Search found 489 matches
- Tue Oct 12, 2021 1:27 pm
- Forum: Contribution
- Topic: Anonymous bug reports and other tickets to osdn temporarily disabled
- Replies: 1
- Views: 101
Are there some other tools for well-keeping? E.g. enabling captcha for anons? (btw, maybe some more informative recent events list may be configured?)
Currenrly, you need to inatall rulesets and nation sets for any game we host, and tilesets for any game we play. While the number of *sets that we can install has been lifted in the novel versions, we still have to do it even if we don't want to use it out of some very scpecific cases. It also would...
- Sun Oct 03, 2021 5:16 pm
- Forum: General discussion
- Topic: Upcoming 3.0.0-beta3
- Replies: 3
- Views: 277
I'd prefer finish damage calculator and get_defender() algorithm for limited rounds before the final release, I already know the formulation just have few time to code...
- Sat Oct 02, 2021 6:39 pm
- Forum: Rulesets and modpacks
- Topic: Where, in the ruleset files, is defined whether a trade route can be established here ?
- Replies: 1
- Views: 171
The minimal trade distance is a game setting, you find it either in the "Economics" tab of game settings or at the end of game.ruleset. Diplomatic and continent-sharing aspects of trade routes are defined in game.ruleset in [trade] section. Also, there are effects "Max_Trade_Routes&qu...
^ File (and network) access are disabled for lua in Freeciv 2.6, for security reasons (there was a vulnerability at one time where anyone able to issue lua cmd's to the server could overwrite files.) I'm not sure that reading the final sav of the prior level would be worth the potential security fi...
An idea for v.3.1 data transfer, if we have no special tool for it then: just unzip level 1 final sav into level 2's luadata.txt. Actually, some way to load data from an arbitrary specfile (even better if not one per game) would be a great tool, and a really working one for this case if we could aut...
An amazing approach! I myself am not great in scenario making but it's interesting to see how far you can get with what we currently have. Yes, the lack of ability of setting the team of a player on creation is pitiful. The diplomacy control (disabling for specific nations) happens on ruleset level,...
I wish Freeciv could be played with a plot of a sequence of maps, like we see in Wesnoth campaigns. Surely, Wesnoth has been originally designed for it and Freeciv for a different things, but most of the basic tools for doing it (and with simultaneous multiplayer!) we do have, except one: the server...