Search found 29 matches
- Tue Dec 26, 2023 10:31 pm
- Forum: Rulesets and modpacks
- Topic: Some Conceptual Ideas (Are They Good?)
- Replies: 5
- Views: 2175
Re: Some Conceptual Ideas (Are They Good?)
Thanks for the answers, everybody. but problem with this is that we can't take the information back, from the player (human), once we've released it When you say that, do you mean the problem lies more on the code, as in it would be very hard to change the system? About the human player easily deali...
- Sun Dec 24, 2023 12:32 pm
- Forum: Rulesets and modpacks
- Topic: Some Conceptual Ideas (Are They Good?)
- Replies: 5
- Views: 2175
Some Conceptual Ideas (Are They Good?)
This post is more about some mechanic ideas that I've seen being suggested for different 4x games on the web, I would like to know if they are possible and, most important, interesting gameplay-wise for a game like Freeciv. Really this post is more to see the opinions around these concepts and mecha...
- Wed Jun 28, 2023 12:26 pm
- Forum: Help wanted
- Topic: Newbie Modding Questions
- Replies: 15
- Views: 13285
Re: Newbie Modding Questions
I've been taking a look at the link about the Lua resources provided by cazfi. I haven't the chance to put it into practice yet, but reading the list let me give a very rough idea of how to implement the "revolting cities" feature. If I'm not mistaken, there are no specific Lua commands to...
- Mon Jun 26, 2023 8:18 pm
- Forum: Help wanted
- Topic: Newbie Modding Questions
- Replies: 15
- Views: 13285
Re: Newbie Modding Questions
Thanks for both answers. I will take a closer look at this Lua suggestion by cazfi, from what I've seen, it could reproduce some of the effects I would like to implement (but I will need to take a closer look in order to make sure). I do think that some of the changes I would like to make couldn't b...
- Mon Jun 26, 2023 1:49 pm
- Forum: Help wanted
- Topic: Newbie Modding Questions
- Replies: 15
- Views: 13285
Re: Newbie Modding Questions
Thanks for the info. I admit my interests were more in adding new mechanics to Freeciv, for single-player experience, but I figured some of them would require a more deeper tinkering the game than what is normally allowed. For example, I would like to change some settings involving Civil War (eg, a ...
- Mon Jun 26, 2023 12:53 pm
- Forum: Help wanted
- Topic: Newbie Modding Questions
- Replies: 15
- Views: 13285
Newbie Modding Questions
As I've said in other posts, I was reading about Mp2 Dragoon and I got interested in some of its features. I also understand that Freeciv is a "modular" program, composed of both server and client. I would like to know if is it possible to run the Mp2 client using the Freeciv local server ...
- Sun Jun 04, 2023 11:58 am
- Forum: Tech support
- Topic: MpII Dragoon non-web version
- Replies: 2
- Views: 4533
Re: MpII Dragoon non-web version
Yes, I just took a deeper look into it and apparently is web-based only. Kind of a shame, given that it has a lot of interesting features I would like to play around. Do you know if there is some ruleset with similar features for the non-web version? Or if there is another forum more dedicated to th...
- Sun Jun 04, 2023 10:45 am
- Forum: Tech support
- Topic: MpII Dragoon non-web version
- Replies: 2
- Views: 4533
MpII Dragoon non-web version
Is it possible to play Freeciv using the Multiplayer II Dragoon ruleset ( https://freeciv.fandom.com/wiki/Multiplayer_II:_Dragoon,_Game_Manual ) in my local computer, as if in a non-web game? I know this game can be played on freeciv-web, but I would like to give it a try and maybe personalize some ...
- Fri Jun 02, 2023 2:06 pm
- Forum: General discussion
- Topic: MP2D Single Player
- Replies: 0
- Views: 13918
MP2D Single Player
I have just discovered the Multiplayer II Dragoon ruleset, and I would like to try it. Is it possible to play it on singleplayer games, using the downloadable software?
- Sun Jul 07, 2019 3:13 pm
- Forum: Contribution
- Topic: Help With Coding
- Replies: 2
- Views: 4277
Help With Coding
I need some help with some tweakings I trying to make in the game code; I'm pretty new on these things, so this might be very trivial questions. I've said once that I would like to implement the concept of revolting cities in the game: basically speaking, when the player or AI don't pay attention fo...