Search found 127 matches

by Lexxie
Fri Apr 26, 2019 4:17 am
Forum: Rulesets and modpacks
Topic: NeverProtects
Replies: 2
Views: 4200

NeverProtects

Just so everyone knows, SCL released a "NeverProtects patch", a unit flag that allows a ruleset to specify for individual units whether they have any unreachable defense over a stack. This is closer to the eventual goal of the sweet spot in the middle, to avoid the extremism freeciv curren...
by Lexxie
Mon Mar 25, 2019 9:55 am
Forum: Wishlist
Topic: NoStackKilling unit flag
Replies: 6
Views: 11111

Re: NoStackKilling unit flag

Wahazar is correct that this would be a good feature. Any feature that allows finer programming of rulesets is a good thing. There are far too many paradoxes and mazes of catch-22's to try to work around in making a ruleset now. Each new feature like this would be a good thing. Ideally, unreachablep...
by Lexxie
Sat Mar 09, 2019 2:47 am
Forum: Longturn
Topic: LTW-19 starting.
Replies: 0
Views: 4315

LTW-19 starting.

http://freecivweb.org has started a new Game 19. It looks like it will be really fun!

To avoid duplication, read this post for full details:

http://forum.freeciv.org/f/viewtopic.php?f=24&t=91107
by Lexxie
Sat Mar 09, 2019 2:44 am
Forum: Freeciv-web
Topic: Freeciv-Web Longturn Game 19 STARTING
Replies: 1
Views: 3871

Freeciv-Web Longturn Game 19 STARTING

http://www.freecivweb.org Longturn Game #19: PANGAEA SUPREMACY: QUEST FOR CONTINENTAL SUPREMACY https://cdn.discordapp.com/attachments/553522060597526538/553542501571493888/sample-map_g19.jpg (in-game map will vary slightly from random generation) 23 hours per turn – first turn 72 hours Multiplayer-...
by Lexxie
Mon Feb 11, 2019 7:51 am
Forum: Longturn
Topic: Ruleset complexity discussion
Replies: 18
Views: 19335

Re: Ruleset complexity discussion

1. I want to be clear that I think many features or adaptations in civ2civ3-based rulesets are indeed innovative and have the potential to be carefully adjusted in ways to increase what I call "strategic ceiling". But I feel so sad when I see it implemented in a way that flattens. We might...
by Lexxie
Fri Oct 05, 2018 12:03 am
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset (2.5) - v1.0 released
Replies: 110
Views: 94473

Re: Corbeau's ruleset (2.5) - v1.0 released

The migrant is for some reason a fascinating unit to me, in which I nevertheless see much chaos that is hard to properly balance or tame. Something caught my eye when I saw "Migrant is a Unique Unit". It made me get a wonder or a hunch, "is he onto something here, a step toward the so...
by Lexxie
Thu Oct 04, 2018 6:36 am
Forum: Freeciv-web
Topic: Game #17 on freecivweb.org - GAME DESCRIPTION
Replies: 0
Views: 4578

Game #17 on freecivweb.org - GAME DESCRIPTION

Pardon the redundancy but the game deserves a separate topic for its description. freecivweb.org Longturn Game #17: ANCESTRAL CLAIM: THE BATTLE FOR EURASIATIC DYNASTY 23 hours per turn – first turn 72 hours General Description: A huge and unique map will feature up to 80 nations. The map is not clas...
by Lexxie
Thu Oct 04, 2018 6:25 am
Forum: Freeciv-web
Topic: FCWeb Game 17 started
Replies: 1
Views: 3325

Re: FCWeb Game 17 started

freecivweb.org Longturn Game #17: ANCESTRAL CLAIM: THE BATTLE FOR EURASIATIC DYNASTY 23 hours per turn – first turn 72 hours General Description: A huge and unique map will feature up to 80 nations. The map is not classic continental nor oceanic. It was tuned to create a random 'Europoid' map. This ...
by Lexxie
Thu Sep 13, 2018 10:51 pm
Forum: Longturn
Topic: Ruleset complexity discussion
Replies: 18
Views: 19335

Re: Ruleset complexity discussion

With all due respect, Corbeau conveniently ignores that qrtv joined AFTER the first quarter of the game and defeated him. Always take it with a grain of salt when someone less competent is getting on his high horse to critique someone more competent. When pride is at stake, people often aren't reall...
by Lexxie
Thu Sep 13, 2018 2:39 am
Forum: Longturn
Topic: Ruleset complexity discussion
Replies: 18
Views: 19335

Re: Ruleset complexity discussion

Rulesets are like beloved babies to those who play them. So it's like being the child development counselor at the school, when you are asked to explain to the loving family about the cognitive disorders their child has. "How is Yanko dumb? Give me an example! Explain to us!" they ask you,...