Search found 428 matches

by Lachu
Fri Feb 12, 2021 7:38 pm
Forum: Rulesets and modpacks
Topic: new rulesets offerred
Replies: 17
Views: 3845

Re: new rulesets offerred

I don't know much about rulesets.
Maybe adding rules like this:
1.Connect: A->B
2.Connect: B->A
by Lachu
Wed Feb 03, 2021 6:46 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.1 ruleset can do
Replies: 121
Views: 43798

Re: Changes in what a 3.1 ruleset can do

User actions can now target tile extras See Feature #918887 You can now make user actions where the action's enablers target_reqs is evaluated against the target tile's extra owner by setting its target_kind to "tile extras". This makes player requirements like local DiplRel requirements ...
by Lachu
Sun Jan 17, 2021 4:00 pm
Forum: Wishlist
Topic: Yet another suggestin of realistic unit supply
Replies: 1
Views: 683

Re: Yet another suggestin of realistic unit supply

In Civilization 6 some units needs supply. If player can't supply unit, It combat strength get reduced. I propose create storagehouse, where player can send caravan/cargo. Units will get combat strength bonus depending on destination to nearest storagehouse. Eventually, units may refuel in storageho...
by Lachu
Wed Jan 06, 2021 7:32 pm
Forum: Wishlist
Topic: Requirement-dependent sprites in tilesets
Replies: 1
Views: 613

Re: Requirement-dependent sprites in tilesets

I have hate quite similar idea. It is unit per-player sprite/data depending on requirement vector. It could be especially useful for tech-related requirement. If player A decided to attack player B with horseman and player B don't have animal husbandry(or horseback ridding) discovered, player B coul...
by Lachu
Fri Dec 25, 2020 12:45 pm
Forum: General discussion
Topic: Hotseat?
Replies: 16
Views: 14429

Re: Hotseat?

I can implement hotseat mode, I think. [...] Any update on this? ;-) Sorry. Currently I have higher priority projects and my other patches to Freeciv was rejected, so I must increase my code/patch quality. Currently I'm trying to port Progress to Nim, so there's need less power to introduce new fea...
by Lachu
Sat Nov 21, 2020 4:10 pm
Forum: Wishlist
Topic: Create land tiles over sea
Replies: 4
Views: 1394

Re: Create land tiles over sea

In newer Civ series, all units could attack from sea tiles, but have reduced strength when attacking from sea. Player could select unit promotion, which allows to turn off this impact. Maybe simply allow each unit to attack from sea, but units with special flag (marine) doesn't have reduced attack? ...
by Lachu
Sun Oct 11, 2020 5:54 pm
Forum: Wishlist
Topic: [Client] Event-driven notes
Replies: 1
Views: 911

[Client] Event-driven notes

It's idea to allow remember tactic and strategy. It solves problem of forgiving important strategic points, whereas we don't play long ago and load save game. How it would works? Server will send events to client, unit is built for example. User could connect event list (and operator between each ev...
by Lachu
Wed Sep 16, 2020 6:34 pm
Forum: Wishlist
Topic: Unit controllable boundary growth
Replies: 6
Views: 1749

Re: Unit controllable boundary growth

I have other solution about unhappiness. Simply don't add unhappiness if enemy unit is near of city in our territory, but add this if enemy unit is near city (even on territory belongs to player ally or owned by player).
by Lachu
Sat Aug 29, 2020 4:22 pm
Forum: General discussion
Topic: Postęp game
Replies: 90
Views: 54738

Re: Postęp game

If someone would speedup development, there is patreon page:

It's related to many of my projects, so points which you would support.
Currently I try to port progress to nim.
by Lachu
Fri Aug 07, 2020 11:59 am
Forum: Rulesets and modpacks
Topic: Civ5 Ruleset and New Community Graphics+Sounds
Replies: 21
Views: 9826

Re: Civ5 Ruleset and New Community Graphics+Sounds

Currently I have to restart my patches. First patch is probably ready, but I wait for response. I test it only in small part.