Search found 16 matches

by Eusebio Ptolomeu
Wed Nov 08, 2017 9:51 am
Forum: Contribution
Topic: Civil War Source?
Replies: 1
Views: 415

Civil War Source?

Does anybody knows where is the settings for civil war on the source code of the game, at Github?
by Eusebio Ptolomeu
Thu Nov 02, 2017 11:33 pm
Forum: Single player
Topic: How to control another player?
Replies: 5
Views: 747

Re: How to control another player?

I mean take command of another player (even if that means losing comand from the one I am playing right now)
by Eusebio Ptolomeu
Thu Nov 02, 2017 10:34 pm
Forum: Single player
Topic: How to control another player?
Replies: 5
Views: 747

How to control another player?

I know how to change the player in edit-mode, but once I try playing with it, I can't. Is there a wau to "unlock" other players for me?
by Eusebio Ptolomeu
Mon Oct 16, 2017 9:01 pm
Forum: Wishlist
Topic: Revolting cities
Replies: 5
Views: 460

Re: Revolting cities

Yes, it would be only a matter of adding this "revolutionary city" feature. Do you think I could add this editing some rulseset, or I need to edit the source code?
by Eusebio Ptolomeu
Mon Oct 16, 2017 2:57 pm
Forum: Rulesets and modpacks
Topic: 'Plague' is very confusing in the classic ruleset
Replies: 8
Views: 4357

Re: 'Plague' is very confusing in the classic ruleset

How exactly does plague work? I've enabled it in one of the rulesets, and now the game displays the plague probability in the city window, but I still don't know when a plague happens, or what effects it has in the game
by Eusebio Ptolomeu
Mon Oct 16, 2017 2:35 pm
Forum: Wishlist
Topic: Earthquake =/= Fire
Replies: 11
Views: 1414

Earthquake =/= Fire

Both earthquake and fire, if I understood the rulesets correctly, cause the demolition of a random building within a city. My point is why have 2 different disasters with the same effect? To diferentiate earthquake from fire, I think earthquake should not only destroy a random bulding, but also redu...
by Eusebio Ptolomeu
Mon Oct 16, 2017 1:34 pm
Forum: Wishlist
Topic: Revolting cities
Replies: 5
Views: 460

Re: Revolting cities

Yes, I was thinking about more than one revolt. To be fair, I just wanted more reasons to prevent an empire from growing too large, or to last forever (sooner or later, all empires will fall)
by Eusebio Ptolomeu
Mon Oct 16, 2017 9:46 am
Forum: Wishlist
Topic: Revolting cities
Replies: 5
Views: 460

Revolting cities

This is based on an idea I gave in another post, but this is a more simple version of this idea: basically, I think it would be interesting to allow cities to revolt and form another nation (aka, a new player) when they aren't managed properly. Bascially, this would happen if a city went into disord...
by Eusebio Ptolomeu
Mon Oct 16, 2017 12:36 am
Forum: Single player
Topic: The Palace and Civil War
Replies: 4
Views: 769

The Palace and Civil War

If we turn the option "rebuild palace if capital is conquered" off, do we still suffer civil war when the capital is conquered?
by Eusebio Ptolomeu
Sun Oct 15, 2017 1:21 am
Forum: Single player
Topic: Number of Players
Replies: 3
Views: 601

Re: Number of Players

Is there a way to change this limit of AIs? Editing some file, perharps, where we can allow more AIs per game?