Search found 472 matches
- Mon Dec 11, 2023 5:49 pm
- Forum: Contribution
- Topic: OSDN bugs - how to life with that?
- Replies: 9
- Views: 24090
Re: OSDN bugs - how to life with that?
I see OSDN work. At least, I can publish patches, but this service is very slow.
- Sat Nov 18, 2023 10:29 am
- Forum: Contribution
- Topic: OSDN bugs - how to life with that?
- Replies: 9
- Views: 24090
Re: OSDN bugs - how to life with that?
There is ticket opened with bug report: https://osdn.net/projects/support/ticket/48908 . No response yet.
- Sat Nov 11, 2023 3:46 pm
- Forum: Contribution
- Topic: OSDN bugs - how to life with that?
- Replies: 9
- Views: 24090
Re: OSDN bugs - how to life with that?
Which version of FF did you use previously? I've got 114 and site is still broken:
![Image](https://i.imgur.com/mlPu9jF.png)
![Image](https://i.imgur.com/mlPu9jF.png)
- Mon Nov 06, 2023 1:09 pm
- Forum: Contribution
- Topic: OSDN bugs - how to life with that?
- Replies: 9
- Views: 24090
OSDN bugs - how to life with that?
For half-of-year (maybe) I met OSDN (Open Source Destination/Developer? Network Ticket System) bugs. For first period, Content Delivery Network do not work, so there was problems with putting patches. Currently, page did not load css/javascript, so it simply does not work. How to you solve/omit thes...
- Sun Mar 26, 2023 1:19 pm
- Forum: Tech support
- Topic: [Autoconf] Unable to made dist-clean
- Replies: 3
- Views: 5217
Re: [Autoconf] Unable to made dist-clean
Workaround: Check out older commit where build directory == source directory was still allowed and make distclean for source directory there. There is nothing better than simple solution. I added workaround section to page: https://freeciv.fandom.com/wiki/Building_Freeciv_from_source#Workarounds Th...
- Sun Mar 26, 2023 6:45 am
- Forum: Tech support
- Topic: [Autoconf] Unable to made dist-clean
- Replies: 3
- Views: 5217
[Autoconf] Unable to made dist-clean
I do not known if it is filled already. If not, I fill bug report. slawomir@09626e79f872:/src> make dist-clean /bin/sh ./config.status --recheck running CONFIG_SHELL=/bin/sh /bin/sh ./configure --enable-devel --enable-ruledit=experimental --with-qt5 --no-create --no-recursion configure: WARNING: unr...
- Mon Mar 13, 2023 3:33 pm
- Forum: Wishlist
- Topic: Tile gathered and thiefing + nomadic
- Replies: 2
- Views: 5335
Re: Tile gathered and thiefing + nomadic
Creating goods could also allow to implement chop forest/grain/stones/etc. In newer Civilization games, workers/builders could remove resources from tile. If we allow to remove resources by action and implement creating goods by actions, it will be possible to implement this newer Civilization featu...
- Mon Mar 13, 2023 12:46 pm
- Forum: Wishlist
- Topic: Tile gathered and thiefing + nomadic
- Replies: 2
- Views: 5335
Tile gathered and thiefing + nomadic
Add gathered flag to tile (or special), which will disallow workers to do anything on this tile. Some units may use thief/gather action, which will create goods of type related to resources on this tile. Using action will add gathered flag to tile. On each turn, this flag will be cleared for each ti...
- Mon Mar 13, 2023 7:53 am
- Forum: Wishlist
- Topic: Power plant related production target
- Replies: 1
- Views: 4683
Re: Power plant related production target
If course, goods are produced in factory, but factory is prerequirse of power plant and factory needs energy to produce some goods.
- Mon Mar 13, 2023 7:45 am
- Forum: Wishlist
- Topic: Power plant related production target
- Replies: 1
- Views: 4683
Power plant related production target
In civ 6 power plant increases some buildings output, such like laboratory (but only factory). It also increase output of buildings generating happiness. My suggestion is to add special production target, which will be available only in cities with power plant: produce special goods. When this targe...