Search found 244 matches

by wieder
Fri Sep 25, 2020 10:58 pm
Forum: Longturn
Topic: LT55 with lt.net patches starting Oct 6th
Replies: 0
Views: 47

LT55 with lt.net patches starting Oct 6th

https://longturn.net/game/LT55/ Some of the stuff: - the default diplomatic state between the nations is peace instead of war - nuclear weapons can destroy roads, mines, city improvements... - techs can't be stolen by conquering - the chance to steal techs with units is not linked to the probability...
by wieder
Sun Aug 30, 2020 11:50 am
Forum: Community
Topic: Threats and hate rants from Lexxie (Freeciv-Web admin)
Replies: 6
Views: 1160

Threats and hate rants from Lexxie (Freeciv-Web admin)

I have received the following private rant from Lexxie. This consists of 58 messages sent me me through Discord. The last time I have responded to Lexxie in private messages was in March 17th 2019 when I responded how in future I will respond in public and will also move the future messages in publi...
by wieder
Tue Aug 25, 2020 11:43 am
Forum: Longturn
Topic: Hal Saflieni Hypogeum (small wonder)
Replies: 0
Views: 674

Hal Saflieni Hypogeum (small wonder)

We have been introducing some adjustments to the game and Ħal Saflieni Hypogeum is the longturn.net view on the extremely early and quickly obsoleting small wonders. This is from the in-game help: Ħal Saflieni Hypogeum is thought to have been a sanctuary and necropolis. \ It pre-dates bronze age and...
by wieder
Mon Aug 24, 2020 10:13 pm
Forum: Longturn
Topic: LT55 with lt.net specific patches for multiplayer
Replies: 0
Views: 557

LT55 with lt.net specific patches for multiplayer

The second LTT (Longturn Traditional) game for Freeciv 2.6. For this game we are going to use the cool patches people have been contributing to the project. LT55 will be teamless and one option for the map is 30% land and 70% water with one huge continent. The start date is in September depending on...
by wieder
Fri Aug 07, 2020 12:11 pm
Forum: Longturn
Topic: Longturn.net ruleset features for traditional games
Replies: 0
Views: 563

Longturn.net ruleset features for traditional games

Here is a link for the latest game with the LTT ruleset: http://longturn.net/game/LT55/ Here are some of the features and changes we have for the multiplayer games. This post doesn't list all the features for the LTT (Long Turn Traditional) ruleset but instead the highlights and some of the new feat...
by wieder
Fri Jul 31, 2020 12:22 pm
Forum: Longturn
Topic: Longturn Traditional / LT55
Replies: 0
Views: 568

Longturn Traditional / LT55

We have new games starting roughly in one month. LT55 is the second LTT (Longturn Traditional) game for Freeciv 2.6. For this game we are going to use the cool patches people have been contributing to the project. LT55 will be teamless and one option for the map is 30% land and 70% water with one hu...
by wieder
Tue Jul 14, 2020 9:57 pm
Forum: Community
Topic: [RANT] MP* rulesets are BORING!
Replies: 20
Views: 10984

Re: [RANT] MP* rulesets are BORING!

Well yeah. Then again isn't it a good idea to mention the best of the MP rulesets? After all MP3 is not trying to be something it's not and it's a great race through the familiar route.
by wieder
Mon Jul 13, 2020 4:28 pm
Forum: Community
Topic: [RANT] MP* rulesets are BORING!
Replies: 20
Views: 10984

Re: [RANT] MP* rulesets are BORING!

We now have the Multiplayer 3 ruleset at longturn.net and it's kind of based on multiplayer. There is rapture and it's tuned for roughly 90 turn games with a very specialized route for the victory. Much like it should be on a game with rapture. LT53 is being played with this 2.6 based ruleset. There...
by wieder
Mon May 18, 2020 3:32 pm
Forum: Longturn
Topic: War begins!
Replies: 0
Views: 1561

War begins!

We have a new game about to start soon. The exact date is not yet decided but LT53, longturn's second Freeciv 2.6 based game, is going to start in about a week and the signups may be closed few days before the start. https://longturn.net/game/LT53/ This game is more about building your civilization ...
by wieder
Thu Apr 09, 2020 6:02 pm
Forum: Longturn
Topic: Fuel for submarines in LT50
Replies: 10
Views: 2660

Re: Fuel for submarines in LT50

We have been playing with submarines using fuel on LT50 (2.5 game) for some time now and it looks like this stuff is working almost perfectly or perfectly. I haven't seen a single real issue with the subs. The only issues have been few times with slow goto (1-2 sec delay) and the need to control the...