Search found 271 matches

by Ignatus
Tue Feb 11, 2020 2:59 pm
Forum: General discussion
Topic: Playing Freeciv Totally BLind
Replies: 6
Views: 112

Re: Playing Freeciv Totally BLind

Which kind of information are send via e-mail? As I can understand from https://www.freecivweb.org/game/list?v=play-by-email it's not really playing the game by email, just the players take turns and the e-mail informs you that your phase has just started. The experiments of actual playing by email...
by Ignatus
Tue Feb 11, 2020 1:37 pm
Forum: Gameplay
Topic: How to tell occupants loaded on boat/ship?
Replies: 1
Views: 42

Re: How to tell occupants loaded on boat/ship?

Usually when you click on a tile with several units you see the list and who loaded into what (if the boat is yours or allied). SDL bug?
by Ignatus
Mon Feb 10, 2020 1:07 pm
Forum: General discussion
Topic: What does Freeciv consider to be a continent?
Replies: 3
Views: 56

Re: What does Freeciv consider to be a continent?

Yes, continents are recalculated any time a tile terrain is changed between land and ocean by any means. If there is a path, the continents are same. You can know by middle-click the continent number of any tile you have ever seen, even if you have not seen it for long. Negative numbers are oceans/l...
by Ignatus
Tue Feb 04, 2020 9:37 pm
Forum: Wishlist
Topic: home city for homeless when killunhomed>0
Replies: 5
Views: 118

Re: home city for homeless when killunhomed>0

Do you happen to know if this includes testing whether a numeric setting is non-zero? For non-boolean options, it yet either does not load or returns always false. The development obstacle seems to me like just it would require some a bit more sophisticated coding to fit universals with non-boolean...
by Ignatus
Tue Feb 04, 2020 4:51 pm
Forum: Wishlist
Topic: home city for homeless when killunhomed>0
Replies: 5
Views: 118

Re: home city for homeless when killunhomed>0

However, I don't believe there is currently a means of requiring a server setting to have (or not have) some value, so it is only possible to either always allow it, or never allow it (or some more fine-grained conditions based on other things in the game), regardless of the killunhomed server sett...
by Ignatus
Wed Jan 22, 2020 5:37 am
Forum: Help wanted
Topic: Patching
Replies: 6
Views: 236

Re: Patching

Connect the files to a git repository. If you don't want to download again, there is a way to create a bare repo and copy files there, scan the internet. Then follow git manpages. You can make pull requests or send patches to HRM, see https://freeciv.fandom.com/wiki/How_to_contribute
by Ignatus
Tue Jan 21, 2020 3:48 pm
Forum: Wishlist
Topic: Tech upkeep based on population (Settled Area)
Replies: 3
Views: 1254

Re: Tech upkeep based on population (Settled Area)

It's much how Civ4 civics are upkept, just with some free/penalty pop and cities and with separate count for each civic (~government) in use.
by Ignatus
Thu Jan 16, 2020 8:11 pm
Forum: Rulesets and modpacks
Topic: Weird bombardment behaviour
Replies: 9
Views: 268

Re: Weird bombardment behaviour

The first quirk is a rumour: Battleships are able to baombard cities even without this flag. Can someone confirm this? This is just a rumour. It comes from the so-called "coastal bombardment rule": if a unit attacks a non-native tile and the defender can't exist at the attacker's tile, bo...
by Ignatus
Mon Jan 13, 2020 5:09 pm
Forum: Forum
Topic: Plusing posts?
Replies: 0
Views: 155

Plusing posts?

When I see some sane thing said in a post, it's sometimes too many tapping to post "(quote)Give starting $100 to all new players(/quote) A really good idea!". May we have some simple rating buttons, especially at Wishlist forum? So that we could thank good ideas immediately, and the develo...
by Ignatus
Fri Dec 27, 2019 6:48 pm
Forum: Rulesets and modpacks
Topic: A naval diplomat
Replies: 2
Views: 294

A naval diplomat

What about allowing at some point (e.g. Navigation,Player+MarcoPolo(GW),World) a unique naval diplomat? This is possible even in 2.5, your diplomat must be just on a native tile to act, so a ship with "Diplomat" flag will be able to bribe ships in the sea or incite ports while it is not in...