Search found 324 matches

by Lachu
Fri Sep 28, 2018 11:48 am
Forum: Wishlist
Topic: Requirements for Civilization III Ruleset
Replies: 5
Views: 530

Re: Requirements for Civilization III Ruleset

Mechanism similar to flying like in CivIII is implemented. When unit die, all unit on the same tile with special flag can withdraw to random tile, so no killstack here. In Civilization III the unit withdraw from combat.
by Lachu
Tue Sep 25, 2018 6:50 pm
Forum: Rulesets and modpacks
Topic: Purchase with Culture
Replies: 1
Views: 86

Re: Purchase with Culture

In Civilization series (not in each edition) we have option to buy by religion points (Fate). In Progress (my game; it's based on Freeciv, so it's kind like Civilization) you can buy units and loyalty of cities by something called proud. Proud you gain by build wonders and how many proud you receive...
by Lachu
Sat Sep 22, 2018 5:21 pm
Forum: General discussion
Topic: Postęp game
Replies: 70
Views: 11831

Re: Postęp game

Also we can use something like that (in requirements list):

Code: Select all

"CounterToNextOperation", "A", "Player"
"CounterToNextOperation", "B", "Player"
"Substract", "0", "Params(2)"
by Lachu
Sat Sep 22, 2018 5:08 pm
Forum: General discussion
Topic: Postęp game
Replies: 70
Views: 11831

Re: Postęp game

I have partially done counters. Counters will be concept similar to multipliers (mod creator could use it like multipliers), but aims to be set by game engine, especially by effects calculating mechanism. On each turn start, game recalculates each counter. I have idea how to omit problem with equati...
by Lachu
Sat Sep 22, 2018 2:24 pm
Forum: Wishlist
Topic: Idea about homeless units.
Replies: 14
Views: 1224

Re: Idea about homeless units.

Maybe making unhomed units no costs money only if they didn't make any action in previous turn? This works also with captured units - if they didn't any action, they didn't costs money. Additionally unhomed units could lose hp only if they do any action in previous turn. There's still some problem w...
by Lachu
Fri Sep 21, 2018 11:41 am
Forum: General discussion
Topic: Postęp game
Replies: 70
Views: 11831

Re: Postęp game

I added isLeadingBy requirement. This requirement checks given unit is leading our nation. Progress1 ruleset use this requirement to create small and big legacy bonus for Sławomir Lach leader. To test it, built palace, wait for Sławomir Lach born, take order with Sławomir Lach, set science tax polic...
by Lachu
Wed Sep 12, 2018 6:19 pm
Forum: General discussion
Topic: Postęp game
Replies: 70
Views: 11831

Re: Postęp game

On the sourceforge.net repository is version supporting leaders. Currently only one leader unit is defined - Lach Sławomir, so first civilization reached 10 great leader points in one of it's city will receive great leader. Great Leader have one action, called take order. Once this action is selecte...
by Lachu
Sat Sep 08, 2018 12:28 pm
Forum: Wishlist
Topic: Miscellaneous wishlist...
Replies: 3
Views: 161

Re: Miscellaneous wishlist...

I read about tired movement and decided that's idea about tired healing would be great, so unit will receive heal based on moved points it ends in previous turn.
by Lachu
Thu Aug 30, 2018 12:00 pm
Forum: General discussion
Topic: Postęp game
Replies: 70
Views: 11831

Re: Postęp game

I have problem with packets.def file. I would like to add connection pointer to handle_server_join_response function, but nothing works. I also tried to use no_handle and add function signature (operation) and implementation by myself, but freeciv always add signature.
by Lachu
Mon Aug 20, 2018 6:39 pm
Forum: General discussion
Topic: Postęp game
Replies: 70
Views: 11831

Re: Postęp game

I have trouble with implementing new action - take order. Take order will be a special action for great person (especially for great politician). Great Politician could take order to become a great leader, so civilization get special bonuses depending on great leader, who rule this civilization. The...