Sorry by not answering earlier...
So the solution would be that everbody starts with the same amount of units, in fact, they don't have to be exactly the same type, as long as they amount to the same quantity.
Search found 412 matches
- Thu Oct 11, 2018 5:23 pm
- Forum: Wishlist
- Topic: Idea about homeless units.
- Replies: 14
- Views: 12323
Re: Water!
I may be changing the initial topic a little but it is related.
I get a little frustrated when land locked lakes have salt water and I end up building a ship.
Does some kind of trick can be used to changing it to normal water?
Thanks in advance...
I get a little frustrated when land locked lakes have salt water and I end up building a ship.
Does some kind of trick can be used to changing it to normal water?
Thanks in advance...
- Mon Sep 24, 2018 3:50 pm
- Forum: Wishlist
- Topic: Idea about homeless units.
- Replies: 14
- Views: 12323
Re: Idea about homeless units.
even just for a handful of units - might imbalance things. Caedo: From what I understand in your post "...might imbalance things." in a positive way. less units = more money in the coffers, right? As you said "homeless units pay no upkeep." Is this BAD? To me, this unbalance is ...
- Sun Sep 23, 2018 6:35 am
- Forum: Wishlist
- Topic: Idea about homeless units.
- Replies: 14
- Views: 12323
Re: Idea about homeless units.
Huh? I don't get this part. Homed and Homeless units are exactly the same, as far as I can see. Or they are not?Wahazar said:
...if they are much too good, they are overpowered.
- Sat Sep 22, 2018 10:03 am
- Forum: Wishlist
- Topic: Idea about homeless units.
- Replies: 14
- Views: 12323
Re: Idea about homeless units.
The other side of the coin is that those homeless units are GOOD. 1) As they exist at the begining of a game, they don't cost anything thus saving money. 2) Workers, Explorers and Horsemen (I include them in my starts) that discovers other units are also free. 3) Homeless units have the same capacit...
- Mon Jul 16, 2018 6:11 am
- Forum: Rulesets and modpacks
- Topic: New Nation
- Replies: 18
- Views: 14263
Re: New Nation
That's what was missing!
cazfi, you hit the nail right on the head.
Now, everything is copacetic.
Thanks!
cazfi, you hit the nail right on the head.
Now, everything is copacetic.
Thanks!
- Sat Jul 14, 2018 4:30 pm
- Forum: General discussion
- Topic: Important Wonders
- Replies: 0
- Views: 4003
Important Wonders
1) What are the most important wonders for you?
2) Which wonders did you miss building but don' matter that much.
3) Which wonders do you seek, but are not important.
4) Which wonders do you ignore?
5) other...
2) Which wonders did you miss building but don' matter that much.
3) Which wonders do you seek, but are not important.
4) Which wonders do you ignore?
5) other...
- Sat Jul 14, 2018 4:21 pm
- Forum: Rulesets and modpacks
- Topic: New Nation
- Replies: 18
- Views: 14263
Re: New Nation
back to this topic:
I ran the game a-new and was trilled to see my Franks flag show in the cities. What I didn't notice was the shields -big and small- remained in the "old" Frankish format. What am I missing?
I ran the game a-new and was trilled to see my Franks flag show in the cities. What I didn't notice was the shields -big and small- remained in the "old" Frankish format. What am I missing?
- Sat Jul 14, 2018 4:10 pm
- Forum: Art and tilesets
- Topic: Crusader
- Replies: 8
- Views: 8901
Re: Crusader
I vote for horses
Sounds yummy and ads to the play.
too...XYZ wrote:Ok, I can make a crusader on horse.
Sounds yummy and ads to the play.
- Wed Jul 11, 2018 7:27 am
- Forum: Rulesets and modpacks
- Topic: New Nation
- Replies: 18
- Views: 14263
Re: New Nation
vodot: you funny little man!!!