Search found 338 matches
Take a look at: https://steamcommunity.com/app/289070/discussions/0/1743353798902314610/ This thread was about oracles and the ranking agencies. This mechanism will allow players to impact on own citizens, like I will produce Great Library in ten turns. If that becomes truth, our ranking agency will...
To run server & client the same time: flatpak run --command=/bin/bash pl.art.lach.slawek.apps.progress cd /app/bin/ ( ./freeciv-gtk-3.22 & ./freeciv-server -r <selected_ruleset> ) In place of <selected_ruleset> put progressCiv5, progress1 or civ2civ3
What I mean is, how are you doing the modifications, are they self-contained (I'm not sure if this is the right term) and whole, or are there loose ends that have to be tied before people can actually play it? Sorry for not waiting/think about response, but I now uses google translator and now quit...
Hello. Is there a file/document where we can see all the features of your version of the game? There's no such document - some features are documented here, some others on sourceforge.net (wiki/forums). And what is its current status? Is it playable as it is? AI cannot use features of the game, gam...
Hi! I have an one question. Is it possible to send requirement with value packed in field bigger than double word (int/long int)? I send long long int and client receives bad data (-1 instead of 47) as source.kind. Value is used as generic pointer. I think that this shouldn't be matter, because algo...
- Sat Nov 03, 2018 11:55 am
- Forum: Freeciv-web
- Topic: play.freeciv.org / freeciv-web revival discussion
- Replies: 9
- Views: 2385
I've found this page:
- Fri Nov 02, 2018 7:04 pm
- Forum: Wishlist
- Topic: Civ5 Ruleset (Willing to Pay $200 for)
- Replies: 11
- Views: 3032
Hi. I've implemented two most important rules from CivV in my game, called Progress: Call to power. The mechanism are: golden age and policies. Not everything are working perfectly, sometimes the game refuses to set policy, so I must look deeper in code. The code looks in some place like a mess, but...
Civic look implemented, so there's a mechanism to decide if user can change civic on particular slot (CivSlot_Changeable effect) and decide target of change (civic reqs), There's some error still - CIvicSlot_changeable not always work, so user cannot in rare cases change civic. Thanks to implementat...