Search found 22 matches
- Mon Aug 07, 2017 7:48 pm
- Forum: Longturn
- Topic: Fair-play and multi-accounting
- Replies: 27
- Views: 20376
Re: Fair-play and multi-accounting
The real solution might be to reduce the number of slots in LT games to say… 40? No, because you can't be sure who will become an idler and who won't. You'd end up again with 80% idlers and 20% active people, only this time that 20% would be 8 players. You may be right, but I think it would be wort...
- Mon Aug 07, 2017 6:06 pm
- Forum: Longturn
- Topic: Fair-play and multi-accounting
- Replies: 27
- Views: 20376
Re: Fair-play and multi-accounting
As long as there are plenty of open slots, and anybody can easily create an account and join a game in progress, then this problem will inevitably exist to some extent . Making it more inconvenient to create multiple accounts would help One relatively easy thing would be to require an email verifica...
- Wed Aug 02, 2017 5:19 pm
- Forum: Longturn
- Topic: General tech (trading, leak, upkeep, loss) topic
- Replies: 27
- Views: 20252
Re: General tech (trading, leak, upkeep, loss) topic
It seems like most people want at least some degree of tech trading, but the game might benefit if we were to rein it in a little. Here's a couple ideas that I haven't seen mentioned on this forum… limit how much tech can be given at one time: e.g. you can only give 1 tech every XX turns. That way y...
- Sun Jul 23, 2017 2:15 pm
- Forum: Freeciv-web
- Topic: LongTurn support in Freeciv-web
- Replies: 162
- Views: 108297
Re: LongTurn support in Freeciv-web
Is there a way to withdraw shared vision from a player once it's been given? If not, there should be!
This probably applies to all freeciv-web versions, not just longturn.
This probably applies to all freeciv-web versions, not just longturn.
- Sat Jul 22, 2017 10:16 pm
- Forum: Freeciv-web
- Topic: Wish/priority/fix list
- Replies: 114
- Views: 80493
Re: Wish/priority/fix list
I'd like to know this too. Is this possible?accomplishednoob wrote:Does anyone know how to withdraw shared vision from a former peaceful nation?
- Fri Jul 21, 2017 9:14 pm
- Forum: Freeciv-web
- Topic: Wish/priority/fix list
- Replies: 114
- Views: 80493
Re: Wish/priority/fix list
Why disable trading tech? Just curious.AndreasR wrote:A new version of Freeciv-web has been released to production now. This is the changelog. Enjoy!
- Wed Jul 19, 2017 7:25 pm
- Forum: Freeciv-web
- Topic: Wish/priority/fix list
- Replies: 114
- Views: 80493
Re: Wish/priority/fix list
EDIT: Of course, my original thought was more that new players (to freeciv and/or long turn) might join a long turn game already-in-progress, start with no useful units and then just get frustrated and never return. In other words, if that's your first experience with the game, you're probably not ...
- Tue Jul 18, 2017 8:54 pm
- Forum: Freeciv-web
- Topic: Wish/priority/fix list
- Replies: 114
- Views: 80493
Re: Wish/priority/fix list
Trying to discuss strategy among your allies with the character limit of a tweet is very annoying. I would prefer it if the people responsible for development moved all player chat to a new in-game tab like with research and nations so that it can take up the entire screen without being cumbersome....
- Tue Jul 18, 2017 5:50 pm
- Forum: Freeciv-web
- Topic: Wish/priority/fix list
- Replies: 114
- Views: 80493
Re: Wish/priority/fix list
A player with military units is not without hope; they could conquer a city and start again. This isn't an issue in the current Longturn games, b/c you don't start with any military units, hence all your military units end up requiring a city for support. Theoretically though, you're right. Actuall...
- Tue Jul 18, 2017 5:40 pm
- Forum: Freeciv-web
- Topic: Wish/priority/fix list
- Replies: 114
- Views: 80493
Re: Wish/priority/fix list
Deleted b/c I misunderstood what situation Corbeau was referring to.