Search found 127 matches

by Lexxie
Wed Jan 03, 2024 3:51 pm
Forum: Community
Topic: Spammer on the freeciv wiki
Replies: 3
Views: 10048

Spammer on the freeciv wiki

There's an unfortunate soul posting nonsense articles all over the wiki. Here is an example of their article entry on "Soldier" totally accurate battle simulator appearance green war helmet a army green shirt and pants with grey shoes m16 rifle weapon, If it were only a few of these I woul...
by Lexxie
Wed Dec 20, 2023 10:47 am
Forum: Freeciv-web
Topic: Freeciv Web Discord censorship log
Replies: 19
Views: 14948

Re: Freeciv Web Discord censorship log

Lexxie you seem so mean, so INTJ... Listen you don't understand waht this guy does, what % of my time do you want dedicated to new features vs. fighting a do-nothing-inferior-olayer-masturbating-an-excuse-for-his-own-inferiority-as-a-propagandara? Look I seriously run a cutting edge server that all ...
by Lexxie
Wed Dec 20, 2023 10:35 am
Forum: Freeciv-web
Topic: Freeciv Web Discord censorship log
Replies: 19
Views: 14948

Re: Freeciv Web Discord censorship log

Wait. For years only coders who knew the code, could use command line tools to their advantage. And then Lexxie gave open-source knowledge on how to use these commands to everyone. As usual CLI has to be understood and used with care and Lexxie explained it. Corbeau, like a crow, came in like a bird...
by Lexxie
Wed Dec 20, 2023 10:28 am
Forum: Freeciv-web
Topic: Freeciv Web Discord censorship log
Replies: 19
Views: 14948

Re: Freeciv Web Discord censorship log

It seems it is also forbidden to correct or clarify Lexxie's "tips". Tip of the Day - If you are away from a longturn game, then besides using the delegate command (see /help delegate), you can also do /away to let the AI control your workers and some other things. You can use GO...AND to...
by Lexxie
Wed Dec 20, 2023 10:21 am
Forum: Freeciv-web
Topic: Freeciv Web Discord censorship log
Replies: 19
Views: 14948

Re: Freeciv Web Discord censorship log

Seriously you were unbanned 19 times for faking to be non-hostile. FCW simply has the goal of not exposing players to the !Freudian boolean of (I never had sex so I hate everyone) You have perfect free will to not play on our server, which we have not control over because you are absolutely free. On...
by Lexxie
Thu Dec 07, 2023 3:51 pm
Forum: Contribution
Topic: "Transport Embark" Bug report (can't access OSDN)
Replies: 5
Views: 42915

"Transport Embark" Bug report (can't access OSDN)

Please disregard this bug report if this has recently been changed in freeciv server 3.x Background When a land unit does a GOTO that goes offshore onto a transport vessel, OR when doing the "Transport Embark" action onto the offshore tile onto a transport, it appears the server is doing a...
by Lexxie
Sat Dec 03, 2022 11:11 pm
Forum: Freeciv-web
Topic: Download turn save files
Replies: 2
Views: 3879

Re: Download turn save files

No off-site servers have this functionality that I know of, though members can get an occasional favour.

In future you will get far faster response on the Discord, links to which are on the front page and in the welcome message when you first start a game.

Cheers
by Lexxie
Mon Nov 28, 2022 6:47 pm
Forum: Freeciv-web
Topic: River movement mechanics
Replies: 15
Views: 11442

Re: River movement mechanics

The evolution of the idea, as far as ruleset implementation, currently stands here: Bring in "Hard Entry" and "Hard Exit" road_flags that can be put on any road type. In particular, these can be used to effectuate the difficulty of crossing a bridgeless river. (But could also be ...
by Lexxie
Sat Nov 26, 2022 1:00 am
Forum: Freeciv-web
Topic: River movement mechanics
Replies: 15
Views: 11442

Re: River movement mechanics

I thought about rivers as they are in Civ3, and other obstacles like walls. An obstacle is an entity that exists between two adjacent tiles, they can be technically done with a special group of 4 extras (e.g. north-western border of a tile is stored within its extra while south-eastern is in the ti...
by Lexxie
Sat Nov 26, 2022 12:39 am
Forum: Freeciv-web
Topic: River movement mechanics
Replies: 15
Views: 11442

Re: River movement mechanics

This is useful to know. I assume you refer to tile_move_cost_ptrs() in map.c.