Search found 56 matches

by madmax
Sun Jun 02, 2019 6:47 pm
Forum: Tech support
Topic: 2.6.0 cannot spawn a server
Replies: 5
Views: 7861

Re: 2.6.0 cannot spawn a server

Any of the three commands shows the port is not in use. And then no matter what port you pass to the server, it says it cannot bind to it because the address is in use. :? I've installed Manjaro (18.0.4 XFCE edition, though the DE shouldn't matter) in a VM, updated the system, installed freeciv (2.6...
by madmax
Sun May 26, 2019 8:20 pm
Forum: Tech support
Topic: 2.6.0 cannot spawn a server
Replies: 5
Views: 7861

Re: 2.6.0 cannot spawn a server

You may see what's running there with any of:
fuser 5557/tcp
lsof -i :5557
netstat -ltp

Have you tried manually launching the server on another port, and if that works, telling the client to connect to that one?
by madmax
Tue May 21, 2019 6:52 pm
Forum: Rulesets and modpacks
Topic: secfile error - help needed
Replies: 12
Views: 10707

Re: secfile error - help needed

In the readme-file it says that I should add an SVG-version of the flag to the "flags" directory. It says a bit more than that: Flag Specifics ============== To add a flag you'll have to edit the following files: data/flags/<flagname>.svg [...] data/flags/<flagname>.png data/flags/<flagna...
by madmax
Fri Apr 19, 2019 11:35 am
Forum: Tech support
Topic: save-files on ubuntu
Replies: 4
Views: 4864

Re: save-files on ubuntu

Tell your file explorer to show "hidden" files. I don't know Ubuntu's, in stock GNOME's it's Ctrl-H, or checking "Show hidden files" in the menu.
Or, if you can write the path to go to, just do so.
Or open a terminal and cd ~/.freeciv/saves.
by madmax
Thu Apr 18, 2019 5:53 pm
Forum: Tech support
Topic: save-files on ubuntu
Replies: 4
Views: 4864

Re: save-files on ubuntu

I have them in .freeciv/saves under home (notice the dot, and that dotfiles are usually not shown in file explorers), though I'm not using Ubuntu.
by madmax
Sat Apr 13, 2019 8:16 am
Forum: Freeciv-web
Topic: How to delete old saved games in Freeciv-web?
Replies: 4
Views: 6607

Re: How to delete old saved games in Freeciv-web?

Convoluted, but it should be there.
Click on New Game. In the login dialog, don't choose Start Game, but Customize Game. Then Load Game (yes, I know) and there you can delete them.
by madmax
Sat Mar 02, 2019 9:58 am
Forum: Freeciv-web
Topic: Middle-Earth multiplayer scenario
Replies: 16
Views: 19605

Re: Middle-Earth multiplayer scenario

As for the map: Maybe you can find a program that can give you a template for the map. If a very simple color -> terrain is enough for a template, maybe map-from-image is of some help. It doesn't draw rivers, though. Source pieces: mapgen.py , js , jsp . If you use it, the web link won't give you t...
by madmax
Sun Feb 24, 2019 8:30 pm
Forum: Freeciv-web
Topic: Freeciv shadow edition
Replies: 2
Views: 3823

Re: Freeciv shadow edition

Would have almost made sense if it had been from Fuzzydunlop, ruler of the Werewolves.

I don't know what caused it, but if you liked it, just remove LAYER_TERRAIN1 handling from 2dcanvas/tilespec.js:fill_sprite_array. Or set terrains[x].graphic_str to an inexistent graphic name.
by madmax
Sat Feb 23, 2019 7:35 pm
Forum: Wishlist
Topic: unitwaittime: a pairs of ideas to soften it
Replies: 3
Views: 3359

Re: unitwaittime: a pairs of ideas to soften it

Aren't stacked orders available since... well, long ago? The unit-orders packet contains an array of orders, directions and targets. I don't know what support there is for that in the client, I think I once heard the Qt one had full support, but if I'm not wrong the connect by road/irrigation/etc ar...
by madmax
Tue Feb 19, 2019 7:20 pm
Forum: General discussion
Topic: Desktop FreeCiv in 3D?
Replies: 9
Views: 11350

Re: Desktop FreeCiv in 3D?

I don't really know. I've not touched the WebGL part, and I don't have the required knowledge.