Search found 240 matches

by Ignatus
Mon Nov 18, 2019 6:23 pm
Forum: Rulesets and modpacks
Topic: How does the treasury actually work?
Replies: 5
Views: 72

Re: How does the treasury actually work?

May happen in Mixed style: too many upkept units may be not compensated. After full ballance you are never in minus since disbanded/sold things give their upkeep back.
by Ignatus
Sun Nov 17, 2019 5:12 pm
Forum: Rulesets and modpacks
Topic: How does the treasury actually work?
Replies: 5
Views: 72

Re: How does the treasury actually work?

Yes, and you had a city with -41 balance or worse.
by Ignatus
Sat Nov 16, 2019 10:41 pm
Forum: Rulesets and modpacks
Topic: How does the treasury actually work?
Replies: 5
Views: 72

Re: How does the treasury actually work?

Whatever method, city (selected in a randomized order) gold gain is added to the treasure, then its gold upkeep is paid from it. Then for per-city or mixed style the treasure is checked to going in debt. For nation or mixed uk the check and the sellings are done after all cities are processed. So it...
by Ignatus
Thu Nov 14, 2019 6:33 pm
Forum: Art and tilesets
Topic: "Simulation" tileset available here, adjusted for (LT) Sim ruleset, Freeciv 2.5
Replies: 3
Views: 614

Veteranship up to level 18 (Amplio-like)

Here are files for veteranship levels missing in standard 48x64 tilesets (I believe levels 0...18 are enough). Just combined the eagle-star with other planks, and added separate gfx for low fuel. To include into your tileset, put into your_tileset directory and in yor_tileset.tilespec replace the li...
by Ignatus
Tue Nov 12, 2019 9:49 pm
Forum: Wishlist
Topic: Control over unit with another civ's flag
Replies: 0
Views: 33

Control over unit with another civ's flag

I propose to add two another parameters of a unit: controlling player and control mode. Originally, when a unit is created as starting or built, its nationality, visible nation and controlling player are the same; maybe we should add a flag of a "polite" unit that has no visible nationalit...
by Ignatus
Sat Nov 09, 2019 10:01 pm
Forum: Contribution
Topic: Just some my random patches
Replies: 5
Views: 1260

Re: Just some my random patches

My patches for Longturn 2.6 here: https://github.com/Ihnatus/freeciv Currently, server option "bombardment_reveal" is included that can leave some bombarded units (or even the bombarder) hidden if they are otherwise. To see the messages, turn on "Unit: Attack succeeded" and "...
by Ignatus
Sun Nov 03, 2019 7:39 pm
Forum: Wishlist
Topic: Enhance United Nations as a World Wonder
Replies: 2
Views: 523

Re: Enhance United Nations as a World Wonder

Yes, it was already suggested as a one-turn bonus for Great Wall (as it works in CivII). Some developer once likely said he'll think about it.
by Ignatus
Tue Oct 29, 2019 10:03 pm
Forum: Rulesets and modpacks
Topic: Softened killstack: defend bonus in stacks
Replies: 5
Views: 535

Re: Softened killstack: defend bonus in stacks

Wahazar wrote:1. they have mp left
2. there is place for run, including ZOC restrictions
This is approximately what v.3.0 flag "CanEscape" does with 50% probability.
by Ignatus
Sun Oct 27, 2019 10:36 pm
Forum: Wishlist
Topic: Horizontal scrolling
Replies: 2
Views: 268

Re: Horizontal scrolling

Yes! and by the wibble-wobble wheel, as I can remember, also does not scroll!