Search found 472 matches

by Lachu
Mon Dec 11, 2023 5:49 pm
Forum: Contribution
Topic: OSDN bugs - how to life with that?
Replies: 9
Views: 19665

Re: OSDN bugs - how to life with that?

I see OSDN work. At least, I can publish patches, but this service is very slow.
by Lachu
Sat Nov 18, 2023 10:29 am
Forum: Contribution
Topic: OSDN bugs - how to life with that?
Replies: 9
Views: 19665

Re: OSDN bugs - how to life with that?

There is ticket opened with bug report: https://osdn.net/projects/support/ticket/48908 . No response yet.
by Lachu
Sat Nov 11, 2023 3:46 pm
Forum: Contribution
Topic: OSDN bugs - how to life with that?
Replies: 9
Views: 19665

Re: OSDN bugs - how to life with that?

Which version of FF did you use previously? I've got 114 and site is still broken:
Image
by Lachu
Mon Nov 06, 2023 1:09 pm
Forum: Contribution
Topic: OSDN bugs - how to life with that?
Replies: 9
Views: 19665

OSDN bugs - how to life with that?

For half-of-year (maybe) I met OSDN (Open Source Destination/Developer? Network Ticket System) bugs. For first period, Content Delivery Network do not work, so there was problems with putting patches. Currently, page did not load css/javascript, so it simply does not work. How to you solve/omit thes...
by Lachu
Sun Mar 26, 2023 1:19 pm
Forum: Tech support
Topic: [Autoconf] Unable to made dist-clean
Replies: 3
Views: 3188

Re: [Autoconf] Unable to made dist-clean

Workaround: Check out older commit where build directory == source directory was still allowed and make distclean for source directory there. There is nothing better than simple solution. I added workaround section to page: https://freeciv.fandom.com/wiki/Building_Freeciv_from_source#Workarounds Th...
by Lachu
Sun Mar 26, 2023 6:45 am
Forum: Tech support
Topic: [Autoconf] Unable to made dist-clean
Replies: 3
Views: 3188

[Autoconf] Unable to made dist-clean

I do not known if it is filled already. If not, I fill bug report. slawomir@09626e79f872:/src> make dist-clean /bin/sh ./config.status --recheck running CONFIG_SHELL=/bin/sh /bin/sh ./configure --enable-devel --enable-ruledit=experimental --with-qt5 --no-create --no-recursion configure: WARNING: unr...
by Lachu
Mon Mar 13, 2023 3:33 pm
Forum: Wishlist
Topic: Tile gathered and thiefing + nomadic
Replies: 2
Views: 3281

Re: Tile gathered and thiefing + nomadic

Creating goods could also allow to implement chop forest/grain/stones/etc. In newer Civilization games, workers/builders could remove resources from tile. If we allow to remove resources by action and implement creating goods by actions, it will be possible to implement this newer Civilization featu...
by Lachu
Mon Mar 13, 2023 12:46 pm
Forum: Wishlist
Topic: Tile gathered and thiefing + nomadic
Replies: 2
Views: 3281

Tile gathered and thiefing + nomadic

Add gathered flag to tile (or special), which will disallow workers to do anything on this tile. Some units may use thief/gather action, which will create goods of type related to resources on this tile. Using action will add gathered flag to tile. On each turn, this flag will be cleared for each ti...
by Lachu
Mon Mar 13, 2023 7:53 am
Forum: Wishlist
Topic: Power plant related production target
Replies: 1
Views: 2804

Re: Power plant related production target

If course, goods are produced in factory, but factory is prerequirse of power plant and factory needs energy to produce some goods.
by Lachu
Mon Mar 13, 2023 7:45 am
Forum: Wishlist
Topic: Power plant related production target
Replies: 1
Views: 2804

Power plant related production target

In civ 6 power plant increases some buildings output, such like laboratory (but only factory). It also increase output of buildings generating happiness. My suggestion is to add special production target, which will be available only in cities with power plant: produce special goods. When this targe...