I don't know much about rulesets.
Maybe adding rules like this:
A.
1.Connect: A->B
2.Connect: B->A
OR:
B.
1.Connect:A->B
2.Connect:B->C
3.Connect:C->A
Search found 428 matches
- Fri Feb 12, 2021 7:38 pm
- Forum: Rulesets and modpacks
- Topic: new rulesets offerred
- Replies: 17
- Views: 3845
- Wed Feb 03, 2021 6:46 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.1 ruleset can do
- Replies: 121
- Views: 43790
Re: Changes in what a 3.1 ruleset can do
User actions can now target tile extras See Feature #918887 You can now make user actions where the action's enablers target_reqs is evaluated against the target tile's extra owner by setting its target_kind to "tile extras". This makes player requirements like local DiplRel requirements ...
- Sun Jan 17, 2021 4:00 pm
- Forum: Wishlist
- Topic: Yet another suggestin of realistic unit supply
- Replies: 1
- Views: 683
Re: Yet another suggestin of realistic unit supply
In Civilization 6 some units needs supply. If player can't supply unit, It combat strength get reduced. I propose create storagehouse, where player can send caravan/cargo. Units will get combat strength bonus depending on destination to nearest storagehouse. Eventually, units may refuel in storageho...
- Wed Jan 06, 2021 7:32 pm
- Forum: Wishlist
- Topic: Requirement-dependent sprites in tilesets
- Replies: 1
- Views: 613
Re: Requirement-dependent sprites in tilesets
I have hate quite similar idea. It is unit per-player sprite/data depending on requirement vector. It could be especially useful for tech-related requirement. If player A decided to attack player B with horseman and player B don't have animal husbandry(or horseback ridding) discovered, player B coul...
- Fri Dec 25, 2020 12:45 pm
- Forum: General discussion
- Topic: Hotseat?
- Replies: 16
- Views: 14424
Re: Hotseat?
I can implement hotseat mode, I think. [...] Any update on this? ;-) Sorry. Currently I have higher priority projects and my other patches to Freeciv was rejected, so I must increase my code/patch quality. Currently I'm trying to port Progress to Nim, so there's need less power to introduce new fea...
- Sat Nov 21, 2020 4:10 pm
- Forum: Wishlist
- Topic: Create land tiles over sea
- Replies: 4
- Views: 1394
Re: Create land tiles over sea
In newer Civ series, all units could attack from sea tiles, but have reduced strength when attacking from sea. Player could select unit promotion, which allows to turn off this impact. Maybe simply allow each unit to attack from sea, but units with special flag (marine) doesn't have reduced attack? ...
- Sun Oct 11, 2020 5:54 pm
- Forum: Wishlist
- Topic: [Client] Event-driven notes
- Replies: 1
- Views: 911
[Client] Event-driven notes
It's idea to allow remember tactic and strategy. It solves problem of forgiving important strategic points, whereas we don't play long ago and load save game. How it would works? Server will send events to client, unit is built for example. User could connect event list (and operator between each ev...
- Wed Sep 16, 2020 6:34 pm
- Forum: Wishlist
- Topic: Unit controllable boundary growth
- Replies: 6
- Views: 1749
Re: Unit controllable boundary growth
I have other solution about unhappiness. Simply don't add unhappiness if enemy unit is near of city in our territory, but add this if enemy unit is near city (even on territory belongs to player ally or owned by player).
- Sat Aug 29, 2020 4:22 pm
- Forum: General discussion
- Topic: Postęp game
- Replies: 90
- Views: 54728
Re: Postęp game
If someone would speedup development, there is patreon page: https://www.patreon.com/easylinux?fan_landing=true
It's related to many of my projects, so points which you would support.
Currently I try to port progress to nim.
It's related to many of my projects, so points which you would support.
Currently I try to port progress to nim.
- Fri Aug 07, 2020 11:59 am
- Forum: Rulesets and modpacks
- Topic: Civ5 Ruleset and New Community Graphics+Sounds
- Replies: 21
- Views: 9826
Re: Civ5 Ruleset and New Community Graphics+Sounds
Currently I have to restart my patches. First patch is probably ready, but I wait for response. I test it only in small part.