Search found 15 matches
texai
What is "texai" (worked on by cazfi), how is it different and how is it used?
- Tue Feb 05, 2019 8:39 am
- Forum: Contribution
- Topic: Playing Master Report
- Replies: 0
- Views: 4485
Playing Master Report
I played around a little with the current state of the master branch (something like 3.1) and give this experience report, intended for development. I played civ2civ3 ruleset and since I was used this being lame I was pleasantly surprised to find AI activity largely improved and on a lively level. R...
- Fri Feb 01, 2019 10:49 am
- Forum: Tech support
- Topic: Compile master branch
- Replies: 9
- Views: 8530
Re: Compile master branch
My intuitive understanding of 'configure' was that all possible (compileable) client version would be marked in the result text, but this isn't so. Only the requested client type is reported with 'yes'/'no' all others with 'no'. I requested 'all' client types and QT wasn't in the results. The proble...
- Tue Jan 29, 2019 11:53 am
- Forum: Tech support
- Topic: Compile master branch
- Replies: 9
- Views: 8530
Re: Compile master branch
Great, I can compile now following your advice! - I have a few problems in understanding. After I installed the libs for GTK3, configure does not offer the GTK2 frontend any more. Has this a technical background or is it a design decision? Actually, I'm not a great friend of the GTK3 client because ...
- Mon Jan 28, 2019 9:12 am
- Forum: Tech support
- Topic: Compile master branch
- Replies: 9
- Views: 8530
Re: Compile master branch
Thanks, I realised it and run it. But I have a problem with the "sqlite3" library. Ubuntu Linux reports that a newer version is already installed (in fact I installed it). But that isn't what configure expects. Also, "libsqlite3" is an unknown package name for the system. Any help?
- Fri Jan 25, 2019 11:48 am
- Forum: Tech support
- Topic: Compile master branch
- Replies: 9
- Views: 8530
Compile master branch
Is the "master" branch in GitHub meant to be configurable and compileable? I can configure and compile release 2.6.0 but when I try configure in the master branch I receive "configure: error: cannot find install-sh, install.sh, or shtool in bootstrap "."/bootstrap". Any...
- Thu Nov 22, 2018 9:06 am
- Forum: Gameplay
- Topic: AI is totally lame
- Replies: 15
- Views: 34890
Re: AI is totally lame
I think this evaluation is justified! I have been playing this game since many years on an "occasional" pattern and I find the games have been more interesting of old. As for 2.6 I have a savegame here which, when I take over the most advanced AI player, shows they built 28 Workers for 10 ...
- Thu Nov 22, 2018 8:47 am
- Forum: Rulesets and modpacks
- Topic: AI and Rulesets
- Replies: 2
- Views: 3653
Re: AI and Rulesets
Thanks! - So can I take it that in the standard edition there is only one AI module that governs all rulesets? Cute! Another thing: are there any noteworthy alternate AI modules created and available? If yes, where are they located? If I wanted to branch off somewhere for developing in the AI module...
- Mon Nov 19, 2018 8:23 am
- Forum: Rulesets and modpacks
- Topic: AI and Rulesets
- Replies: 2
- Views: 3653
AI and Rulesets
What I haven't understood yet is what the relation is between AI modules and rulesets. One should assume that each ruleset would require somewhat different AI decisions. How is this solved in the program and are there distinct AI modules for each ruleset?
- Mon Nov 19, 2018 8:18 am
- Forum: Rulesets and modpacks
- Topic: Discussing civ2civ3 changes in 2.6
- Replies: 6
- Views: 8700
Re: Discussing civ2civ3 changes in 2.6
If you ask me, which you don't, I would advocate to abandon square tile maps altogether and restrict the game to hexagonal tiles only. The rationale is that hex-tiles enable a more natural behavior of units and avoid many of the consistency problems like jumping over land etc. Such a step would also...