Search found 7 matches
- Sun Aug 11, 2013 8:29 pm
- Forum: Wishlist
- Topic: letsdance's wishlist!
- Replies: 2
- Views: 5191
Re: letsdance's wishlist!
2. (highest priority for me) remove the function that lets you lose a tech if your research is negative In freeciv-2.4 bug #19487 solution disables tech loss in rulesets without tech upkeep. We couldn't do more on 2.4 with ruleset format freeze in place. For 2.5 and later patch #3193 added separate...
- Sun Aug 11, 2013 8:49 am
- Forum: Wishlist
- Topic: X marks the WHAT????
- Replies: 2
- Views: 5645
Re: X marks the WHAT????
i concurr the wish concerning the (f) command for settlers and workers. not so much because it can be accidently hit, but to distinguish it from fortify. this also goes hand in hand with the wish from my wishlist to let every unit fortify. but it would be good even without my wish being coded, becau...
- Sun Aug 11, 2013 8:42 am
- Forum: General discussion
- Topic: questions concerning modding
- Replies: 3
- Views: 6612
Re: questions concerning modding
i found part of the answer to 1. in the code of tech.c. tech leakage is supposed to reduce the tech costs by the percentage of other players who already know the tech. example: if 50 % of all other players know the tech, my tech cost should be reduced by 50 %. if all other know the tech, i should ge...
- Sun Aug 11, 2013 7:54 am
- Forum: Wishlist
- Topic: letsdance's wishlist!
- Replies: 2
- Views: 5191
letsdance's wishlist!
1. change "cannot fortify" to "gets not benefit from being fortified". it's annoying to get my sentried units activated when i don't need them. 2. (highest priority for me) remove the function that lets you lose a tech if your research is negative (i just looked, that should be q...
- Sun Aug 11, 2013 7:27 am
- Forum: Wishlist
- Topic: Too many people, not enough spaces!
- Replies: 1
- Views: 3822
Re: Too many people, not enough spaces!
i second that. just printing the number to the left or right of the people, or somewhere else in the city view would also be ok.
- Sat Aug 10, 2013 8:47 pm
- Forum: General discussion
- Topic: questions concerning modding
- Replies: 3
- Views: 6612
Re: questions concerning modding
thank you for the quick reply!
- Fri Aug 09, 2013 9:30 pm
- Forum: General discussion
- Topic: questions concerning modding
- Replies: 3
- Views: 6612
questions concerning modding
hi all! thank you for recreating civ =). this is a great project. i tried to mod a few things and have a few questions, maybe you can help me. 1. in game.ruleset i set tech_leakage = 3. the help text reads: ; 3 - Technology cost is reduced depending on the number of normal ; players (human and AI) w...