Search found 314 matches

by Lachu
Sat Aug 18, 2018 7:17 am
Forum: General discussion
Topic: Postęp game
Replies: 64
Views: 10834

Re: Postęp game

I decided to add new start position mode. I cannot find code to check start position mode - for example: one player per continent, each player on the same continent, etc.
by Lachu
Wed Aug 15, 2018 8:36 pm
Forum: General discussion
Topic: Postęp game
Replies: 64
Views: 10834

Re: Postęp game

I have uploaded newest version of Progress today. It introduces experimental and basic support for restrictions. Currently only multiplier restrictions are supported, but I will expand it to new mechanism in future. Restrictions are definition of correct values. Multipliers restrictions should restr...
by Lachu
Sat Jul 28, 2018 9:21 am
Forum: Rulesets and modpacks
Topic: FSP(S)
Replies: 3
Views: 138

Re: FSP(S)

You correctly understood me.

In Progress this have some minus too, because players cannot built cities on the same tile - if two units of foes living on the same tile, building cities would be blocked.

I will try to think about this idea and maybe find an solution.
PS: Sorry for my English.
by Lachu
Tue Jul 24, 2018 11:52 am
Forum: Rulesets and modpacks
Topic: FSP(S)
Replies: 3
Views: 138

FSP(S)

FSP(S) doesn't mean Frame Stack Pointer (S) in this case. It means Fair Start Position (Scenario). What I try to do: 1) set each player starting position to near other player starting position (I would like to create scenario for Progress, but this game is incomplete yet and I decided to learn how t...
by Lachu
Tue Jul 17, 2018 1:17 pm
Forum: Wishlist
Topic: Quests
Replies: 1
Views: 342

Re: Quests

[quote=Lachu] - Special achievements/contest - players can create contest and assign other players for it; other player must accept invitation; each player give some gold or other award; one player, who first achieve contest goal will get each award Example of special contest: - Who reveal whole map...
by Lachu
Mon Jul 16, 2018 2:31 pm
Forum: Wishlist
Topic: Civ5 Ruleset (Willing to Pay $200 for)
Replies: 10
Views: 2272

Re: Civ5 Ruleset (Willing to Pay $200 for)

There is a problem with offering money for something like this, and that is putting Freeciv on the radar by the owners of the original commercial Civ. There could be legal problems that would by far outweigh any of the benefits. I think the justice is on our side, because Firaxis uses ideas created...
by Lachu
Mon Jul 16, 2018 11:24 am
Forum: Wishlist
Topic: Civ5 Ruleset (Willing to Pay $200 for)
Replies: 10
Views: 2272

Re: Civ5 Ruleset (Willing to Pay $200 for)

I have many free time and tries to introduce some of CivV mechanism into Progress and (later) try port it to Freeciv. If you assembly some big cash thanks to my work, then you can hire me and possible other developers. I must admit I start a new job in next month, so I don't know how much time I wil...
by Lachu
Mon Jul 16, 2018 6:05 am
Forum: Wishlist
Topic: Policies' value visible by others.
Replies: 3
Views: 246

Re: Policies' value visible by others.

I remind myselves the idea is inspired by Civilization VI diplomatic target idea. I don't know how to use it, when playing, but computer player have an visible target.
by Lachu
Mon Jul 16, 2018 5:56 am
Forum: Wishlist
Topic: Policies' value visible by others.
Replies: 3
Views: 246

Re: Policies' value visible by others.

The idea is about possibility to create policies visible by other player. It is feature for ruleset authors. Imagine we can adjust focus on some way to achieve victory: science, culture or domination. If it could be restricted like tax rates (sum of level of each must be 100) and each policy will g...
by Lachu
Sun Jul 15, 2018 6:40 pm
Forum: Wishlist
Topic: Population victory
Replies: 0
Views: 82

Population victory

This is next victory condition I take from 7k (previous is allied victory). In pre-game state, player with hack access can set this victory type as active and set population limit. This victory type is similar to domination, but is quite different. We don't have to conquer whole world. In fact, firs...