Search found 383 matches

by Lachu
Sat Jul 20, 2019 9:12 am
Forum: General discussion
Topic: Postęp game
Replies: 88
Views: 20131

Re: Postęp game

Restriction (I called it restrictor, sorry) is progress mechanism of restrict multiplier or other. It can be used to tell game engine that (for example) tax + science + luxury must be equal 100 in democracy, but in all government it must be in range 40 ... 110. You could activate additional restrict...
by Lachu
Fri Jul 19, 2019 11:06 am
Forum: General discussion
Topic: Postęp game
Replies: 88
Views: 20131

Re: Postęp game

I have one question. I don't know much about programming pattern's and don't look deep inside Freeciv source code. I need to create function detects restrictor should been calculated on server. Once this function returns ture, we send message to server and must wait for response, but I need also don...
by Lachu
Thu Jul 18, 2019 6:44 pm
Forum: General discussion
Topic: Postęp game
Replies: 88
Views: 20131

Re: Postęp game

I change maxumum count of world wonder on map in civ2civ3 ruleset. Formula is: 0 ... Players_at_start / 2 , so each world wonder must exist in range from 0 to number of players at beginning divided by 2. This could made new ruleset to be better fit with multiplayer game. I must check similar feature...
by Lachu
Thu Jul 18, 2019 6:34 pm
Forum: General discussion
Topic: New game.
Replies: 5
Views: 1334

Re: New game.

I tries to connect few months ago and forgot about this game. I will try to connect in near future.
by Lachu
Sat Jul 13, 2019 9:53 am
Forum: Wishlist
Topic: Requirements for Civilization III Ruleset
Replies: 12
Views: 2193

Re: Requirements for Civilization III Ruleset

I remember in CivIII the same great wonder could been completed by many civilizations and many civs can have the same great wonder at the same time. I don't remember number or formula, but I think it depend on civilization amount at start of game. Example could be: Civ_count_at_start / 3 (for exampl...
by Lachu
Wed Jul 10, 2019 5:45 pm
Forum: Rulesets and modpacks
Topic: Degrade to field and degrade when fields of building
Replies: 0
Views: 75

Degrade to field and degrade when fields of building

I propose to add two new fields to building and improvements: 1. Degrade to Defines, to which building convert building, when event fired 2. Degrade when Defines event, which convert building. Can be used multiple times I propose one event - capturing tile. This could be also understood by AI, becau...
by Lachu
Mon Jul 08, 2019 12:17 pm
Forum: Rulesets and modpacks
Topic: Stub ruleset for freeciv-2.6
Replies: 3
Views: 3100

Re: Stub ruleset for freeciv-2.6

I think that Freeciv team could provide documentation as web page snapshot as independent package for every supported distributions. Stub ruleset could been included as one of example + anchor for it in documentation.
by Lachu
Sun Jul 07, 2019 6:14 pm
Forum: Rulesets and modpacks
Topic: Softened killstack: defend bonus in stacks
Replies: 1
Views: 93

Re: Softened killstack: defend bonus in stacks

Civilization 6 implements similar feature. Each unit placed near unit of the same player gives small defend bonus and small attack bonus.
by Lachu
Tue Jun 25, 2019 11:56 am
Forum: Freeciv-web
Topic: Making every unit a partisan
Replies: 7
Views: 669

Re: Making every unit a partisan

Maybe add crate unit like bouy. This special unit will support nearby units for some turns. After turns drop to 0, crate will be destroyed. Units not supported by crate will be homeless and die, when hp drop to 0. This allows to make other things, like making beginning of a game more realistic. On b...
by Lachu
Thu Jun 20, 2019 5:47 pm
Forum: Wishlist
Topic: Policy: Mobilization
Replies: 1
Views: 169

Policy: Mobilization

In Civ3 exist mobilization mode of country. In this mode unit production is speedup, but you cannot built peaceful buildings. I have quite different solutions. Increasing mobilization your units will gain combat strength (defense bonus?), but shields on each city will be wasted. Mobilization will be...