Search found 98 matches

by bard
Tue Jul 24, 2018 2:15 am
Forum: Art and tilesets
Topic: Art wanted for showcasing game engine features (2.6+)
Replies: 59
Views: 18694

Re: Art wanted for showcasing game engine features (2.6+)

Ok, my mistake. It seems to work as you say. Given all of which, I'm curious how your tests turned out... I think my misunderstanding while testing was caused by animals being able to kill units in surrounding tiles out of their home terrains. When I placed an explorer in desert near a snake and it ...
by bard
Mon Jul 23, 2018 9:52 pm
Forum: Rulesets and modpacks
Topic: Earth scenario and civ2civ3 ruleset
Replies: 16
Views: 16694

Re: Earth scenario and civ2civ3 ruleset

New features in v2.6: - Disabled Tech Leakage: technologies cost the same even if already discovered by other nations, and Embassies no longer affect the research costs. Tech cost factor reduced from x3 to x2. - When you get a new tech by treaty, conquest, or diplomatic mission, half of its cost is ...
by bard
Mon Jul 23, 2018 9:49 pm
Forum: Rulesets and modpacks
Topic: Earth scenario and civ2civ3 ruleset
Replies: 16
Views: 16694

Re: Earth scenario and civ2civ3 ruleset (new v2.5)

I'm glad we see it in a similar way. Thanks for the comment. I have not updated the rules for v2.5 in a long time, but there are many new features in my latests version for v2.6, available in the modpack installer tool, as civ2civ3_earth. Also available in the link of my signature. If you have other...
by bard
Mon Jul 23, 2018 9:40 pm
Forum: Art and tilesets
Topic: Art wanted for showcasing game engine features (2.6+)
Replies: 59
Views: 18694

Re: Art wanted for showcasing game engine features (2.6+)

Finished all the animals+plus storm! :D Hope you all like them! I do like them, good job XYZ! I'm afraid it is true, but civ2civ3_earth believes it is not, which I hadn't spotted. Oh, dear.. Thanks for pointing the possible error. As I understand it, the first animal in the list is the only one tha...
by bard
Tue Jul 17, 2018 11:34 pm
Forum: Art and tilesets
Topic: Art wanted for showcasing game engine features (2.6+)
Replies: 59
Views: 18694

Re: Art wanted for showcasing game engine features (2.6+)

bard beat me to it, but here's a kraken I made from a Wikimedia Commons image. Your kraken looks good too. But be careful with Wikimedia Commons images because many of them have Creative Commons licenses that are not compatible with GPL2 of freeciv. As far as I know, the only allowed images are tho...
by bard
Sat Jul 14, 2018 12:48 am
Forum: Art and tilesets
Topic: Art wanted for showcasing game engine features (2.6+)
Replies: 59
Views: 18694

Re: Art wanted for showcasing game engine features (2.6+)

@XYZ: The trident version of the bear looks great, and I guess the squid will do its job. I have made a kraken for amplio and chess tilesets. It will be available in my next version of civ2civ3_earth modpack, but I'd like to share it here until then. I used CC0 image by Mysticsartdesign: https://pix...
by bard
Sat Jul 14, 2018 12:22 am
Forum: Art and tilesets
Topic: Crusader
Replies: 8
Views: 402

Re: Crusader

I'd vote for horses, because they have 2 move points in civ2 rules, and they are obsolete by Dragons.
by bard
Sun Jul 08, 2018 9:08 pm
Forum: Art and tilesets
Topic: Art wanted for showcasing game engine features (2.6+)
Replies: 59
Views: 18694

Re: Art wanted for showcasing game engine features (2.6+)

My own edition of these four sprites to make them look better, by messing with the transparency of the borders. freecolstuff.png Thoughts? Sorry the late answer, I have been away for some time. I have tested your "freecolstuff" on game, and your version looks like a clear improvement to m...
by bard
Sat Dec 23, 2017 11:27 pm
Forum: Art and tilesets
Topic: Art wanted for showcasing game engine features (2.6+)
Replies: 59
Views: 18694

Re: Art wanted for showcasing game engine features (2.6+)

Okay, the real thing for Amplio(2) is apparently the third row with shadows created by Gimp as explained in an earlier post with special credits to SilviaP for three animals. The storm in column 10 is no animal, you need it for your own ruleset, and adding it to Amplio(2) would not really help you....
by bard
Sat Dec 23, 2017 10:38 pm
Forum: Rulesets and modpacks
Topic: Discussing civ2civ3 changes in 2.6
Replies: 4
Views: 1418

Re: Discussing civ2civ3 changes in 2.6

I personally do not like the current implementation of movement on rivers either, and I'm glad to hear alternatives. I have not worked on civ2civ3 since the release of v2.6, but I would like to work on it again before the release of v3.0, and I'll take into account any comments that I find in the fo...