Search found 215 matches

by wieder
Tue Jul 16, 2019 4:58 pm
Forum: Longturn
Topic: The signups for LT49 are open
Replies: 8
Views: 156

Re: The signups for LT49 are open

Yes. Finally we'll have once again a game where the rules are not changed after the game has started :)

And yeah, LT49 will be similar to LT47.
by wieder
Tue Jul 16, 2019 3:24 pm
Forum: Longturn
Topic: The signups for LT49 are open
Replies: 8
Views: 156

Re: The signups for LT49 are open

Looks like we have enough players for a nice two team game starting next week. You can still join this game. Joining after the start can only be done if there are idlers. We don't have idling players as huts in this game. There is actually only one hut. Join here: http://longturn.net/game/LT49/ LT49...
by wieder
Fri Jun 28, 2019 11:40 am
Forum: Longturn
Topic: Longturn.net - the home of Freeciv esports :)
Replies: 2
Views: 110

Longturn.net - the home of Freeciv esports :)

http://longturn.net/

Our community has been there for more than 18 years and one of the player rankings is about a decade old.
by wieder
Tue Jun 25, 2019 7:51 pm
Forum: Longturn
Topic: The signups for LT49 are open
Replies: 8
Views: 156

Re: The signups for LT49 are open

Yes. 2.6 is planned sooner than later. This game will be 2.5 because we want to launch one sooner than later and 2.6 can be worked out while this game is running.
by wieder
Tue Jun 25, 2019 12:27 pm
Forum: Longturn
Topic: The signups for LT49 are open
Replies: 8
Views: 156

The signups for LT49 are open

LT49 will be a Freeciv 2.5 based team game. http://longturn.net/game/LT49/ It's possibly island based and it's played with the more traditional longturn.net ruleset that's based on LT47. The ruleset will have few minor changes mostly affecting the early game. The game is planned to start mid July bu...
by wieder
Sat Mar 30, 2019 5:16 pm
Forum: Longturn
Topic: What is LongTurn - intro
Replies: 6
Views: 5097

Re: What is LongTurn - intro

The address of longturn.org has changed. It's now longturn.net and while there are "some" issues on the web site, the games are still running and new ones are planned.
by wieder
Thu Jan 17, 2019 10:01 pm
Forum: Longturn
Topic: longturn.org is now longturn.net
Replies: 0
Views: 468

longturn.org is now longturn.net

Please update your browser to use the new address.
by wieder
Tue Oct 30, 2018 8:49 pm
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset (2.5) - v1.0 released
Replies: 110
Views: 22012

Re: Corbeau's ruleset (2.5) - v1.0 released

50 cities for the upkeep alone? It's going to be a time consuming end game if it gets that far with the techs. The upkeep is very hard to understand from multiplayer balancing point of view. Yes, it's kind of nice to pay the price for getting free stuff by stealing but it also slows down the game an...
by wieder
Mon Oct 29, 2018 11:03 pm
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset (2.5) - v1.0 released
Replies: 110
Views: 22012

Re: Corbeau's ruleset (2.5) - v1.0 released

LT40 and the upcoming LT46 (based on LT40) had a different take on city radius with one city having the possibility of max radius for the early game and all of the cities by around mid game. There one of the ideas with the massive city working areas was not to let the players to use all the tiles bu...
by wieder
Mon Oct 22, 2018 8:55 pm
Forum: Rulesets and modpacks
Topic: Combat_Rounds effect: to kill or to survive?
Replies: 32
Views: 2954

Re: Combat_Rounds effect: to kill or to survive?

I would not allow any gained veteran levels if both units survive. Or maybe at least have a ruleset setting for controlling how close to getting killed the unit(s) need to be so that a promotion is allowed. Maybe a setting for both defender and attacked. Another thing with gaining experience is exac...