Search found 79 matches

by Lexxie
Mon Feb 22, 2021 4:06 am
Forum: Art and tilesets
Topic: Art required for freeciv proper (3.0)
Replies: 7
Views: 10877

Re: Art required for freeciv proper (3.0)

OK, included here are 2 castles, I will discuss why 2. A special thing about the castle base type, is it hides the units inside. So in a way it is more like a city that hides what's inside. After doing art and testing, I discovered that this makes a user experience issue! 1. The art can be like othe...
by Lexxie
Mon Feb 22, 2021 2:15 am
Forum: Rulesets and modpacks
Topic: Discussion on Client/Server/Ruleset boundaries moved here
Replies: 0
Views: 1877

Discussion on Client/Server/Ruleset boundaries moved here

sveinung said: We got off topic for this thread. Let use move this discussion out of it. I'll send you a private message. Feel free to respond in a public thread on this forum if you prefer public discussion over private discussions. I'll respond to the stuff that may have public interest here but ...
by Lexxie
Sun Feb 21, 2021 3:11 am
Forum: Art and tilesets
Topic: Art required for freeciv proper (3.0)
Replies: 7
Views: 10877

Re: Art required for freeciv proper (3.0)

I sent you a message about the graphics we made for this.
by Lexxie
Tue Feb 16, 2021 7:33 am
Forum: Wishlist
Topic: Effects for 7x7 squares
Replies: 3
Views: 3513

Re: Effects for 7x7 squares

Something like this would be really nice. Especially it's ridiculous with 1 turn left on cease-fire, someone can put a stack of 20 cannons adjacent to your city, and the Senate says no, we don't have casus belli.
by Lexxie
Tue Feb 16, 2021 7:33 am
Forum: Wishlist
Topic: Effects for 7x7 squares
Replies: 3
Views: 3513

Re: Effects for 7x7 squares

Something like this would be really nice. Especially it's ridiculous with 1 turn left on cease-fire, someone can put a stack of 20 cannons adjacent to your city, and the Senate says no, we don't have casus belli.
by Lexxie
Tue Feb 16, 2021 7:26 am
Forum: Wishlist
Topic: Some air units related oddities
Replies: 8
Views: 4487

Re: Some air units related oddities

Another catches from LT54, that are likely to be solved in v.3.1 or 3.2: 1. Alpine Troops protecting Bomber from missiles. In CivIII, stealth fighters are said to be able to do a "sniper attack" on arbitrary units (though that likely does not work there). Likely, the single "Unreacha...
by Lexxie
Tue Feb 16, 2021 7:20 am
Forum: Wishlist
Topic: Some air units related oddities
Replies: 8
Views: 4487

Re: Some air units related oddities

Well, just like there are vision layers, why not EXISTENCE layers? I know it sounds terribly complex but it might not be, if you limit a few narrow things. For example, it you can't stay on any such tile, it is only part of orders packet that would complete its task and not stay on an illegal tile. ...
by Lexxie
Tue Feb 16, 2021 7:04 am
Forum: Community
Topic: New MP2 release nearing completion!
Replies: 0
Views: 2013

New MP2 release nearing completion!

Freeciv-Web is proud to announce, for its new major upgrade of freeciv server, a new release of MP2 ruleset to use most of these new features! However, there is still a short time left for user input on new features you'd like to see in the server or the ruleset. So this is a categorical announcemen...
by Lexxie
Tue Feb 16, 2021 4:06 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 122
Views: 58332

Re: Changes in what a 3.1 ruleset can do

I'm trying to understand this. Does it mean, for example, you found an enemy buoy in your allied territory, so you can Pillage the buoy without making an incident for pillaging in allied territory? I'm very interested to know an example of this, to think about testing it. Thanks! The incident would...
by Lexxie
Tue Feb 16, 2021 3:30 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 122
Views: 58332

Re: Changes in what a 3.1 ruleset can do

Is non-existence a state, or is it the state of having no state; and if it's the state of having no state, what essence or being is it that has "the state of not having a state?" Non existence to "Activity" requirements is the idle state. A unit in the sentry state is seen as th...