Search found 360 matches

by Ignatus
Fri Sep 18, 2020 10:06 pm
Forum: Wishlist
Topic: A more flexible translation system
Replies: 0
Views: 216

A more flexible translation system

Currently, all texts and messages in Freeciv are either translated in a .po file of the basic installation or not translated at all. The second problem is that a server always runs in its system language while players may play on it from all over the world; some things from the standard set occasion...
by Ignatus
Wed Sep 16, 2020 4:21 pm
Forum: Wishlist
Topic: Unit controllable boundary growth
Replies: 6
Views: 282

Re: Unit controllable boundary growth

Probably units just should be able to reclaim lands only if a claim source of their (or maybe sometimes allied) nation presents for the tile. We should have an option to switch this effect on only for the tiles that would be held by the source when the unit goes away, otherwise please build a base. ...
by Ignatus
Wed Sep 09, 2020 7:48 pm
Forum: Rulesets and modpacks
Topic: How to make everything bigger?
Replies: 7
Views: 6129

Re: How to make everything bigger?

Likely, you should contact "Art and tilesets" subforum to make bigger units. Freeland (big) tileset, likely, resizes only the terrains.
by Ignatus
Wed Sep 09, 2020 6:06 am
Forum: General discussion
Topic: Cosmetic bug in tech tree and in-game help browser
Replies: 4
Views: 954

Re: Cosmetic bug in tech tree and in-game help browser

As forum says, you should replace "Tech" on "Government" in the two negated reqs to get the desired effect, IDK will the governments be described correctly then, but yes, requirement negation is often improperly goes to autohelp. Be patient, we have invented it only two or three ...
by Ignatus
Tue Sep 08, 2020 5:41 pm
Forum: Wishlist
Topic: Limited city exchange
Replies: 0
Views: 1036

Limited city exchange

In Civ5, when you conquer a city from not its founder, you have an option to "liberate" it and return to its previous owner, that increases your "soft power". While reviving AIs is not that interesting, I think in multiplayer games there should be an option to allow some city tra...
by Ignatus
Mon Sep 07, 2020 9:41 pm
Forum: Wishlist
Topic: Game Enhancements Suggestions (Cummulative)
Replies: 3
Views: 674

Re: Game Enhancements Suggestions (Cummulative)

Spies: I previously suggested that a spy or diplomat be able to directly investigate a city directly from a ship. As it currently stands, the spy has to disembark from the ship onto land and can't immediately move. On the next turn the spy can move. Since my original post, as an additional thought,...
by Ignatus
Fri Sep 04, 2020 6:43 pm
Forum: General discussion
Topic: spreadsheet with basic civ2civ3 (2.6.2) data tables
Replies: 3
Views: 601

Re: spreadsheet with basic civ2civ3 (2.6.2) data tables

Thanks, great job! I hope once it will be possible to export a ruleset into CSV automatically.
by Ignatus
Mon Aug 10, 2020 11:13 am
Forum: Wishlist
Topic: bug
Replies: 2
Views: 343

Re: bug

Strange... On Linux have not seen this...
Тикет на HostedRedMine лучше создай.
by Ignatus
Wed Aug 05, 2020 7:37 pm
Forum: Wishlist
Topic: Destroy Enemy City Option
Replies: 6
Views: 5416

Re: Destroy Enemy City Option

In CivIII when you conquer city and opt to raze it, it produces some number of foreign workers (slaves), depending on its size (but smaller than it)