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by LobsterNinja
Fri Dec 09, 2016 8:54 am
Forum: Contribution
Topic: Dijkstra's algorithm for path computation
Replies: 4
Views: 6870

Dijkstra's algorithm for path computation

Often, when moving my units, FreeCiv computes very bad paths. Even when a very short path exists, FreeCiv sometimes generates a roundabout path that will take several times longer, sometimes all the way around a continent! I'm sure everyone experiences this from time to time. Efficient movement is c...