Search found 357 matches

by Lachu
Mon Feb 11, 2019 7:31 pm
Forum: Wishlist
Topic: An idea for a good ruleset
Replies: 20
Views: 314

Re: An idea for a good ruleset

I think Oil(desert) should provide also gold. Oil is used in automobile. About canals... This feature would be provided by Civ6: Gathering Storm. Are you inspired by this DLC to Civ6, aren't you? I know Firaxis uses ideas from this forum, like districts, homeless people, epoch score (proud points?),...
by Lachu
Wed Jan 30, 2019 8:40 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 36
Views: 2071

Re: [2.6] Augmented ruleset modpack

Whre I can read about lua scripts? Is it possible to convert slaves to workers, if certain wonder/tech/gov exists? Wikia , and examples in default.lua/script.lua. I don't know any ruleset highly dependent on scripts, the API is still rather poor and AI mostly can't know about scripted rules, but un...
by Lachu
Wed Jan 30, 2019 7:56 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 36
Views: 2071

Re: [2.6] Augmented ruleset modpack

I think converting unit is possible through action enabler. Action enabler can get list of requirements, such as effects. I can't provide example or give you better tip, because I don't create any bigger ruleset yet.

But convert action probably are accessible in Freeciv 3.0.
by Lachu
Wed Jan 30, 2019 7:52 pm
Forum: Wishlist
Topic: Upgrade and convert units to different types
Replies: 2
Views: 79

Re: Upgrade and convert units to different types

About an upgrading to one of selected type - something similar are necessary to be compatible with Civilization IV, Civilization V, Civilization VI. In these games, you can select a new unit ability, when it achieves next experience level.
by Lachu
Tue Jan 22, 2019 6:07 pm
Forum: Wishlist
Topic: Refuel action
Replies: 3
Views: 229

Refuel action

I think this action can be especially useful for nomadic rulesets, but in other cases too. Nomads will have fuel and when lost fuel, hp will be decreased over time. When hp is 0, unit die. As I remember, that's normal Freeciv behavior for units with fuel. But refuel action can be made, when units ar...
by Lachu
Tue Jan 15, 2019 1:04 pm
Forum: Contribution
Topic: [blog] Porting Freeciv to the Web
Replies: 5
Views: 315

Re: [blog] Porting Freeciv to the Web

⋅ Currently, the SDL2 client window cannot be resized: its size is fixed at startup and never changes afterwards. While it's ~ok for a desktop game, it simply doesn't work on the Web where the user can hit F11 to enlarge the canvas. As a bonus if resizing support gets implemented, desktop...
by Lachu
Sun Jan 13, 2019 2:05 pm
Forum: Contribution
Topic: [blog] Porting Freeciv to the Web
Replies: 5
Views: 315

Re: [blog] Porting Freeciv to the Web

Do you use emterpreter? I have ported 7kaa to the web. 7kaa uses many nested loops, so porting was a real problem. In first step I do a not trivial task to rewrite a very huge part of code to use emscripten_set_main_loop and exception: - Write main loop, which use list of special structure, containi...
by Lachu
Sun Jan 13, 2019 1:53 pm
Forum: Wishlist
Topic: trireme on land exploit
Replies: 12
Views: 438

Re: trireme on land exploit

There's case, where you guys, should provide ranged flag. Only ranged units could protect trimere.
by Lachu
Fri Jan 04, 2019 3:40 pm
Forum: General discussion
Topic: Effectively a bug: unit disbandment during peace
Replies: 13
Views: 440

Re: Effectively a bug: unit disbandment during peace

Maybe add new diplomacy state called 'pre-peace'. Player offer to sign pace in some turns (default 10) and after this number of turns, players are in pre-pace. In this diplomacy state, unit will move automatically to nearest alliance city or player must move it to nearest alliance city. If some unit...
by Lachu
Thu Jan 03, 2019 5:59 pm
Forum: Wishlist
Topic: Solution about vassals
Replies: 1
Views: 325

Re: Solution about vassals

I recently have played Time Edge: Czas Wojny (It's Polish web browser game) and there's mechanism to prevent attacking new players by very strong players. Basically: 1. Tech tree are split into eras 2. We cannot discover technology from later eras 3. To develop technology from some era, we must disc...