Search found 388 matches

by Lachu
Thu Sep 12, 2019 12:30 pm
Forum: General discussion
Topic: Discuss, please: Delayed GoTo and Real Turn-Based Game
Replies: 16
Views: 169

Re: Discuss, please: Delayed GoTo and Real Turn-Based Game

1. I have had an idea about some MMO + Civilization + Sims + Minecraft ;-) game, where Civilization means only possibility to research a new tech. About the game: player will select how many time per day he would play. Smaller window? He got more other bonus, like experience. Larger play window? He ...
by Lachu
Mon Sep 09, 2019 11:59 am
Forum: General discussion
Topic: Discuss, please: Delayed GoTo and Real Turn-Based Game
Replies: 16
Views: 169

Re: Discuss, please: Delayed GoTo and Real Turn-Based Game

I think this idea is good, even for single player game, because it make a game more fairly. Why? Because you cannot send explorer to remove fog of war and move your drops. Explorers and military units will move at the same moment. There's no effect of who will built wonder first question, because pl...
by Lachu
Sun Sep 08, 2019 2:00 pm
Forum: General discussion
Topic: Discuss, please: Delayed GoTo and Real Turn-Based Game
Replies: 16
Views: 169

Re: Discuss, please: Delayed GoTo and Real Turn-Based Game

There has been a discussion ongoing for years about how to reduce the real-time strategy effect when playing Freeciv in multiplayer. I believe there is a consensus that the feature which would enable this is making it possible to make your orders about moving units and then ALL units move at Turn C...
by Lachu
Wed Sep 04, 2019 2:44 pm
Forum: Wishlist
Topic: Radio and corruption
Replies: 6
Views: 121

Re: Radio and corruption

Why this one? Sorry I wasn't explain. @Corbeau have right. I also think radio mv points and vision square on foe territory should be decreased until you research radio. Why? The same reason some people think enemy units shouldn't use road bonus - there's always partisan/civilians resistance. And ra...
by Lachu
Tue Sep 03, 2019 7:10 pm
Forum: Wishlist
Topic: Radio and corruption
Replies: 6
Views: 121

Radio and corruption

Maybe make radio technology reduce corruption?
by Lachu
Sat Jul 20, 2019 9:12 am
Forum: General discussion
Topic: Postęp game
Replies: 88
Views: 20865

Re: Postęp game

Restriction (I called it restrictor, sorry) is progress mechanism of restrict multiplier or other. It can be used to tell game engine that (for example) tax + science + luxury must be equal 100 in democracy, but in all government it must be in range 40 ... 110. You could activate additional restrict...
by Lachu
Fri Jul 19, 2019 11:06 am
Forum: General discussion
Topic: Postęp game
Replies: 88
Views: 20865

Re: Postęp game

I have one question. I don't know much about programming pattern's and don't look deep inside Freeciv source code. I need to create function detects restrictor should been calculated on server. Once this function returns ture, we send message to server and must wait for response, but I need also don...
by Lachu
Thu Jul 18, 2019 6:44 pm
Forum: General discussion
Topic: Postęp game
Replies: 88
Views: 20865

Re: Postęp game

I change maxumum count of world wonder on map in civ2civ3 ruleset. Formula is: 0 ... Players_at_start / 2 , so each world wonder must exist in range from 0 to number of players at beginning divided by 2. This could made new ruleset to be better fit with multiplayer game. I must check similar feature...
by Lachu
Thu Jul 18, 2019 6:34 pm
Forum: General discussion
Topic: New game.
Replies: 5
Views: 1428

Re: New game.

I tries to connect few months ago and forgot about this game. I will try to connect in near future.
by Lachu
Sat Jul 13, 2019 9:53 am
Forum: Wishlist
Topic: Requirements for Civilization III Ruleset
Replies: 12
Views: 3165

Re: Requirements for Civilization III Ruleset

I remember in CivIII the same great wonder could been completed by many civilizations and many civs can have the same great wonder at the same time. I don't remember number or formula, but I think it depend on civilization amount at start of game. Example could be: Civ_count_at_start / 3 (for exampl...