Search found 14 matches
- Thu Mar 30, 2017 2:30 am
- Forum: Single player
- Topic: Cost to change production within type?
- Replies: 4
- Views: 6081
Re: Cost to change production within type?
Hard to call it broken when it's a rule that has worked well for a long time (also in other civ games).
- Mon Mar 27, 2017 9:00 pm
- Forum: Freeciv-web
- Topic: Freeciv-web password storage change
- Replies: 4
- Views: 5833
Re: Freeciv-web password storage change
That sounds good!
(Note: You implemented this after I pointed it out, maybe you are a big enough person to admit that? What kinds of errors we make in life doesn't matter, it's how we respond to them that matters. Fixing it is great.)
(Note: You implemented this after I pointed it out, maybe you are a big enough person to admit that? What kinds of errors we make in life doesn't matter, it's how we respond to them that matters. Fixing it is great.)
- Mon Mar 27, 2017 2:20 am
- Forum: Freeciv-web
- Topic: Freeciv-web password storage change
- Replies: 4
- Views: 5833
Re: Freeciv-web password storage change
Here's a simple test that is necessary for a minimal level of password security: If two users have the same password, do you store the same derived key for them? If the answer is yes, password storage is inadequate. I will also get serious for a minute: If the answer to that question yes, your passw...
- Mon Mar 27, 2017 2:06 am
- Forum: Freeciv-web
- Topic: Freeciv-web password storage change
- Replies: 4
- Views: 5833
Re: Freeciv-web password storage change
Hi, password hashing requires more than just using md5 or sha-512 hash function (user specific salt and a password hash that is cpu and memory hard). Just using SHA-512 is not good. A typical password solution could make use of sha-512, but would repeat it many times according to some particular alg...
- Sat Mar 25, 2017 12:33 pm
- Forum: General discussion
- Topic: Updated two eras screenshot
- Replies: 1
- Views: 4136
Updated two eras screenshot
Here's an updated version of the two eras screenshot on the wiki front page.
- Fri Mar 24, 2017 2:56 pm
- Forum: Contribution
- Topic: Collection of Scenarios
- Replies: 34
- Views: 66803
Re: Collection of Scenarios
There is at least the Caribbean one: http://forum.freeciv.org/f/viewtopic.php?f=14&t=70728
- Fri Mar 24, 2017 2:54 pm
- Forum: Contribution
- Topic: Caribbean Colonization 1634
- Replies: 6
- Views: 7744
Re: Caribbean Colonization 1634
Fun map! I'd love to tweak the ruleset a bit though (How do I change server settings in a scenario?). I think JS.Bach's cathedral doesn't work. I would prefer to have military units inside borders not cause unhappiness. I'd consider remaking the map so that there are no 1-tile islands. One note: I e...
- Tue Mar 21, 2017 4:34 pm
- Forum: Freeciv-web
- Topic: Accidentally set timeout
- Replies: 4
- Views: 5019
Re: Accidentally set timeout
/set timeout 0 is the usual way. Does it work for you?
- Tue Mar 21, 2017 2:07 am
- Forum: Tech support
- Topic: HIDPI
- Replies: 2
- Views: 4281
Re: HIDPI
The Gtk 3 client can also be scaled. I use to run it, in my case I have high dpi (200) and no scaling configured otherwise.
Code: Select all
env LANG=C.UTF-8 GDK_DPI_SCALE=0.60 GDK_SCALE=2 freeciv-gtk3
- Sun Mar 19, 2017 2:58 pm
- Forum: Single player
- Topic: AI only matches?
- Replies: 6
- Views: 14448
Re: AI only matches?
You can use `/obs` in the chat line to observe everything and `/obs name` to observe a specific player!