Search found 20 matches
- Sun Jul 07, 2019 3:13 pm
- Forum: Contribution
- Topic: Help With Coding
- Replies: 2
- Views: 1866
Help With Coding
I need some help with some tweakings I trying to make in the game code; I'm pretty new on these things, so this might be very trivial questions. I've said once that I would like to implement the concept of revolting cities in the game: basically speaking, when the player or AI don't pay attention fo...
- Fri Aug 31, 2018 2:04 pm
- Forum: Wishlist
- Topic: Revolting Cities + Newborn Nations
- Replies: 4
- Views: 1948
Re: Revolting Cities + Newborn Nations
I know. I was thinking more about single-player experience here. And, also, my approach to this game might not be the same as most people: coming from Dwarf Fortress, I really like the motto "losing is fun", so this might explain why I like to add challenges like this. I admit that in Free...
- Fri Aug 31, 2018 1:01 pm
- Forum: Wishlist
- Topic: Revolting Cities + Newborn Nations
- Replies: 4
- Views: 1948
Re: Revolting Cities + Newborn Nations
Perharps we could add some challenge in taking care of cities? Ok, I admit that I'm thinking more about realism than gameplay here, but I think it would create more interesting, umpredictable matches. The idea here is once you create a large empire, with lots of cities and land, you pretty much beat...
- Fri Aug 31, 2018 11:33 am
- Forum: Wishlist
- Topic: Revolting Cities + Newborn Nations
- Replies: 4
- Views: 1948
Revolting Cities + Newborn Nations
-I've talked a little about my idea of revolting cities once. My idea would be to make cities which are in disorder for more than a certain number of turns actually revolt against the player, and gain independence. Basically, this would mean this new city would be a new nation/player/AI added to the...
- Wed Nov 08, 2017 9:51 am
- Forum: Contribution
- Topic: Civil War Source?
- Replies: 1
- Views: 1925
Civil War Source?
Does anybody knows where is the settings for civil war on the source code of the game, at Github?
- Thu Nov 02, 2017 11:33 pm
- Forum: Single player
- Topic: How to control another player?
- Replies: 5
- Views: 3964
Re: How to control another player?
I mean take command of another player (even if that means losing comand from the one I am playing right now)
- Thu Nov 02, 2017 10:34 pm
- Forum: Single player
- Topic: How to control another player?
- Replies: 5
- Views: 3964
How to control another player?
I know how to change the player in edit-mode, but once I try playing with it, I can't. Is there a wau to "unlock" other players for me?
- Mon Oct 16, 2017 9:01 pm
- Forum: Wishlist
- Topic: Revolting cities
- Replies: 5
- Views: 2111
Re: Revolting cities
Yes, it would be only a matter of adding this "revolutionary city" feature. Do you think I could add this editing some rulseset, or I need to edit the source code?
- Mon Oct 16, 2017 2:57 pm
- Forum: Rulesets and modpacks
- Topic: 'Plague' is very confusing in the classic ruleset
- Replies: 8
- Views: 6652
Re: 'Plague' is very confusing in the classic ruleset
How exactly does plague work? I've enabled it in one of the rulesets, and now the game displays the plague probability in the city window, but I still don't know when a plague happens, or what effects it has in the game
- Mon Oct 16, 2017 2:35 pm
- Forum: Wishlist
- Topic: Earthquake =/= Fire
- Replies: 11
- Views: 4764
Earthquake =/= Fire
Both earthquake and fire, if I understood the rulesets correctly, cause the demolition of a random building within a city. My point is why have 2 different disasters with the same effect? To diferentiate earthquake from fire, I think earthquake should not only destroy a random bulding, but also redu...