Search found 149 matches

by Ignatus
Tue May 21, 2019 9:24 pm
Forum: Rulesets and modpacks
Topic: Can Bombard attack NOT end movement?
Replies: 8
Views: 281

Re: Can Bombard attack NOT end movement?

Requested a callback that could give some mp back: HRM#817749.
by Ignatus
Sat May 18, 2019 7:26 pm
Forum: Wishlist
Topic: Unit experience points
Replies: 1
Views: 48

Re: Unit experience points

My own idea of measuring experience for dangerous tasks is that ruleset authors may want a fraction f of novice units participating in them acquire promotion, then an action with survival probability p should give part of the XP required for the promotion proportional to log( p )/log( f ) (since in ...
by Ignatus
Sat May 18, 2019 3:47 pm
Forum: Wishlist
Topic: Unit experience points
Replies: 1
Views: 48

Unit experience points

This idea is well known in the community but I have not found a topic dedicated to it, so: instead of random giving veteranship, make certain actions increase a counter of XP for a unit that will give a veteranship level after reaching some value. This way the veteranship comes more predictable and ...
by Ignatus
Sat May 18, 2019 2:09 pm
Forum: Wishlist
Topic: Militia units?
Replies: 1
Views: 31

Re: Militia units?

When partisans appear, it's already another player's territory. Partisans that appear are "homeless" units without built city (but it would be interesting to hang their support on the enemy, there seem to be few hardcoded rules that city and unuts share nationality!). In theory there could...
by Ignatus
Sat May 18, 2019 7:56 am
Forum: Rulesets and modpacks
Topic: Can Bombard attack NOT end movement?
Replies: 8
Views: 281

Re: Can Bombard attack NOT end movement?

Or it would not help. The server sends to the client combat info that always shows combating units within the player's sight, even if both units are invisible otherwise. At least, so it is designed in 2.6.
by Ignatus
Fri May 17, 2019 3:17 pm
Forum: Rulesets and modpacks
Topic: Can Bombard attack NOT end movement?
Replies: 8
Views: 281

Re: Can Bombard attack NOT end movement?

It's a ruleset parameter. E.g. in webperimental/game.ruleset (2.6)

Code: Select all

bombard_max_range = 3
by Ignatus
Thu May 16, 2019 7:07 pm
Forum: Rulesets and modpacks
Topic: Can Bombard attack NOT end movement?
Replies: 8
Views: 281

Re: Can Bombard attack NOT end movement?

Only close thing I can imagine - set bombardment radius to more than 1, then the attacked side would not easily see where the attacker is. But this parameter is currently set only for all bombarders in the ruleset.
by Ignatus
Wed May 15, 2019 10:40 pm
Forum: Wishlist
Topic: Three Feature Requests (Quick Hits): Diplomacy Enhancements
Replies: 3
Views: 104

Re: Three Feature Requests (Quick Hits): Diplomacy Enhancements

Well, color names can be ambiguous (some people disagree on names for colors or don't know the relatively obscure names for relatively obscure colors), especially since so many of the colors used are very hard to distinguish when there are a large number of players (I play with 50 at a time). I mea...
by Ignatus
Wed May 15, 2019 7:12 pm
Forum: Wishlist
Topic: Three Feature Requests (Quick Hits): Diplomacy Enhancements
Replies: 3
Views: 104

Re: Three Feature Requests (Quick Hits): Diplomacy Enhancements

1 - totally agree! 2 - maybe, or just write the name in the color. Well, you are supposed to remember the nation by name and know world's flags, the game is supposed to be kinda educative... Although, some of flags for nations long gone IRL are mostly pure fantasy...) 3 - displaying the actual numbe...
by Ignatus
Tue Apr 30, 2019 9:57 am
Forum: Rulesets and modpacks
Topic: Can Bombard attack NOT end movement?
Replies: 8
Views: 281

Re: Can Bombard attack NOT end movement?

Currently not, it is hardcoded in server/unithand.c. As far as I can see, you even can not give the mp back by a callback, since action_started_unit_unit is called before the bombardment, and then nobody is killed. And what's the trouble? A bombarder that bombs and runs (or bombs and bombs and bombs...