Search found 121 matches
- Sun Jul 02, 2023 5:54 pm
- Forum: Rulesets and modpacks
- Topic: A trireme can now be upgraded to … whatever it can be upgraded to ?
- Replies: 3
- Views: 7026
Re: A trireme can now be upgraded to … whatever it can be upgraded to ?
Oh, btw, civ2civ3 author bard has made a new ruleset civ2civ3_earth. It's sort of more experimental, but also advanced, version of civ2civ3, and available only as a custom modpack. The latest version of that has not yet been available in the modpack installer, as there's a bug in all released freec...
- Sun Jul 02, 2023 5:40 pm
- Forum: Rulesets and modpacks
- Topic: Civ2Civ3 Feedback/Discussion?
- Replies: 3
- Views: 8690
Re: Civ2Civ3 Feedback/Discussion?
Thank you for the comments. I created this civ2civ3 ruleset (the first versions more than 10 years ago), but I must say that I have not made patches to this official version for some time, and I had no plans to change it in the future. Now that the ruleset is the defaut one, I do not feel entitled t...
- Wed Jul 14, 2021 12:35 am
- Forum: Rulesets and modpacks
- Topic: Question for you who copy sandbox
- Replies: 5
- Views: 5683
Re: Question for you who copy sandbox
Most of the ideas working well for single player setup wouldn't work for a multiplayer game. Partisans is a a good example of this. Very nice for a single player game but not that good for a multiplayer setup where the players try to find loopholes. I agree about the differences between single and ...
- Mon Jul 05, 2021 2:53 am
- Forum: Wishlist
- Topic: Obligatory hard action requirements you want dropped
- Replies: 9
- Views: 10904
Re: Obligatory hard action requirements you want dropped
Yes, we don't have a way to test such a thing with our current enabler system. All you can do is put unit type or class in actor_reqs and filter its native terrains by target_reqs (e.g. "TerrainClass", "Local", "Land", TRUE; "TerrainType", "Mountains&quo...
- Sun Jul 04, 2021 6:01 pm
- Forum: Wishlist
- Topic: Obligatory hard action requirements you want dropped
- Replies: 9
- Views: 10904
Re: Obligatory hard action requirements you want dropped
I'm testing action enablers in v3.0, and I'm loving the new possibility to fine tune the attack and bombard actions, but there is something I'm being unable to implement: Is it possible to make units that can bombard non-native terrain, but they can not attack it? For example, a ship (native to ocea...
- Sun Jul 04, 2021 5:50 pm
- Forum: Rulesets and modpacks
- Topic: Question for you who copy sandbox
- Replies: 5
- Views: 5683
Re: Question for you who copy sandbox
In my case, I like to check sandbox to see examples of how to implement new features, no matter if they fit civ2civ3 style/balance or not. If the implementation seems balanced for civ2civ3, I like to try to import it for my own version of the ruleset. If not, I still try to see if I could use some o...
- Wed Jun 02, 2021 11:31 pm
- Forum: Help wanted
- Topic: Wanted: Hard action requirements that could be made obligatory
- Replies: 4
- Views: 12286
Re: Wanted: Hard action requirements that could be made obligatory
Even when you prefer doing the update manually (for better formatted ruleset, preserving your comments etc), you may do parallel update with freeciv-ruleup, so you can check, for reference, how it updated certain part of the ruleset. Nice feature, I didn't know that ruledit tool was able to automat...
- Fri May 21, 2021 1:00 am
- Forum: Help wanted
- Topic: Wanted: Hard action requirements that could be made obligatory
- Replies: 4
- Views: 12286
Re: Wanted: Hard action requirements that could be made obligatory
Every time I start modding a new version of freeciv, I read the whole topic "Changes in what a 3.x ruleset can do", and the wiki "How to update a ruleset from 3.x to 3.y". They are very useful. I recently ported my custom ruleset from 2.6 to 3.0 and the guide works like a charm. ...
- Wed Apr 21, 2021 12:54 am
- Forum: Rulesets and modpacks
- Topic: Multi-shot Diplomats/Explorers in civ2civ3 considered harmful
- Replies: 8
- Views: 8407
Re: Multi-shot Diplomats/Explorers in civ2civ3 considered harmful
Ah, ok, thanks. Then I suppose no further changes needed for v3.0. My comments were also ment about possibilities for future versions (either 3.1, or "earth" submod). I still don't know if people (and developers) want me to keep introducing changes to civ2civ3 ruleset now that is going to ...
- Tue Apr 20, 2021 2:01 pm
- Forum: Rulesets and modpacks
- Topic: Multi-shot Diplomats/Explorers in civ2civ3 considered harmful
- Replies: 8
- Views: 8407
Re: Multi-shot Diplomats/Explorers in civ2civ3 considered harmful
After thinking about it, your 4 suggestions looks to me like the best alternatives too. But I can't find a combination that I fully like. 1) Change the reward for Marco Polo's Embassy to something that you might want. Sticking with the Trade theme, maybe give the city that build it double (or triple...