Search found 56 matches
- Sun Jun 02, 2019 6:47 pm
- Forum: Tech support
- Topic: 2.6.0 cannot spawn a server
- Replies: 5
- Views: 8437
Re: 2.6.0 cannot spawn a server
Any of the three commands shows the port is not in use. And then no matter what port you pass to the server, it says it cannot bind to it because the address is in use. :? I've installed Manjaro (18.0.4 XFCE edition, though the DE shouldn't matter) in a VM, updated the system, installed freeciv (2.6...
- Sun May 26, 2019 8:20 pm
- Forum: Tech support
- Topic: 2.6.0 cannot spawn a server
- Replies: 5
- Views: 8437
Re: 2.6.0 cannot spawn a server
You may see what's running there with any of:
fuser 5557/tcp
lsof -i :5557
netstat -ltp
Have you tried manually launching the server on another port, and if that works, telling the client to connect to that one?
fuser 5557/tcp
lsof -i :5557
netstat -ltp
Have you tried manually launching the server on another port, and if that works, telling the client to connect to that one?
- Tue May 21, 2019 6:52 pm
- Forum: Rulesets and modpacks
- Topic: secfile error - help needed
- Replies: 12
- Views: 11252
Re: secfile error - help needed
In the readme-file it says that I should add an SVG-version of the flag to the "flags" directory. It says a bit more than that: Flag Specifics ============== To add a flag you'll have to edit the following files: data/flags/<flagname>.svg [...] data/flags/<flagname>.png data/flags/<flagna...
- Fri Apr 19, 2019 11:35 am
- Forum: Tech support
- Topic: save-files on ubuntu
- Replies: 4
- Views: 5137
Re: save-files on ubuntu
Tell your file explorer to show "hidden" files. I don't know Ubuntu's, in stock GNOME's it's Ctrl-H, or checking "Show hidden files" in the menu.
Or, if you can write the path to go to, just do so.
Or open a terminal and cd ~/.freeciv/saves.
Or, if you can write the path to go to, just do so.
Or open a terminal and cd ~/.freeciv/saves.
- Thu Apr 18, 2019 5:53 pm
- Forum: Tech support
- Topic: save-files on ubuntu
- Replies: 4
- Views: 5137
Re: save-files on ubuntu
I have them in .freeciv/saves under home (notice the dot, and that dotfiles are usually not shown in file explorers), though I'm not using Ubuntu.
- Sat Apr 13, 2019 8:16 am
- Forum: Freeciv-web
- Topic: How to delete old saved games in Freeciv-web?
- Replies: 4
- Views: 6908
Re: How to delete old saved games in Freeciv-web?
Convoluted, but it should be there.
Click on New Game. In the login dialog, don't choose Start Game, but Customize Game. Then Load Game (yes, I know) and there you can delete them.
Click on New Game. In the login dialog, don't choose Start Game, but Customize Game. Then Load Game (yes, I know) and there you can delete them.
- Sat Mar 02, 2019 9:58 am
- Forum: Freeciv-web
- Topic: Middle-Earth multiplayer scenario
- Replies: 16
- Views: 20632
Re: Middle-Earth multiplayer scenario
As for the map: Maybe you can find a program that can give you a template for the map. If a very simple color -> terrain is enough for a template, maybe map-from-image is of some help. It doesn't draw rivers, though. Source pieces: mapgen.py , js , jsp . If you use it, the web link won't give you t...
- Sun Feb 24, 2019 8:30 pm
- Forum: Freeciv-web
- Topic: Freeciv shadow edition
- Replies: 2
- Views: 3998
Re: Freeciv shadow edition
Would have almost made sense if it had been from Fuzzydunlop, ruler of the Werewolves.
I don't know what caused it, but if you liked it, just remove LAYER_TERRAIN1 handling from 2dcanvas/tilespec.js:fill_sprite_array. Or set terrains[x].graphic_str to an inexistent graphic name.
I don't know what caused it, but if you liked it, just remove LAYER_TERRAIN1 handling from 2dcanvas/tilespec.js:fill_sprite_array. Or set terrains[x].graphic_str to an inexistent graphic name.
- Sat Feb 23, 2019 7:35 pm
- Forum: Wishlist
- Topic: unitwaittime: a pairs of ideas to soften it
- Replies: 3
- Views: 3474
Re: unitwaittime: a pairs of ideas to soften it
Aren't stacked orders available since... well, long ago? The unit-orders packet contains an array of orders, directions and targets. I don't know what support there is for that in the client, I think I once heard the Qt one had full support, but if I'm not wrong the connect by road/irrigation/etc ar...
- Tue Feb 19, 2019 7:20 pm
- Forum: General discussion
- Topic: Desktop FreeCiv in 3D?
- Replies: 9
- Views: 12154
Re: Desktop FreeCiv in 3D?
I don't really know. I've not touched the WebGL part, and I don't have the required knowledge.