Search found 208 matches

by wieder
Tue Oct 30, 2018 8:49 pm
Forum: Rulesets and modpacks
Topic: Corbeau's ruleset (2.5) - v1.0 released
Replies: 110
Views: 14402

Re: Corbeau's ruleset (2.5) - v1.0 released

50 cities for the upkeep alone? It's going to be a time consuming end game if it gets that far with the techs. The upkeep is very hard to understand from multiplayer balancing point of view. Yes, it's kind of nice to pay the price for getting free stuff by stealing but it also slows down the game an...
by wieder
Mon Oct 29, 2018 11:03 pm
Forum: Rulesets and modpacks
Topic: Corbeau's ruleset (2.5) - v1.0 released
Replies: 110
Views: 14402

Re: Corbeau's ruleset (2.5) - v1.0 released

LT40 and the upcoming LT46 (based on LT40) had a different take on city radius with one city having the possibility of max radius for the early game and all of the cities by around mid game. There one of the ideas with the massive city working areas was not to let the players to use all the tiles bu...
by wieder
Mon Oct 22, 2018 8:55 pm
Forum: Rulesets and modpacks
Topic: Combat_Rounds effect: to kill or to survive?
Replies: 18
Views: 647

Re: Combat_Rounds effect: to kill or to survive?

I would not allow any gained veteran levels if both units survive. Or maybe at least have a ruleset setting for controlling how close to getting killed the unit(s) need to be so that a promotion is allowed. Maybe a setting for both defender and attacked. Another thing with gaining experience is exac...
by wieder
Sun Oct 14, 2018 7:46 pm
Forum: Longturn
Topic: Ruleset complexity discussion
Replies: 17
Views: 754

Re: Ruleset complexity discussion

LT40 was a special case with all the wild ideas we implemented. The basic game even there however was still pretty much the same. In the end most changes only affect the pace of the game by allowing different ways of implementing the strategies. All this requires that quick conquers and one turn fal...
by wieder
Sun Oct 14, 2018 4:56 pm
Forum: Longturn
Topic: Ruleset complexity discussion
Replies: 17
Views: 754

Re: Ruleset complexity discussion

The games on longturn.org have been based on civ2civ3. Nowdays there are tons of changes compared to the base civ2civ3 ruleset but those changes are there for a reason. The reason is exactly making the game more enjoyable for people playing the multiplayer games. While the Freeciv engine has some is...
by wieder
Sun Sep 30, 2018 1:16 pm
Forum: Longturn
Topic: A different kind of new multiplayer game
Replies: 0
Views: 202

A different kind of new multiplayer game

A Freeciv game with 2.5 native client. Starting in about one month. http://longturn.org/game/LT42/ This one is for playing with lots of people with 23h turns and with a very different ruleset. You can find more info about the ruleset here: http://forum.freeciv.org/f/viewtopic.php?f=11&t=75385 Ne...
by wieder
Sun Aug 19, 2018 6:48 pm
Forum: Rulesets and modpacks
Topic: Changing ruleset mid-game?
Replies: 5
Views: 334

Re: Changing ruleset mid-game?

Some server settings like tech trading are saved with the save files.
by wieder
Sun Aug 12, 2018 11:53 am
Forum: Rulesets and modpacks
Topic: Bribe/Incite cost multiplier based on gov?
Replies: 3
Views: 274

Bribe/Incite cost multiplier based on gov?

Would it be possible to define multiplier that would make inciting cities or bribing units like 4x or 10x more expensive compared to other govs? For example you could incite a size 1 city (owned by someone running monarchy) and that would cost 50. However if the player owning that city would be in d...
by wieder
Sun Aug 12, 2018 11:31 am
Forum: Longturn
Topic: New game, LT45, to start in about 10 days or less
Replies: 2
Views: 204

Re: New game, LT45, to start in about 10 days or less

Right. Very true. It's too easy to forget this. LT45 will be a Freeciv 2.5 game. It will take some time to prepare everything for 2.6 so this one will be definitely 2.5 based. The upcoming LT46 may be 2.5 or 2.6 based but it's planned to start in 2-3 months and it's also more experimental ruleset wi...
by wieder
Sat Aug 11, 2018 1:10 pm
Forum: Longturn
Topic: New game, LT45, to start in about 10 days or less
Replies: 2
Views: 204

New game, LT45, to start in about 10 days or less

http://longturn.org/game/LT45/ T45 will be a team game if we can agree about the teams before the start or teamless if not. It will require native client and can't be played on web browser. And yeah, it's lots of fun to build an empire when the rest of the nations are also played by human players. 2...