Search found 436 matches

by Ignatus
Sun Jan 24, 2021 9:10 pm
Forum: General discussion
Topic: large game
Replies: 3
Views: 22

Re: large game

Look at the switch over those settings. It defines which of them will actually have an effect: thousands tiles of the map (that you are likely setting), thousands tiles per player or tiles X*Y. Me it tells at 2048 fields: Requested size of 2048 is too big for this topology. Actually, as I look into ...
by Ignatus
Sun Jan 24, 2021 6:06 pm
Forum: General discussion
Topic: large game
Replies: 3
Views: 22

Re: large game

What specifically do you give it that it does not accept? The allowed values of map size variables in client input form seem pretty big...
by Ignatus
Wed Jan 20, 2021 6:06 pm
Forum: Single player
Topic: Very long calculation of the turn
Replies: 7
Views: 133

Re: Very long calculation of the turn

Kas Narayda wrote:How to prevent spam of cities by AI player?

Good question... I have set minimal size for trade 4 and full trade size 8, and some AIs still tried "smallpox" strategy. Well, maybe they do it because it's usually the best they can do?
by Ignatus
Tue Jan 19, 2021 3:16 pm
Forum: Single player
Topic: Very long calculation of the turn
Replies: 7
Views: 133

Re: Very long calculation of the turn

I don't know how to do benchmarks but it's spoken that most of server's tc calculation is distributing workers by tiles and finding unit shortest paths. Maybe your server prints something on stdout?
by Ignatus
Sun Jan 17, 2021 9:13 pm
Forum: General discussion
Topic: Ways of History - a Civ-like MMORTS game
Replies: 3
Views: 724

Re: Ways of History - a Civ-like MMORTS game

Things I found out when I joined the game (Int14 world): ⋅  The thing about science progress is scientific distribution between cities due to their rating within a country (or an unjoined player) by their bulbs. The bulbs a city actually contributes are multiplied on a coefficiency that ha...
by Ignatus
Fri Jan 15, 2021 3:39 pm
Forum: Single player
Topic: Scenario start nation
Replies: 2
Views: 177

Re: Scenario start nation

Possibly there is just an option in this scenario. If you won for Brasil, are you bad enough to try for England?
by Ignatus
Thu Jan 14, 2021 9:53 pm
Forum: Wishlist
Topic: Yet another suggestin of realistic unit supply
Replies: 1
Views: 83

Yet another suggestin of realistic unit supply

Probably there were other suggestions like this, but I could not recently find them, maybe they were on Discord. So, let me imagine a system where units are still supplied by food, gold and/or shields, and maybe also some other resources yet to invent, but do it in less clumsy manner with less micro...
by Ignatus
Thu Jan 14, 2021 8:51 pm
Forum: Tech support
Topic: How do I add new nations to the game?
Replies: 5
Views: 726

Re: How do I add new nations to the game?

How you agree with the maintainer. Probably you can use the guideline on wiki.
Как договоришься уж. Думаю, надо будет пользоваться руководством из викии.
https://freeciv.fandom.com/wiki/Nations
by Ignatus
Tue Jan 12, 2021 11:03 am
Forum: Wishlist
Topic: Requirements for Civilization III Ruleset
Replies: 14
Views: 7798

Re: Requirements for Civilization III Ruleset

There are two types of "mint" shields2gold buildings: Wealth and Capitalization, the former is available without any techs but has worse coefficiency. Maybe we could make "Building_Build_Cost_Pct" effect modify efficiency for mint-flagged special buildings, or make the factor a s...
by Ignatus
Tue Jan 12, 2021 10:32 am
Forum: Tech support
Topic: How do I add new nations to the game?
Replies: 5
Views: 726

Re: How do I add new nations to the game?

Contact the site current maintainer (is it wieder_fi? не знаю). Provide a <goblins>.ruleset file for each new nation, maybe he will add them.