Search found 662 matches

by Ignatus
Tue Jul 01, 2025 12:36 pm
Forum: Contribution
Topic: Bugs with custom road types
Replies: 2
Views: 688

Re: Bugs with custom road types

Itherefore I set -1 for food and -1 for trade Negative extra outputs are just not intended in the game, contrary to some negative effects. So everything is not guaranteed to work with them. About outputs display on map, they are by just sprites, by default with with digits from 0 to 9, and can't sh...
by Ignatus
Tue Jul 01, 2025 11:16 am
Forum: Contribution
Topic: "Build_Building" city action
Replies: 1
Views: 133

Re: "Build_Building" city action

About action enablers format change, another consideration: currently ATK_SELF actions have no target_reqs. It has been already noticed in a request about "Upgrade_Unit" action limitation: we had unit types A, B and C so that A obsoleted by B obsoleted by C but it was intended that one can...
by Ignatus
Tue Jul 01, 2025 9:38 am
Forum: Contribution
Topic: "Build_Building" city action
Replies: 1
Views: 133

"Build_Building" city action

If we are touching now non-unit-acted actions, we should think about an action of city changing production. It was one of the goals of creating AAK_* conception on the first hand: to provide several alternative requirement sets for a building. This action would be AAK_CITY, ATK_SELF, ASTK_IMPROVEMEN...
by Ignatus
Mon Jun 30, 2025 5:49 am
Forum: Contribution
Topic: v.3.3: Action "Civil_War"?
Replies: 1
Views: 561

v.3.3: Action "Civil_War"?

(Suffering from) Civil War is made action enabler controlled. RM #1094 Actor is the player potentially suffering Civil War, and the action is self targeted, so there's no way it to depend on properties of, e.g., the player who conquers their capital. Sorry, can you explain me what is the sense of t...
by Ignatus
Sun Jun 29, 2025 11:50 am
Forum: Wishlist
Topic: Gameplay city governors
Replies: 0
Views: 388

Gameplay city governors

As a feature to reduce micromanagement in late game when you have dozens of large cities, we could have city governors. That would be not just CMA that is sometimes suboptimal and is very CPU consumptive, and does not have any game-defined bonuses over manual setting - so still one wins by spending ...
by Ignatus
Thu Jun 19, 2025 4:01 pm
Forum: Single player
Topic: Why won't the AI make nukes or aircraft?
Replies: 9
Views: 6395

Re: Why won't the AI make nukes or aircraft?

Anywhere I can download or use this strong AI? I've seen a few studies and would like to try them out: https://web.stanford.edu/class/aa228/reports/2018/final51.pdf hehe as I can see all they could is playing in line with builtin Hard AI. I meant another kind of AI , it played much better, but that...
by Ignatus
Tue Jun 17, 2025 3:23 pm
Forum: Single player
Topic: Why won't the AI make nukes or aircraft?
Replies: 9
Views: 6395

Re: Why won't the AI make nukes or aircraft?

Shortly, yes, you should look for playing multiplayer, AI sucks and that won't change soon. (Well, there was an experiment with strong AI playing Freeciv, but that is not going to be supplied with the regular distribution and that was not an AI you can launch on your old laptop.) About aircraft, Fre...
by Ignatus
Sat May 24, 2025 3:11 pm
Forum: Rulesets and modpacks
Topic: Requirements and Future Tech
Replies: 4
Views: 9661

Re: Requirements and Future Tech

cazfi wrote: Fri May 23, 2025 12:19 pm Actually you should already be able to use MinTechs requirements for this effect, though it requires a bit more effort than a dedicated requirement type.
Well, it likely works if the tech tree is guaranteed to have no holes and if you first count all the techs in ruleset.
by Ignatus
Thu May 01, 2025 8:09 pm
Forum: Contribution
Topic: OSDN issue, and patches?
Replies: 4
Views: 15155

Re: OSDN issue, and patches?

For me, OSDN today shows 503 all the time. If it is wrong also for you, it is a next bug in a long sequence. Maybe we need to auto-import unclosed issues from there whenever it works?
by Ignatus
Thu May 01, 2025 12:23 pm
Forum: Art and tilesets
Topic: Rate my work
Replies: 10
Views: 17444

Re: Rate my work

Looks nice! I'd look at a tileset in this style.