Search found 12 matches

by ricorico94
Wed Aug 19, 2015 9:40 pm
Forum: General discussion
Topic: new features?
Replies: 11
Views: 6969

Re: new features?

Hi,

If it's not too complex (and if it's not incompatible with other versions of freeciv), I'd like trying installing the new 2.6..

br,
ricorico94
by ricorico94
Thu Aug 13, 2015 8:20 am
Forum: General discussion
Topic: new features?
Replies: 11
Views: 6969

Re: new features?

Hi,

Thanks a lot for checking.
Would it make sense that I try creating my rulesets on new versions 2.6 or even 3.0 then ?
If yes, where can I find a windows version of such new versions ? In the wikia download page, I can only see versions up to 2.5.

br,
Ricorico94
by ricorico94
Wed Aug 12, 2015 4:23 pm
Forum: General discussion
Topic: new features?
Replies: 11
Views: 6969

Re: new features?

Hi, ok, understood for the connection. I face another (big) issue: now, I can't airport units from town to town (provided I have airports in both towns, etc.). When I click on "T" to transport the unit, the select box open and I see the list of towns, but all of them have a "-" i...
by ricorico94
Mon Aug 10, 2015 8:58 pm
Forum: General discussion
Topic: new features?
Replies: 11
Views: 6969

Re: new features?

Hi, Thanks a lot for your reply: it works now, and I can have a settler on a transport building a "tunnel" on ocean. I noticed that my "ocean tunnel" is not connected to the adjacent town (town on land tile with maglev, and my "tunnel" built on ocean tile next to it): a...
by ricorico94
Thu Jul 30, 2015 3:56 pm
Forum: Rulesets and modpacks
Topic: rules for extension to ocean
Replies: 0
Views: 1988

rules for extension to ocean

Hi, I'd like to create some rules to enable cities, roads, etc. over ocean. Unfortunately, I need some help as my first attempts seem unsuccessful.. I had started another post on which I posted again today, but I'm not sure where I should post some tech support request. The other post is under gener...
by ricorico94
Thu Jul 30, 2015 10:03 am
Forum: General discussion
Topic: new features?
Replies: 11
Views: 6969

Re: new features?

Hi, I tried to modify the terrain ruleset in version 2.5 (experimental ruelset) by copying the maglev definition into a "tunnel" one that I'd like to be able to create on oceanic tiles. In this tunnel, I modified the the requirements by removing "Road", "Railroad", &quo...
by ricorico94
Thu Aug 21, 2014 8:58 am
Forum: General discussion
Topic: new features?
Replies: 11
Views: 6969

new features?

Hi, Freeciv is great (congratulations!!!) but I've always missed the features of CCTP where you could in late game add sea cities, sea roads, etc. I think it was really adding a new dimension to game: not only race to new military tech in later game, but also new strategy as you can start building e...
by ricorico94
Wed Jul 10, 2013 5:18 pm
Forum: Tech support
Topic: How to use the ingame Editor ?
Replies: 6
Views: 5054

How to use the ingame Editor ?

Hi, I tried to switch on the Editor while playing a game. I can them modify the map, add units, create cities, etc. But I can't make the "properties" button working. When I click on it, I see a list of players (it looks working). But if I click on units or cities, the lists are empty. I tr...
by ricorico94
Mon Jul 08, 2013 8:59 am
Forum: Multiplayer / Online gaming
Topic: control under Android
Replies: 4
Views: 5080

Re: control under Android

Are you playing on Freeciv-web at play.freeciv.org? Yes, indeed. Try touching the units carefully to make sure you hit it, and drag it slowly and carefully to the destination. Did this help? It takes a short while before goto of unit are activated. OK, I'll try again and let you know. The issue wit...
by ricorico94
Wed Jul 03, 2013 6:53 am
Forum: Rulesets and modpacks
Topic: sea improvements ? sea cities ?
Replies: 2
Views: 3126

sea improvements ? sea cities ?

Hi, In a commercial Civ, I could use sea improvements (fish farms,..) and even sea cities (linked by undersea tubes to land, etc..) with their own deep sea improvements and resources. I'd love to re-create such features in Freeciv, because when playing on random maps, it allows a different gameplay ...