugging Tools for Windows, and Debugging Tools for Windows is contained f...
by Akechi
Tue Dec 18, 2018 5:16 pm
Forum: Rulesets and modpacks
Topic: Ruleset mystery. Solvers welcome.
Replies: 5
Views: 2095

Re: Ruleset mystery. Solvers welcome.

[effect_upkeep_free_units_gold_base_despotism_funda] [effect_upkeep_free_units_gold_base_communism_monarchy] [effect_upkeep_free_units_shield_base_monarchy_communism_funda] [effect_upkeep_free_units_shield_base_anarchy_despotism] [effect_upkeep_free_units_food_base_despotism_funda] [effect_upkeep_fr...
by Akechi
Wed Oct 03, 2018 12:03 pm
Forum: Wishlist
Topic: Unload on land use one mp
Replies: 14
Views: 3746

Re: Unload on land use one mp

What about ignoring this rule if unit have embark/disembark field matched with carrier class? If there are exception behavior, I think it maybe better to create new unit flag to control. //////// Still unclear for me, but whole concept of these movement fractions is unclear. Let set, we have Engine...